Jump to content

Search the Community

Showing results for tags 'building'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome
    • Announcements / News
    • Introductions & Off-Topic Discussion
    • Help & Feedback
  • 0 A.D.
    • General Discussion
    • Gameplay Discussion
    • Game Development & Technical Discussion
    • Art Development
    • Game Modification
    • Project Governance
    • Testing

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


First Name


Last Name


Skype ID

Found 3 results

  1. It was a well discussed topic. But, I want to remind some of the inequality amongst civilizations... 1. Building Time:- As we know, Gauls and Britons have a lowered building time for their weak structures. But conversely this gave them advantage in games. As per history, their knowledge of architecture wasn't well and scientific as like that of others(Romans, Carthaginians, Persians or Greeks). So, it's obvious that their building would be rubble. But, this deduction in 20% building time make them more efficient. Again, most of their structures has a population bonus. But
  2. I am having trouble with my villagers getting stuck after they build the palisade walls, they can't get out. Is there a gate I have to build them or something? Thanks!
  3. The concept was mentioned before. A Neutral building is non-buildable structure and don't the architecture influence by any faction, isn't relative to any, is only a usable building if is captured by a player. in this new building you can train eyecandy units. slaves from all cultures. Men and women. This will be cheap than current villager. wild animal (tamed) to use as pet or to fight, like tigers, lions, elephant workers, war dogs. Examples
×
×
  • Create New...