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About MirceaKitsune

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    Romania, Bucharest

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  1. One of the things that makes 0ad great are its gorgeous graphics and breathtaking environments! Yet they're limited by a factor I couldn't find much discussion of and was curious to ask if there are any plans for: Lack of a dynamic time of day and weather. I had 3 different questions: Is a dynamic daytime cycle going to be implemented at some point? I've looked at the shadows closely and the sun never moves during a game, it's always a fixed time of day. Even with a static daytime I haven't ever gotten a mission during a red sunset or night time, it's
  2. I really enjoy some of the unique mechanics in 0ad, including the ability to capture and hold enemy buildings (even if they're of a different faction) instead of downright destroying them when attacking. This inevitably begs the question: Why not have the ability to do the same thing with people and other enemy units? Wouldn't it be fun if workers or enemy soldiers could also be made to join you? Here are a few ideas I was thinking of: Capture units on attack: At rare random intervals, when an unit being attacked is close to dying, the unit may choose to join the attacker rat
  3. Hello there! I'm not sure if this forum is the best place for an OS related issue, but I'm presuming the group that handles the openSUSE build may be here to read this and perhaps take a look. 0ad is presently broken on openSUSE Tumbleweed: I have 0ad installed from the official openSUSE-Tumbleweed-Games repository. As of recent, it seems to have been broken by two package related issues. The first is a bad libicu version: The game is packaged for libicu67 which no longer exists, now having been replaced with libicu68. Trying to run the engine without the deprecated lib installed will cra
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