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Found 7 results

  1. @cl2488@borg-@Feldfeld@ValihrAnt@Tom0ad Hi, I would like to participate an Idea on a tournament with a $1000 Cash Cup $500 for the Winner $300 for Second $150 for Third Would this be a great idea to push 0 A.D. into the public and would allow it to reach it's true stage? what would be a great charge for tournaments (or should be make it free and allow donations to come in) Please comment in your Ideas so we could host such a thing
  2. Recently a thought has come up in my head. 0 A.D. is quite a fun game tbh. I wonder If we can put it on mobile. I think I could help code a few things here and there but what are your general thoughts of having this game on mobile?
  3. Are any of you interested in a payed tournament eg. 0 A.D Cash Cup Entry would be $20 with prizes ranging from $50 - 500 The tournament will be Groups of 4 - Double Elim then top two will advance to the Bracket in Single Elimination Prizes will be 1st place $ 100 (or more) 2nd place $ 75 (or more) 3rd place $50(or more) (possibly prizes for 4th place to 10th) What do you all think? is there anything I should add and would you participate?
  4. I'm thinking of making a 4v4 Tournament league is anyone willing to help me - I am already doing the 2v2 Tournament. But now I am preparing to make a Team war event in Mid June if anyone has ideas or such please respond
  5. This is my idea for the enemy capturing if the enemy has low heath then the enemy runs to a healing post or deserts or fight to the end or surrenders .
  6. Hey there everyone! I originally came to this forum with the idea of translating the game into Russian (which I know well) and Greek (which I know okay); but coming here I discovered that 98% of the Russian and I'm still working on the Greek. I've requested Pirate English to be added too because I have a lot of free time. I still took a look around and made a dozen or so translations and am working on finding reliable sources for translations of Plato quotes, etc. for Modern Greek; but for the most part I must fade out of that. I'm hoping also to do a bit of voice acting, but it looks like that will also probably fall through. Therefore I've decided to resort to the last possible thing I can think of, which is cleaning up the wiki in terms of grammar (I know, it's wierd that people like me actually enjoy that; but yeah...) and working on some sort of documentation. Having been trying to grasp this game myself (I can win on easy all the time, but only with a fast rush at the AI. I sometimes can win further in - town/city phases - as well, but I am in no way a good player). Ah well, I suppose I shouldn't expect too much out of a few days, though I generally get used to strategy games quicker... props to the devs on that. Anyway, I was looking at this thread when I realized there was no (easily accessible) guide to the game. I found that the wiki had a lot of information and that this explained the basics, but no where in any of that was strategy. I understand that only experience in the game can truly make a player good, but a full guide (explanations of mechanics, instructions on UI usage, strategies for different player skill levels, lots of bad puns - but only punny ones, etc.) would be helpful to new players and maybe even provide means to rope in some. In a worst case scenario you could at least print them out and sell them on an e-store to generate some revenue from the playerbase here. Therefore (and without further ado, I seem to be monologuing here and really need sleep) I would like to announce my intention of writing a strategy guide for this game if any of you oldtimers are interested in sharing strategies or pro tips. If you are, please message me; I'll be trying to figure out math for game mechanics from the code to explain it. As soon as I'm done with that the typing will begin and I will start asking those who claimed to be interested about n00b/interediate/pro strategies they have. Feel free to leave any ideas below! Cheers, ChristonianCoder
  7. If you hover over resource icons on top left of the screen in-game you will get tooltip that describe the icons (wood/food/metal or population). While this could be useful for total beginners, I think this kind of tooltip only used once and then I'm sure most players would never needed it again. Besides, every other tooltips in the game never use the resource names, but instead only its icons. I propose to put worker information on those tooltips. So instead of just 'Wood' it would be '5 citizens are gathering woods.' This will be very helpful so we could allocate them more efficiently based on this information. On more advanced example, if it's possible why not make a list? The same thing could be applied to Population icon too. This will be useful especially when the game have limited population caps. What do you think?
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