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vladislavbelov

WFG Programming Team
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About vladislavbelov

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    Vladislav
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    Belov

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  1. Hi! And sorry for the long reply. Yes, it's in sync with the projection matrix and culling mode.
  2. It reminds me to do something with: https://github.com/AlexanderOlkhovskiy/0ad-space
  3. Hmm. If change the shadow quality to high and restart, does the problem happen? Also if switch to Very High after a start with High does the problem happen? Also could you add the following line to your user.cfg? renderer.backend.vulkan.disabledescriptorindexing = "true"
  4. Could you add the following lines to your user.cfg (might be removed later) and attach mainlog.html and userreport_hwdetect.txt after run with it? renderer.backend.debugcontext = "true" renderer.backend.debugmessages = "true" renderer.backend.debuglabels = "true" renderer.backend.debugscopedlabels = "true" Also is the problem reproducible when all other settings are disabled?
  5. Could you attach mainlog.html (from the logs folder) with such artifact?
  6. Render consumes CPU each frame but without spikes. So if you have freezes then it's simulation if you have lower average FPS then it's render. I plan to reduce the render bottleneck in the future versions by moving it to separate threads.
  7. @Buildosaur_积木小恐龙 Hi! Did you download the game from https://play0ad.com/download/win/?
  8. I prepared binaries with enabled debug information and sent to you via PM (to avoid spamming here). Could you take a look?
  9. Latest successful build: https://jenkins.wildfiregames.com/job/0ad-bundles/129/artifact/0ad-0.29.0dev-win64.exe
  10. Also could you try 64bits Release 28? And does it crash right on start or after a match loading?
  11. Is it possible for you to try nightly built version? (for that you'll need to install git and download our repo) It might, but they might disable it silently if there is a well known bug.
  12. If you have any questions about our Vulkan or render backend interface, you can write to me
  13. @Souldbyt very nice! Is it possible to run Vulkan there?
  14. Yes but it might be enabled only for qualities more than Medium/High. Also there is a question do we specify that for a map or not and how if yes.
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