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Palaxin

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Palaxin last won the day on April 13 2016

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About Palaxin

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  1. @Prodigal Son@Itms@Stan` Are there any news on this? I don't know about your internal plans (though I would like to ) so thought it would be a good idea to encourage you tackling this before entering Beta, otherwise I fear there won't be a major reform to overall gameplay of 0 A.D. ever. Just referring to the post of feneur when announcing the switch at the project leader position, because already at that time it seemed Beta is on the horizon - however I have the impression that I'm not the only person who prefers the necessary overhauls before going forward...
  2. Ok, I can understand your reasoning, though I think depicting differences would still make it more interesting. Vanilla 0 A.D. just seems quite plain to me regarding unit variety (at least compared to AoE II with 35 civs with special units, unique techs etc. or AoM with a lot of choices through primary and secondary gods). The factions could profit a lot from fleshing out more differences, but that's another topic. In the context of this thread I assumed equalizing the stats of women and men was proposed in order to address sexism which is not the best way IMO. Simply because women and me
  3. Good change and thank you for the patch! Apart from what you already mentioned, it also introduced unnecessary micro (which should be shifted to other areas IMO). Disagree. Similar to many animal species, humans do have a sexual dimorphism, e.g. by nature men have a larger muscle mass on average (advantageous adaptation for hunting I guess) whereas women have a higher percentage of body fat on average (advantageous adaptation for pregnancy I guess). Depending on the activity/work, this dimorphism should translate into different work rates in some areas where the differences matter,
  4. I would love to see Alpha 24 themed around Asia/Chinese as well with the inclusion of the Hans (even if it took 1 year from now to the release). I have no strong opinion on specific names though...
  5. terrain grid, I suppose Yeah its mainly for aesthetics and also efficient use of building space to a small degree. Furthermore it feels more satisfying / less tiring trying to build houses with same distance to one another or in a certain pattern (more important for single player use or map creation than for multiplayer)
  6. Would be nice though to have snap-to-grid building placement in the options... (has been proposed/discussed before, I don't remember the reason why this is undesirable and still don't see it, at least as an option it wouldn't hurt anybody)
  7. I know from Terasology that they applied several years in a row before they were accepted the first time, and after that they were every year IIRC. Sounds a bit like a hidden queue for newcomers. But persistence will pay off probably...
  8. Today a trac user called "Mike William" replaced the contents of the wiki start page with spam. I restored the contents but I can't delete the attached file (special permission required?). Please correct! Thanks
  9. @Prodigal Son your application makes me write my first post after 8 months... One of the best things I've read on this forums so far, giving me new hope for the future of this game... I wish you and the team the best (may they accept your offer!)... Hopefully gameplay will no longer limit the true potential of 0 A.D.!
  10. Sorry for posting this so early... And sorry @sphyrth for stealing this idea from your April Fool's post. But I think there really is only one choice: Alpha 23 Wololo We certainly know that the term "wololo" isn't complete bullshit. And by adding a new cheat unit we could easily justify that name. Typing "wololooo" should spawn a super monk that will convert all enemies very fast by wololo-ing them. What do you think?
  11. I think something like this would fit best with the original logo style: tm-logo.svg
  12. One could argue that structures must include food costs then. I agree that minimizing micro is a valid point here, but I think 0 A.D. is missing some details that may or may not affect gameplay but create a UNIQUE ATMOSPHERE, e.g. something like children (Stronghold) and structures with animated workers (Settlers).
  13. They could be also interesting in other game modes once relic bonuses/auras have been added.
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