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viridis

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About viridis

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  1. Hi, everyone, I have been working for some weeks on mapmaking using the heightmap import from the atlas. I have found it great but found some problems I would want to be discussed here in the forum. Then (maybe) we will have a guide or tutorial with all the precious technical information about heightmap import involving all the process. Please correct me or comment as you wish, so I can edit the post and include more information. I followed the guide in the wiki, but found myself stuck some errors (my fault, but miss more technical information) before I learnt (thanks to vladislavb
  2. Been trying to master the Heightmap import from the editor, found quite limited in input options as Palaxin's noted in the Height guide. As I have some background on scientific imaging software I started playing around with elevation data here and there and found that there is need for more control on horizontal scaling (the map) related to height scaling. Aswell as (maybe) simpler way of preparing image data for heightmap import in the 0ad editor. ImageJ is an open-source image processing and analysis software written in Java. It is a multi-purpose piece of software very well suited wh
  3. Cool, I see the battle of Messana looks great. Can you post the map so that we can try it? By the way, how are the other battles going? Has anyone got work in progress? If so, please let us know in order not to duplicate work. Lately I was trying to build maps from height maps so I could help in this project. Is it ok if I try to make some preliminary maps for the battles suggested? Is anyone working on this? Thanks. Good work!
  4. I have found the origin of the JavaScript errors while playing. In the XML there are some entities from an unexistent Player 3. Just search "<Player>3" string to find them and thelete the whole <Entity> tag (from <Entity> to </Entity>) In all Player 3 entities. leper: I am looking for the logs from the Javascript console, and in the data Paths that appear in the wiki I cannot find this. Lankusnav: Glad to hear you removing the scorpions, but... have you uploaded the map? I have found no link in your post. If you upload it again I can fix the XML part. And then
  5. Hi, I am trying to learn how to import heightmaps in order to collaborate with mapmaking, but find an error after importing the file. It is: BMP format 128x128 px 8 bit gray-depth but RGB color mode I am using Linux x64 and 0ad version Pyrogenesis 0.0.21 After some time working, the editor opens a window with the following error: Function call failed: return value was -120102 (Invalid/unsupported texture format) Location: tex.cpp:124 (tex_validate_plain_format) Call stack: (0x8fc9ee) /usr/bin/pyrogenesis() [0x8fc9ee] (0x8bd0e9) /usr/bin/pyrogenesis() [0x8bd0e9]
  6. Yes, I have tried them. Same cascade errors. I will have a look to javascript logs if I find where are they stored, any clue on that? If you achieve something before, please notify it on the forum. Regards. Hello, I'm glad to see the map developmet was useful. Regarding the errors: Don't know why or how to fix this. I'm a newbie still :-D No clues with this, however I have experienced my editor crashing with heigthmaps import. I use the x64 GNU/Linux version. Might error be related to this? Despite this editor limitation I take it into accout
  7. Hello, I'm glad to see the map developmet was useful. Regarding the errors: Don't know why or how to fix this. I'm a newbie still :-D No clues with this, however I have experienced my editor crashing with heigthmaps import. I use the x64 GNU/Linux version. Might error be related to this? Despite this editor limitation I take it into accout as a disadvantage of the Roman player so if the player does not take into account this he/she will loose the advantage of roman forts. If the Scorpio units issue remains (they couldn't be deleted or modified), they mi
  8. Hello everyone, I am a newbie but wanted to test how the 0ad map editor works so I tried a map of the Battle of Numantia (Celtiberian city that was besieged by the romans) in the 2nd century BC. It is unfinished, but I share it in this post. You are free to use it. The terrain is more or less accurate as I have copied it from the map (however I have drawn it by hand), aswell as the roman fortification spots. Tell me if it is interesting in order to develop it more or not. The city finally was burnt by their own inhabitants to avoid the romans to take it and they killed themselve
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