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Showing results for tags 'factions'.
When I start the Millennium A.D mod I can see all the 0 A.D. factions. It would be nice if all 0 A.D. factions could be disabled and only the Millennium A.D. factions are visible. In my opinion it would be nice if Millennium A.D becomes a standalone game in the future. So, that other people can create mods for Millennium A.D.
Introduction. Ok, open topic in order have plenty of sources and visual reference that's preceding to art task. We started with Classical Greek and Persian around 650-450 BC. https://en.wikipedia.org/wiki/Ancient_Greek_military_personal_equipment
Ok, I will edit the introduction later. - Romans : Imperial, Western Romans, Eastern Romans - Germans: Alemanni, Franks, Saxons, Goths, Dacians -Middle East factions: Parthian, Sassanids Hindu: Gupta Empire steppes tribes: Huns, Roxolani/Alans 1th Century AD 2nd Century AD 3th Century AD 4th Century AD
I saw this page (http://0ad.wikia.com/wiki/Civilizations), and I then got some ideas for other factions/civilization/people that existed in the Roman-Empire region around the 500BC-500AD era. Slovakians - The Romans dealt with the Slovakians between 174-180AD. (http://en.wikipedia.org/wiki/Romans_in_Slovakia) Scottish - The Romans arrived in Scotland in 71AD and left 213AD. (http://en.wikipedia.org/wiki/Scotland_during_the_Roman_Empire) Arabs - http://en.wikipedia.org/wiki/Romans_in_Arabia Barbarians - When the game is played, sometimes, the players may find a Gala structure, but Gala is not one of the players. The Barbarians could work on the same principle, Barbarians would randomly appear somewhere on the map (like they did on Sid's Civilization III). (http://en.wikipedia.org/wiki/Barbarians) Thracians - This faction lived near the Celts and the Illyrians, so it seems logical that this civilization should be added. (http://en.wikipedia.org/wiki/Thracians) Here is a wild idea - Pre-Columbian Romans and native Americans (http://en.wikipedia.org/wiki/Pre-Columbian_trans-oceanic_contact#Romans) Any thoughts?