Palaxin
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Posts
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Last visited
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Palaxin's Achievements
Duplicarius (4/14)
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About Me
last update: 25/10/2021 - Note that I am inactive since 5 years!
mods
- MinMod | unfinished, outdated | new gold, silver, copper and iron ores from which metal can be gathered
- Elephant Mod | not implemented | new elephant related technologies and auras
maps
- Western Mediterranean | unfinished, completed by @Pravetz | scenario | giant | 5 players | real world map of western Europe and North Africa featuring Britons, Carthaginians, Gauls, Iberians and Romans
guides
- Palaxin's Heightmap Guide | completed, extended by @Scallact | instructions for heightmap manipulation and a more precise alternative to the Atlas heightmap import feature
patches
- #3428 | decision pending | buff garrisoning traders in merchant ships
- #3507 | r17275 | a19 | committed | add forgotten damage types in Will to fight tech and Leonidas aura
- #3510 | r17514 | a20 | committed | adjust HP for Celtic and Spartan females using relative templates
- #3600 | r17865 | a20 | committed | fix tech and aura descriptions which were confusing speed and time calculations
- #3786 | r18014 | a21 | committed | fit footprints of Gaia animals better to their bodyshape, clean up animal templates
- #4021 | r18276 | a21 | committed | merge duplicate content of library templates in a common parent template
- #4022 | r18275 | a21 | committed | merge duplicate content of rotary mill templates in a common parent template
- #4116 | decision pending | nerf war elephants and introduce a tech to keep their lategame power
tickets
- #3540 | duplicated | fix pathfinding issue with merchant ships travelling on land
- #3634 | invalid | make LOS depend on environment and FOV more realistic
- #3635 | invalid | replace generic ore with gold, silver, copper and iron ores for more variety
- #3778 | split to #3786 and #3918 | make animal stats more intuitive
- #3918 | patch by @Nescio committed | balance attack values of Gaia animals
- #3919 | not implemented | improve AI of Gaia animals