Search the Community
Showing results for tags 'graphics'.
-
Happy New Year and sleep tonight all Haven't found a related thread in two search result pages so maybe everyone else is happy with the graphs' layout as of a23: /me (wish, dream) there was a way to compare between both players and games, that would be visually easier as well as more relieable than trying to compare between always changing numbers without a single visual helper. Even by only adding a few visual marks e.g. (watch out, /me really not the best at graphics he he): Here one could, for example, see until when he scored less than opponent X, how much he gat
-
bug Graphical bugs with new 0ad
jarnomodderkolk posted a topic in Game Development & Technical Discussion
I just installed 0ad 23 Ken Wood, I don't know what happened but i am getting a warning and an error at the start of a game, when it finished loading my graphics are all kind of weird, sometimes very blocky, other times no shadows and sometimes black buildings and no shadows... I have a picture of the error and how the graphics look attached resume of pc Specs: i5 6500 16 Gb ddr4 ram 980ti GPU -
I asked yesterday to bb (not bbleft) what is the min configuration to play, he send me a link. -> I read : 1 Ghz, 512 Ram , Geforce3 .. seriously ? This would been maybe the minimum configuration for a 0ad10 , low settings, single player 1v1. Would it be possible to create a scripted scenario involving 8 AI with a rendered sea, garisonning boats, elephants, gaia, 8 armies, buildings destruction , massive battles All this screnario will last 1 min and the frame rate will be recorded. This statistic will be submitted beside the CPU, GPU and RAM in order to create a report.
- 1 reply
-
- configuration
- hardware
-
(and 1 more)
Tagged with: