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WFG Programming Team
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vladislavbelov last won the day on January 31

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  1. It's irrelevant to 0 A.D. We don't use mesh shaders and don't plan to in the near future.
  2. Could you try to add the following line to your user.cfg then? smoothlos = "false"
  3. Could you try to add the following lines to your user.cfg (path to the configuration file you might find here: https://trac.wildfiregames.com/wiki/GameDataPaths)? renderer.backend.debugcontext = "true" renderer.backend.debuglabels = "true" renderer.backend.debugmessages = "true" renderer.backend.debugscopedlabels = "true" Also is the issue reproducible for both OpenGL backend and OpenGL ARB backend (it's an option inside the advanced graphics tab)?
  4. Thanks! Yeah, that's intentional else the mod would be ~5 times bigger.
  5. It should be fixed in the next build (there was a fix for that kind of glitch: rP27511).
  6. It's the mod version (to keep tracking changes) not the SPIR-V version. Currently we're targeting SPIR-V 1.3.
  7. @cantfind @Graham1 I've came up with another random idea: https://trac.wildfiregames.com/ticket/6649#comment:7, but it needs to compile the game.
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