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gameboy last won the day on December 21 2019

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Primus Pilus

Primus Pilus (7/14)




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  1. Hi,Guys, this problem has been solved, it took me a week to solve this problem, this problem has been bothering me for half a year, ok, this is a great victory, I cheer for it, I will upload the video to YouTube later.
  2. Yes, this error does exist, and you'll notice it when you rotate the camera. We need to fix this problem by modifying the code in the file I uploaded.
  3. Up to this point everything was fine on the system Windows, but when the file made a lot of changes, the problem occurred.
  4. @Stan` I have uploaded this file, which is an earlier version, and my friend and I have modified it, which effectively solves this problem. But for the file with the same name in the current version, you need to further modify it, and I think he( @vladislavbelov ) can do it. TerrainRenderer.cpp
  5. @Stan` I'll provide a document and maybe he can help him ( @vladislavbelov )solve the problem.
  6. Okay, Stan, but I think he can fix it. This problem has been bothering us for over a year.
  7. I tested the latest SVN26164 again today, and I still saw flickering bands in the game. @Stan` @vladislavbelov
  8. @Stan` I have lost the file, I have supplemented the missing file with SVN, the compilation is successful!
  9. @Stan` Please tell me, where is the log file?
  10. @Stan` 18>Generating test_TerritoryManager.cpp 18>Generating test_scripts.cpp 18>Generating test_CmpTemplateManager.cpp 18>Generating test_ComponentManager.cpp 18>Generating test_EntityMap.cpp 18>Generating test_ParamNode.cpp 18>Generating test_SerializeTemplates.cpp 18>Generating test_Serializer.cpp 18>Generating test_Simulation2.cpp 18>Generating test_pkcs5_pbkdf5.cpp 18>Generating test_Preprocessor.cpp 18>precompiled.cpp 17>LINK : fatal error LNK1181: cannot open input file 'D:\trunk\binaries\system\engine.lib' 17>Done building project "pyrogenesis.vcxproj" -- FAILED. 18>test_CLogger.cpp 18>test_CStr.cpp 18>test_ConfigDB.cpp 18>test_Future.cpp 18>test_Hashing.cpp 18>test_Hotkeys.cpp 18>test_Mod.cpp 18>test_ModIo.cpp 18>test_TaskManager.cpp 18>test_fmt.cpp 18>test_test.cpp 18>test_FunctionWrapper.cpp 18>test_ScriptConversions.cpp 18>test_ScriptInterface.cpp 18>test_CinemaManager.cpp 18>test_CommandQueue.cpp 18>test_HierPathfinder.cpp 18>test_ObstructionManager.cpp 18>test_Pathfinder.cpp 18>test_Position.cpp 18>test_RangeManager.cpp 18>test_TerritoryManager.cpp 18>test_scripts.cpp 18>test_CmpTemplateManager.cpp 18>test_ComponentManager.cpp 18>test_EntityMap.cpp 18>test_ParamNode.cpp 18>test_SerializeTemplates.cpp 18>test_Serializer.cpp 18>test_Simulation2.cpp 18>test_root.cpp 18>test_setup.cpp 18>test_pkcs5_pbkdf5.cpp 18>test_Preprocessor.cpp 18>LINK : fatal error LNK1181: cannot open input file 'D:\trunk\binaries\system\engine.lib' 18>Done building project "test.vcxproj" -- FAILED. ========== Build: 15 succeeded, 3 failed, 0 up-to-date, 0 skipped ==========
  11. @vladislavbelov Yes,But the error message still appears.
  12. Today, I tested the latest svn26161. I compiled the game program using vs2017, and the compilation failed: 18>LINK : fatal error LNK1181: cannot open input file 'D:\trunk\binaries\system\engine.lib' 18>Done building project "test.vcxproj" -- FAILED. ========== Build: 14 succeeded, 4 failed, 0 up-to-date, 0 skipped ========== I cleaned up the solution and tried to compile again, but it failed.
  13. Can this patch be officially released? The Maurya dynasty building elephant needs to regain this ability. Thank you for your help, I hope to see it in SVN, I will test it, thank you again.
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