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Found 14 results

  1. I would like to see a weather simulation in 0 A.D. It would be nice to have weather events such as rain, dark clouds, bright sun, snow and desert winds. This would produces an entirely different feeling in maps. However, weather simulations can become annoying if they influence the map or game play to much.
  2. User Jontuo95 commented in mod.io: Another user confirmed to have problems with all random maps of the mod. I just tried all of them, but only found problems to generate Fert Mountain, and Forest Nothing with size Large (or larger). Does anyone else experienced problems with other random maps in this mod?
  3. A desert map for four players, very little wood, lots of minerals. Files: Arabia (4).xmlArabia (4).pmp
  4. Hello 0 A.D. fellows. I'm proud to present my first polished map: Four Cities Meet (4). It is a map for 4 players, very assymetric gameplay, but I tried to keep it balanced. There is enough trees and animals, but not a lot of stone and even less metal, so there will be struggle for these resources. Player 1 and player 3 start in a large plain, which has a nice mountain where you can build defensive structures. The entrance of the mountain favours player 3. Player 4 starts at an elevated plateau, surrounded by a dense forest, while player 2 is very well protected by hills and a small strea
  5. I post here because I don't know if the issue is bug or a "feature". I realized that the Amazon map is missing from my installation. I'm using Alpha 23 on a Fedora 29 machine. I have a few mods avalaible but the map doesn't appear even when playing only regular 0AD. I searched the changelog for A23 and A22 and didn't find any mention of the map being dismissed. Did I miss something? Thanks in advance for any useful information!
  6. Hi, I've created a giant map as a skirmish with two players, but my enemy is not improving his civ, they are just waiting like sheeps to be massacred and thats not fun. I would like to keep creating new maps, but until this issue is solved I've no illusion to put any more effort in to create a new one. Any ideas what's wrong? Olimpus.zip Olimpus.zip
  7. Could someone explain to me the differences between 0 A.D.'s random maps, scenarios, and skirmish? I believe I've quite familiarized myself with the game but I still don't understand those map categories ...
  8. Hi, everyone, I have been working for some weeks on mapmaking using the heightmap import from the atlas. I have found it great but found some problems I would want to be discussed here in the forum. Then (maybe) we will have a guide or tutorial with all the precious technical information about heightmap import involving all the process. Please correct me or comment as you wish, so I can edit the post and include more information. I followed the guide in the wiki, but found myself stuck some errors (my fault, but miss more technical information) before I learnt (thanks to vladislavb
  9. Hi guys! I have created two scenarios taking as base a map started by Viridis. I found that map last week while looking for a nice numantine scenario and I decided to finish it, trying to make to make it accurate, beautiful and playable. The scenarios are: "First battle of Numantia" and "Siege of Numantia". I attach the scenario files in dropbox links with some screenshots since it doesn't allow me to upload more than 5 mg here (that I used already in other post). https://www.dropbox.com/sh/vjrbcqdpv8kp2ga/AABZoZlNNQ5CpdJTM2n-qxtea?dl=0 https://www.dropbox.com/sh/n69ch85molnt8
  10. Hi guys, This is the scenario I made of Birgantim (modern A Coruña) that served as port to Lucus Augusti. It is quite accurate, fully playable with no detected errors, and balanced forces so it's fun to play with both armies. I hope you enjoy. Please comment and feel free to include it in future releases of the game or give any advice you believe would improve the gaming experience. Cheers! You can download this playable scenario from dropbox (includes the scenario files and some screenshots): https://www.dropbox.com/sh/vc4938ecuce1j35/AADoRvYFiJdZF_W91zZeEtnQa?dl=0 BR
  11. With the recent questions for help it seemed a good idea to us (shieldwolf and I) to create a tutorial about scenario designing. This post is a small part of it to answer recent questions to creating mods for your maps. (The rest of the tutorial is still WIP and deals with the Battle of Gergovia as you might notice from the text and the screenshots). Click on the images to view a larger size. Setting up a mod and run Atlas Create the folder Browse to <0adfolder>/binaries/data/mods and create a new folder. Call it whatever you like, I call it ‘map_Battle_of_Gergovia’ where ‘map’ is used
  12. Skirmish map. for 4 players. Enjoy Dependencies: I tried to use little stuff of mods. But i really don't remember. What im really not sure is the height of the mountains as i used the script, check it here -> http://wildfiregames.com/forum/index.php?showtopic=19775#entry3061057 If you find any bug, please tell me. Aphrodite's lust.zip
  13. Guys, here are a few XML files for the maps I have finished. along with some Images of things im working on. Stay updated for more maps..... suggestions welcome. Done: The Cove Desert Sands In progress: Valley of the kings Mayan Cenote Island The Canyon Brazil Desert Sands (2).zip The cove (2).zip
  14. Guys, Here is a few maps that I have been working on. Some are still in prep. Getting a bearing of the controls and GUI. Enjoy. Let me know what you think. - The Cover - Desert Sands - Valley of the kings - The Canyon Peace. Jfrankay
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