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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Who say it was going to be cheat? ITS CIENCE, maurya will have them and will overpower all the succesors. End of the message.
  2. Now we need an elephant unit carrying the maurya double decker tower, carrying elephants, carrying the double decker tower, carrying the elephants again.
  3. Pace or trot i don't recall how it was called: I've plan to introduce this ones as default walking for champion cavalry since they have a faster movement speed
  4. Interesting, they look like phalanx but they use the shield in a lower position about the chest and belly.
  5. Probablemente si llegase a usarse a melee, pero esto se evita facilmente dandole un rango de ataque minimo. Si llegaramos a tener ataque secundario deberia ser usado obligatorio con el ammo de angen restringiendolo a 2 en romanos y 3 jabalinas en thureoforos.
  6. Para diferenciarlo un poco de la animaciĆ³n de jabalinas, estas solo giran el cuerpo. Y darle mas distancia de lanzamiento frontal.
  7. Ive started playing warcraft in PS1 Tides of darkness, i have no arguments but just to enjoy anything that comes hahahaha
  8. @Angen its one of my first ever done animations for the game, im thinking on Redone the whole siege animation starting from the ballista armature (wich was one of the biggest pain to sync with units) to give more timing and realism to the lever pulling motion being more natural, however im not sure how this could affect gameplay.
  9. @Angen Some walking animation with tools are done:
  10. Orc Models Side by Side: Undead Models Side by Side: Night Elf models Side by Side: Human Models Side by Side:
  11. Why elephsnts are allowed to Garrison on towers ? Is that usual ? I mean does that happen all the time with Al defense towers.
  12. Don't worry i totally forgot about it too, i was cleaning most of my files and committing the ones left behind. Theres no rush im free this week until i get inspiration to start working in another shield or something else. Next one could be Iberian shields.
  13. @Stan` Horse file Updated 18/11/2019: 0.A.D Horse.blend.7z Elephant File Updated 18/11/2019: 0.A.D Elephant.blend.7z
  14. Replaced asian elephant mesh with african forest mesh on carthage faction.
  15. @Stan` hope you don't mind i will change with the new archers firing animations the bow armature with something like Bow_ and generic for all bow weapons for avoid duplications and mistakes of same bone names with any other new armature from any other artist.
  16. If people nowadays can get scared easily by a Pitbull (i had one wich died recently and he scared any1 who came to my home) why not an Elephant? Wish we had an Out of Control behavior wich gets triggered by loss of morale or scared by any other fauna animals like Lions or Crocodiles.
  17. @Stan` have a look at the file, including most of the ones we have + the one i've done. If i'll keep doing more i will be uploading updated files consequently: 0.A.D Body Meshes And Animations.blend.7z
  18. Template sounds better, for RPG element's such as Shrinking skills (Imagine mario mushrooms) will be needed maybe Hyrule conquest could use it already. Visual actor will mean it will be restricted to the own actor making it annoying and going for duplications for changes on scale. Even if its possible to reduce work instead of default scale size go for a ScaleRatio.
  19. if we can scale units wich uses armatures, any other meshes wich doesn't will be easier.
  20. Exactly, making archers cheaper for mass train, weaker in defenses making cavalry more valuable for cut the arrow volley before getting too much damage from them while aiming for realism. A single archer wouldn't do too much harm unless he is Hawkeye from Marvel or the Native American from the 7 magnifecents. Look at the athen ranged champion or cleopatra archer and you'll see the huge realism/gameplay breach that we have in archers repeat time just like exist with cavalry spearman attacking in slowmo.
  21. Yeah, you conviced me with Scaling. Go for it!
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