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Found 6 results

  1. Recently a thought has come up in my head. 0 A.D. is quite a fun game tbh. I wonder If we can put it on mobile. I think I could help code a few things here and there but what are your general thoughts of having this game on mobile?
  2. Are any of you interested in a payed tournament eg. 0 A.D Cash Cup Entry would be $20 with prizes ranging from $50 - 500 The tournament will be Groups of 4 - Double Elim then top two will advance to the Bracket in Single Elimination Prizes will be 1st place $ 100 (or more) 2nd place $ 75 (or more) 3rd place $50(or more) (possibly prizes for 4th place to 10th) What do you all think? is there anything I should add and would you participate?
  3. I'm thinking of making a 4v4 Tournament league is anyone willing to help me - I am already doing the 2v2 Tournament. But now I am preparing to make a Team war event in Mid June if anyone has ideas or such please respond
  4. This is my idea for the enemy capturing if the enemy has low heath then the enemy runs to a healing post or deserts or fight to the end or surrenders .
  5. Hey there everyone! I originally came to this forum with the idea of translating the game into Russian (which I know well) and Greek (which I know okay); but coming here I discovered that 98% of the Russian and I'm still working on the Greek. I've requested Pirate English to be added too because I have a lot of free time. I still took a look around and made a dozen or so translations and am working on finding reliable sources for translations of Plato quotes, etc. for Modern Greek; but for the most part I must fade out of that. I'm hoping also to do a bit of voice acting, but it looks like tha
  6. If you hover over resource icons on top left of the screen in-game you will get tooltip that describe the icons (wood/food/metal or population). While this could be useful for total beginners, I think this kind of tooltip only used once and then I'm sure most players would never needed it again. Besides, every other tooltips in the game never use the resource names, but instead only its icons. I propose to put worker information on those tooltips. So instead of just 'Wood' it would be '5 citizens are gathering woods.' This will be very helpful so we could allocate them more efficiently based o
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