Heading to class soon so i won't be today available.
I try to leave a space in blank in case an accesory is needed like jewelry or prop's. but will do a 2nd round of baking later with a 1024x512 rendering if needed.
Reshaped the mesh a bit:
I have a full body to render to give normal and diffuse to bodie textures, just need to get a proper hand uv to render the hand's i did a whole body bake:
Those are the same hair spikes currently in game, i did an import then paste to the new mesh. Since its used only whitout helmet count's like a helmet+head?