Jump to content

Alexandermb

0 A.D. Art Team
  • Posts

    3.334
  • Joined

  • Last visited

  • Days Won

    168

Alexandermb last won the day on April 10

Alexandermb had the most liked content!

About Alexandermb

Profile Information

  • Location
    Venezuela

Recent Profile Visitors

9.214 profile views

Alexandermb's Achievements

Primus Pilus

Primus Pilus (7/14)

4k

Reputation

  1. ((5+5)/2)*(1/5) then it could be opened a ticket todo. For future city building game mode could be usefull also. i made those animations for feeding with longer staring-breaks and it seems they always have more importance than idle's ones:
  2. Due to unproportional and unrealistic "meat steak" size i propose change chickens to be single citizen gathering slot and only once carrying chickens straight to cc as a dead hanging chicken. Carry_chicken:
  3. Capture mechanic's could be related to specific buildings only: Military: Fortress, Towers, Gate's. Civilian: Civ Center, Wonders, Temples. Other structures should have a territory dependency like houses could be automatically captured if a city civ centre is captured. In that way, city siege could have two objectives: Destroy everything at glance. Capture primordial structures to take over the city if the defenses aren't prepared enough to defend the city avoiding turtling. Capturing fortress could gather small area of effect over the nearby buildings. Capturing city could have strong area of effect of nearby buildings.
  4. With the proper feets rendered i can now see how to animate properly the leg position, also for more "smoothness" is recomennded to have a small transition from idle to walk, so it may be similar to walk position early frames, to have less visual impact at the transition, but will use your green screen video to adjust the idle and then we could be much closer to review to add for A29.
  5. i need a T pose for example, to properly bake whitout having weird shadows over the mesh Alpha channel leg to avoid more poly's
  6. @wowgetoffyourcellphonegameplay wise, chicken can be gathered only once and carried by the legs so i make one animation of carrying_chicken/rabbit ? Small source of food but fast to get making chicken's a good hunting source to find around the maps by making them a reason to explore the enviroment early game.
  7. i always wanted to sculpt a lion to replace current one wich is basically ugly. maybe i will use some of those as source to make my own, not to use them since i could bake directly and need an specific field of view to properly bake.
  8. I could try to sculpt but i don't have that much time, i would like to. but no time. Having procedural textures is better so you can batch bake multiple textures variations at once.
  9. bobbing head like pidgeons? sure! for multiple texture baking you just need to make another variation of the mesh (duplicate mesh) add a new material so your uv's doesn't get lost, and use another reference (picture) and adjust the uv's to the new reference for bake variations if its possible.
  10. 27 whitout IK's will manage to bake those actions whitout IK'S 4 ik legs (Maind and poles) 1 Ik Head also will try to bake the leg as a front render with a mesh to avoid blurry diff
×
×
  • Create New...