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Showing results for tags 'millennium a.d.'.
When I start the Millennium A.D mod I can see all the 0 A.D. factions. It would be nice if all 0 A.D. factions could be disabled and only the Millennium A.D. factions are visible. In my opinion it would be nice if Millennium A.D becomes a standalone game in the future. So, that other people can create mods for Millennium A.D.
The Council is both happy and proud to announce a brand new release!!! What is it? Millennium A.D. is a total conversion mod for 0 A.D. focusing on the Middle Ages. It is divided in two parts, this first one is focusing on the first half of the Middle Ages; the timeframe of Charlemagne and the Viking Age. The name of this release is Brytenwealda. This word can be translated as "Wielder of Britain" and is a moniker given to any Anglo-Saxon Ruler that managed to dominate or issue overlordship to the other kingdoms. What is new? We'd like you to present a whole new playable faction (the shield emblem is made by Lion.Kanzen): Remember Hvanndalir? This town has issued a raid in the Anglo-Saxon kingdom. The army is led by the dreadful chieftain Hastein. However, King Alfred the Great has assembled the Fyrd and has marched towards the mountains to intercept Hastein. These two armies now face on the field of battle. Do you know what the outcome will be? (the unit textures are made by wackyserious, the few Anglo-Saxon buildings by stanislas69) Next to that, we've been experimenting with the minimap colors to enhance it over the vanilla game. We've also added a couple of new unit icons for the Norse, in order to reflect the current unit textures better. We've also made a bunch of gameplay and balance improvements (done by niektb) Who are we? The Council of Modders was formed up of two small modding teams and a few newcomers: Aristeia (about the bronze age) and Millennium A.D. (about medieval times) CoM aims to create a umbrella for all wannabee modders and help everyone needed and of course create their own projects. How to: Unzip the download but leave the inner archive intact. Place the unzipped folder into <installationdirectory>/binaries/data/mods. You'll see another folder there called 'public'. Launch the game and enable the mod in Options>Mod Selection. Press 'Start Mods'. Enjoy the mod! Download: ModDB In the last few months some members retired leaving us shorthanded. We are currently especially in the need of artists. So if you're a talented artist with a passion for history and you would like to help us out, please contact us using a PM or (preferably) in this thread: http://wildfiregames...showtopic=18412 Thanks in advance! Our thanks go to everyone that helped us to achieve this mod through contributing, playtesting or in another way! If you have tips / suggestions, feel free to let us know. Also if you find bugs, let them know too. Support 0 A.D. if you like us: http://play0ad.com/community/donate/ The main menu background is made by Alexlinde from Deviantart. You can find him here: Alexlinde.deviantart.com The soundtracks are created by Antti Martikainen. You can find more of his work here: Anttimartikainen.bandcamp.com and Youtube.com
In this topic I want to discuss the altering of the existing UI, that is not only the UI in-game but the menu's too. As the current UI is being altered I suggest starting with backgrounds. I already saw some good ideas for the main menu background (Lion, Rodmar, where did you post these land maps? I couldn't find them quickly) In which we could alter the right text box to our logo. (Romulus, could you continue your work on the logo, please? I've got no idea on what's happening with NoMolester and Arishia)