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Showing results for tags 'resources'.
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Here are some tutorials for making procedural materials (Materials that doesn't exactly need a texture image for looks good) Have fun. Eyes making https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Advanced_Tutorials/Procedural_Eyeball_in_Cycles Marble/Stone like materials and Cracks/veins https://cgmasters.net/free-tutorials/blender-cycles-tutorial-stonemarble-how-to-make-any-texture/ Letters animations (Maybe for making introduction videos).
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How To Play update or downgrade 0 A.D. to fit the requirements of the mod version you want to play download the .zip file of the desired MinMod version extract it to <0 A.D. installation folder>\binaries\data\mods run 0 A.D. and navigate from the main menu to Tools & Options → Mod Selection (select the mineral mod entry in the upper field) → Enable → Start Mods start a new single player game with a supported map ************************************************** VERSION 0.2 ************************************************** **********
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I have some ideas for some resources that we may want to consider adding to the game. Some could be added very soon, while others will not have a purpose until more features are added to the game. Water - How are my soldiers living without water? Here is a better use for this resource after some features are added: flowing water (like a river/stream) can turn a wheel for a granary (to be added to game) which produces food. Uranium (Nuclear resources) - If nuclear weapons and power plants are added, uranium/polonium/radium/etc. can be mined as a resource. Fossil Fuels - These can be used if i