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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. @wowgetoffyourcellphone A recent patch with elephants adjustment was committed some weeks ago, please check if that was the size desired. I've made the patch before i ran out of internet connection months ago.
  2. Testing a new pc performance on blender changed a bit the 4th row walking animation. @Nescio Current animation could be used when the syntagma is currently advancing to attack nearby enemies maybe. Tought the 4 animations are now Straight and keeped both animations on Blend Files.
  3. Short question while my internet works, first row bends. Solution: Straight up the animation of the infantry?
  4. Me? Nah, recently was some busy and drinking ron with my aunt go ahead, tunic looks good. And didn't had any more detailed cuirass reference to work with
  5. Don't remember, but i reduced saturation so now is iron only. So 4 scythes bellow the platform right? can you point this ? sorry i couldn't understand what you mean. (This response is from the same day you answered but i didn't had internet till now)
  6. @Nescio would it be time to commit the last charioth with the corrections or i should left the actual one? intended as replacement of the actual persian champion charioth Here with the listed corrections: No forward/horizontal scythes on the yoke. Lower blades below the cart. Open Back. Only a central beam. Curved yoke for match the horse back.
  7. That skin shader looks very good to clean up and add norm map on body if its possible. If its procedurally generated to make all skin tones easily. Also te metal surface.
  8. Thank you, Actually i've have mentioned that around 3 or 5 times already in the forum but not directly to a graphic Dev. It certanly would add the fancy fake reflection good enough to make any metal surface looks like actuall metal.
  9. @wackyserious https://drive.google.com/file/d/1YzMStfr6T1fAobQQ1U3GxPznWFIY2S8v/view?usp=sharing
  10. Depending if you will export statics meshes or animations there's a few boxes to toggle before exporting. However I'm not nearby my laptop to send a screenshot from here until some weeks
  11. I'll download it in two weeks when I return to my home Thanks!
  12. Depending on how its seen, if it has auto refresh after a time it may be considered Cooldown. If we have an ammunation carriage like Risk of nation with an aura refilling infantry ammunation could reduce micromanage to only a single unit positioning and opening the field to "supply" attack strategy. if weapon switching is implemented with automatic switching when ammo is 0 or too much close to use ranged weapons wouldn't be micro. and finally with batallions i don't see any problem since archers will have to fully retreat with a single click to replenish instead of selecting a w
  13. @wackyserious should they be committed as they are right now?
  14. 512 Texture size to mantain some detail:
  15. Managed to get the belt from @Enrique high poly bake setup and adapted to the plane cuirass mesh:
  16. Eventually i wish to do this one for the carthage hero cardiopylax:
  17. And the bronze shields: Comparisson of the cuirass textures:
  18. @wowgetoffyourcellphone preview of the silver cuirass for the macedonians: With the ribbon belt tied in the belly and gimp maybe its possible to bring it back and give a nice shadow looking of the belt. Thought i don't have the belt texture alone.
  19. Tried that with a "tunic" generator i was trying also: See the results: (wich looks more like silk than cloth but thats the material itself. ) Good thing is the mesh works as i've expected selecting alpha and using only mask's as shapes for texturing
  20. Forgot to mention im using GPU skinning wich makes them look okay with norm map and low contrast, but as soon as i disable the GPU or "Parallax" it looks plain from the distance whitout contrast. (Also some contrast were hard to get because it was luck) For example the one i find perfect between contrast, norm map and color is Triarii Cuirass.
  21. Hello all! i've made this topic to show some cuirasses i've done once when i had proper internet connection but didn't had a chance to post it. This are textures (cuirasses) done procedurally with blender. So we can have them with normal and specular maps included in any possible color whitout too much effort. Some are recreations of actual textures with specular, normal map. While others are new additions following a few references i could get. Everything was done using Blender and some meshes and procedural materials. Scratches could be included in case is needed but every texture ingam
  22. Will add it today. By medium you Mean mesh. Or they have new textures included ? Also. Will they keep the round shape or just a plain shield like rome cavalry shields ?
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