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Alexandermb

0 A.D. Art Team
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Alexandermb last won the day on May 11

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About Alexandermb

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Primus Pilus

Primus Pilus (7/14)

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  1. Yeah i need to rebake the normal map but before need to smooth the Cheeck, seems like pointy.
  2. Heading to class soon so i won't be today available. I try to leave a space in blank in case an accesory is needed like jewelry or prop's. but will do a 2nd round of baking later with a 1024x512 rendering if needed. Reshaped the mesh a bit:
  3. We can delete the gold cap and spare some tris:
  4. Mod file with the latest factions added as gauls/germ's missing briton's. and some scattered faces: Heads.7z
  5. @Genava55Non bearded german's already rendered. bake them whitout beard is as just ast disable colections: Heading to gaul's
  6. I have a full body to render to give normal and diffuse to bodie textures, just need to get a proper hand uv to render the hand's i did a whole body bake:
  7. Those are the same hair spikes currently in game, i did an import then paste to the new mesh. Since its used only whitout helmet count's like a helmet+head?
  8. @Genava55 gaul's/briton's had face warpaint?
  9. Probably can do something with a few little triangles for non-helmet meshes and leave the plain version for helmet for performance.
  10. Used a bit of higher poly head model for alexander while i do the helmet after my semester end's:
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