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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. What are the advantages of using GLTF2 ?
  2. "Walk speed and run speed" if that is implemented and Goes well, 0.A.D have been wrong this whole time by not using running .
  3. Trying to change Attack ranged_Bow animation for remove the annoying foot going back constantly like dancing while shooting: came up with this: Ingame: (Obivously requiring some adjusments in the variant timers and bow animation adjusments wich i was planning to do in any case to generalize the bow armature instead of single animations per bow) Comparisson: NEW: OLD: That backstep on the right foot, goes constantly over and over and over and over wich breaks pretty much the visual.
  4. @borg- what are your thoughts on making archers stronger but with a longer attack repeat timer taking around 10 or 15 seconds to aim + the rest of the animation in realistic human speed reducing attacking speed while increasing piercing damage? At this point from a Realistic view, they are like sharpshooters or guide anti-aircraft missiles aiming and firing in no time. Whitout mentioning the gattling guns of archer champions suchs as athen ranged champion.
  5. MayorceteGaming have quite a few valids points of why isn't bad the saturation (Also offering a desaturated image wich looks pretty realisitc compared to AoE 2 and 3) Also saying the people was asking for unit differentiation in AoE 2 all the time wich is now a point in AoE4, sacrificing gameplay for accuracy wich is what 0.A.D have been done always. Public have been leaving behind competitiveness to Trash games like Fortnite, or for Fast paced combat like Dota LoL. Looking for a more immersive reality beyond gameplay wich involve them in a more depth gameplay instead of just "HEY IM HAVING FUN CRUSHING OVER AND OVER THIS GUY OVER HERE! LOOK HOW HIGH IS MY RANK IN THE CHARTS!" and isn't the first time i've heard about that, another youtuber i've seen (also Venezuelan) have the same perspective on his videos specially this ones Video 1, Video 2. In resume: MayorceteGaming said: Don't compare AoE 4 with fornite, just don't. And people have evolved from competitive to a deep gameplay immersion with realistic accuracy.
  6. Desaturation and darkness of ambience illumination. Vikings serie illumination for example or Game of thrones visual. Spellforge 3 uses the HBO Filter for example. That filter sells well if the game is sad and horror or even RPGS like Pathfinder Kingmaker or Pilars of eternity.
  7. Here MayorceteGaming gives his opinion of why HBO Filter mentioned by @LordGood is bad for game's and why isn't cartoonysh:
  8. Two things are needed for Day and Night cycle to properly work: 1 Graphical enhancement like lightning (Torches, Windows Glowing) 2 Gameplay enchancement: Reduce Vision, Usage of torches and lightcandles make vision 25% visible from a 100% at day cycle.
  9. @Sundiata @Lion.Kanzen here an example of what i can achieve with the this texture ive just baked:
  10. One feature i haven't seen in any RTS since Warcraft 3 is Day Night Cycle. and by RTS i mean Real RTS not survival neither Turn based.
  11. Maybe use first scorpions/polybolos and later with Tech switch to Ballistas
  12. No rush, its an experiment with attic. I know i can achieve now engravements such as hoplites figthing in helmets but wanna know if its also possible with the attic decorations.
  13. el que te parezca mejor, de verdad nunca pude conseguir una buena visibilidad del yelmo Atico.
  14. Its hard to find good resolution references of attic variant: The plan is to achieve the detail no matter if its engraved or bump in the helmet visor and cheeck, Head ornaments such as laurels are easier and i can do them.
  15. @Sundiata i request your services once again and @Lion.Kanzen. I Want to update the Attic helmet, however the point of attic helmet are the details on it right? Well i've just found a way of doing the high detailed sculpts whitout struggling by performance or by vertex hand position: Would it be possible to achieve the 2D Details of the attic helmets as separated textures for place i'll let you decide wich one, or even be free to choose the decoration, it just need some engraves to show the attic helmet.
  16. Only the walls, the rest of the architecture looks good to me, at least reminds me the "Settlers Heritage of Kings" wich was a great game in that time. The Color is a lil bit warmer but that doesn't harm, its like comparing Marvel with DC Universe. Quoting Ryan Reynolds: "You are so dark, you sure you aren't from DC Universe?" From a Commandos or Command and Conquer game i would expect darker ambient color or even Dark souls Dark Crusade, but from AoE we already had cartoony looking infantry before with AoE 1 and 2, clearly it haven't been look cloosely the units before AoE DE.
  17. Yeah, but war selection lags horribly on low end pc (my own experience)
  18. Btw in an interview they mentioned the game starts before Aoe 2 and ends near Renaissance.
  19. Hope my HD4000 runs it at least on 800x600. If i played in my childhood the Demo version with only william wallace campaing and limited to 3rd Phase, i won't mind some bugs hahaha
  20. Ensemble Studios already knew they will screw it a lot if they didn't do medieval age. They know what a failure was AoE 3 era, not the gameplay, not the design, The Era. They could start from there a new 3D era for ensemble studios gaming, however making WW1 or WW2 is more difficult since it will be probably a copy from Empire Earth or Command and Conquer. Honestly the most interesting aspect of RTS Genre are: Fantasy, Roleplaying, Ancient History, Medieval History. The Gunpowder Era in RTS Genre doesn't sell too much unless you are ready to handle such amount of entities like Cossacks. Gunpowder era is more for First Person Shooter or Spionage. A WW1/2 game would fit perfectly with the Dawn of War gameplay. But in a game like AoE 2 or a Gameplay like Ensemble Studios does, is just a basic genre RTS. Unless they are going all in with a Settlers Economy management in AoE 4 mixed with the micro managamente of AoE 1/2.
  21. Could be both, i don't know if they used stone archs often but if they do and its what we already have, arch then.
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