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Palaxin last won the day on April 13 2016

Palaxin had the most liked content!


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  1. Like after 2 months of inactivity, -10 points each month?
  2. In the long term, what about a "resource hotkey" which toggles between normal view mode and a "resource view mode" where resources are highlighted? That would combine both realism and visibility...
  3. Maybe @Stan` can split the political part into a new thread in the offtopic section?
  4. The problem with this reasoning is that you can twist it to justify about anything. A community needs rules just as a society does. BTW I am kind of annoyed of the inflationary use of the word "-phobia"/"-phobic" for any kind of disagreement whether it is coupled with fear (the actual meaning of that word) or not.
  5. for more extreme gameplay see also for more historicality see
  6. You are probably right for multiplayer ranked and even non-ranked games in the current environment. When I played singleplayer I preferred custom made skirmish maps as many of the random maps feel too uniform and boring (from a visual perspective).
  7. Personally I like "imperfect" and asymmetric maps as they are more organic and natural. However, I understand there may be a different desire for tournaments or ranked games. Though according to the laws of statistics imbalances should even out for a greater number of games...
  8. Old but timeless... According to that I quickly climbed down the ladder in my life. However, today I consider such thinking an expression of hybris more than anything...
  9. Sounds like a good middle ground. So if there really are some missed units @Grapjas can think of, we can implement them here and there, but we can also have more generic bonuses. I don't remember who brought up the point earlier, but I can understand from a competitive point of view that it is very time consuming to first build the wonder and then wait until the technology is researched. So maybe the bonuses should be made available instantly after you selected them - we could still balance costs and build time of the wonder itself if necessary. That way the completion of the wonder itself feels impactful and not just a way of enabling further options in the future. EDIT: it was @chrstgtr
  10. I got that. I just cannot think of 13 units where each of them is new fits to their respective civilization (maybe you didn't mean that by unique) is so game changing that they deserve a wonder to be built Agree, we could integrate more utility units into the game. But I would expect more from a wonder than utility... Maybe you can list some, then I won't guess and misunderstand anymore... If you talk about my badge - I am glad I received it, but I'm still no dev team member and independently from that it is a bit out of place to derive work obligations from that... Furthermore, under economic aspects (value to effort ratio so to speak): the proposed technologies could be provided in a matter of hours... Whereas designing 13 new units is only possible if there is collaboration of several people (with most likely at least 1 dev team member)... As I said I wanted to provide a solution that is feasible in the current environment of gameplay/balance development. I have seen too many theories, wishes, proposals that just added to the pile because no one was there to implement them.
  11. The most iconic units are already in the game. E.g. it would be stupid to have Spartan hoplites only with a wonder, but there is (and should) not a better unit for Spartans than hoplites. Furthermore, new special units for each civ would need much more balance tweaking. My point was that depending on the special circumstance you are in game, you may not even profit much of a new special unit if it doesn't fit your situation and playstyle... I understand wonders could be made more exciting. I assumed to find a relatively simple solution that can be implemented and agreed within a relatively short timeframe, ready for the next release. I agree we lack changes on an overall perspective that takes the whole gameplay into account, but any attempts into that direction failed in the last years.
  12. I like the idea of more special technologies, but not of tying them to the wonder. Make them available in city phase and give the wonder a boost (better: a few choices) that will benefit you no matter what your situation is. Finishing the wonder should mean something like 75% winning chance when before it was 50%.
  13. Exactly! A 4th phase and special ├╝ber technologies should be considered a special bonus granted by that wonder as a reward. This does not make wonder victory irrelevant...
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