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Everything posted by Alexandermb
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Will add it today. By medium you Mean mesh. Or they have new textures included ? Also. Will they keep the round shape or just a plain shield like rome cavalry shields ?
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Fixed the typo and committed the spec/bump map. Don't know why it didn't checked the two text box. for the animations @Stan` and i re-exported the armature so they can work with the current armature, they weren't committed?
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Done: renamed to: pelte_cretan_bronze_01 pelte_cretan_bronze_02 pelte_round_cooper_spec pelte_round_norm_02 pelte_front_02 pelte_back_02 Added: pelte_back_wooden
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In that case xion_shield_round could be renamed to "round_01" for a more generic name. or "pelte_02" (theres already a pelte_01 in EA). is that the case and is historically correct (wich i supose based on your mod,) i could upload it and leave it in EA as update for the cretan pelte and only add the two in game and probably the Boss as discussed with @Stan` today.
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@wowgetoffyourcellphone what would require for the back for work? do the shields suit properly with those textures for replace the current ones in EA?
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Hope the internet comes soon or at least someday to be able to upload. Been 2 months now whitout it and had a phone which doesn't even worked as hotspot, got a new one and been studying this week to finish the last semester test and end for this year. Hope with my mind clear from any new announcement of the university will have peace to work on at least one this.
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As long as my phone service help me I could, however I'm unable to commit or upload something properly saddly. May wanna yrlñ @Stan` and he will manage to reach me from WhatsApp
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i don't follow too much blender units because some use Imperial Units and i use Metric Units, when i scale up things to be able to revert it if need i use Ctrl + S wich scales the object 0.1 or 1.0 depending on how much zoom the camera has with the enviroment. I've only scaled 0.1 wich makes a little difference yet is more nociteable with ptolemy/carth elephants: So if unit is 2.04 Squares in blender 1.0000 Metric, that means Asian elephant is almost 2 units or 1.7 human units in game + 1 more on top for the turret.
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it actually need it to make proper reflective stuff take its own piece of the cake and also for future additions like metallic surfaces on futuristic mods, otherwise we will have to rely on plain stuff and maybe theres someone who wanna to something like this and not using the hacky method of skybox only because maybe it will have a glitch in one opportunity. But at least a proper cubemap or fake enviroment wich only shows on white zones of the specular map would look good enough. Specially for roman helmets.
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Adjusted turret position and also showing a Reflective enviroment bronze material direct render and see if its possible to render Stuff like bronze cuirasses and maybe armors or Scale mails with blender. Probably if it works continue the Secondary upwards scale texture for the seleucid variant for have multiple armoured elephants.
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@Stan` wondered about if footprint should be scaled, if that so. How much it will be changed to committ it ASAP with the template change,
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Yeh its possible whitout too much trouble i belive, only reexport the animations and the armature. And yes, is barely larger than ptolemaic elephant so it doesn't make a huge difference
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Scale up asian elephant only?
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Do you have a more detailed reference? May help to have the idea how it should be, for first test this is how it ended looking:
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@Pablinski2 Best choice for baking would be made a whole new low poly mesh following the shape of the colossus, though it wouldn't be easy on the cloth of the arm. Also, can i use it to bake a normal map of a greek face on aspis shield so i can rebake this texture? It wouldn't be 100% accurate but at least is something we could have for update it
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So you want a cleaner version whitout scratches and whitout alpha channel of the Right side?
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So, remane it to Athen_alpha is want you meant right?
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Uploaded new aprons, animations and baked shields. Some of the resources used: Carthage Athen Sparta: Shield Cloak: Persian: Animals:
