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wackyserious last won the day on September 8 2024
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About wackyserious

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On the usage of AI to generate 0 A.D. content
wackyserious replied to wowgetoffyourcellphone's topic in Official tasks
These faces are generative AI products, I used the Persian face texture update which I committed some years ago and instructed it to retain the UV placements and change the ethnicity from ethnic Persian to ethnic East Asian. I’ve read this thread and was just wondering if the stance regarding AI content has changed. In my workplace we adapt some AI integration with some cases but retain majority of our work to be done without it. This one is also quite interesting, I have loaded some of my old screenshots for new texture features, and instructed AI to “try” to reconstruct the image into “historically accurate” other cultures similar to the generations below. AI may also helpful for concept visualizations for possible new content such as mods or new features. From the images below, I think artists can simply work around and create something it. Generative AI is still a work in progress and usually faulty, but it could also become useful if trained thoroughly and procedurally. -
Duileoga started following wackyserious
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===[COMMITTED]=== Iberian Unit Textures
wackyserious replied to wackyserious's topic in Completed Art Tasks
Face textures update, work in progress. I currently have two at the moment, second variant has more facial hair, similar to existing head textures for the Iberians. -
task [Task] Han Equipement (Armor, weapons, tools)
wackyserious replied to Lion.Kanzen's topic in Official tasks
05-Ancient Chinese Armor-Han dynasty 3D model | CGTrader -
task [Task] Han Equipement (Armor, weapons, tools)
wackyserious replied to Lion.Kanzen's topic in Official tasks
Maybe I could lessen the beard growth or reduce the ratio numbers for it, I still want to experiment with a few more faces -
task [Task] Han Equipement (Armor, weapons, tools)
wackyserious replied to Lion.Kanzen's topic in Official tasks
Important Fashions for Facial Hair in Ancient China | The World of Chinese General Guan Yu is also another notable example which is quite close to the timeframe -
task [Task] Han Equipement (Armor, weapons, tools)
wackyserious replied to Lion.Kanzen's topic in Official tasks
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task [Task] Han Equipement (Armor, weapons, tools)
wackyserious replied to Lion.Kanzen's topic in Official tasks
Do we have a commit freeze at the moment? I have some work in progress and was thinking of adding it to SVN. Not quite sure if I was able to commit the helmet below during the last time I was active here. -
Also noticed that one yeah, thanks! Recent helmets have lesser noise than the previous ones, I'll see if I can still improve the materials (i.e. letter grain, fabric grain, etc.) Could you also guide me through the needed infantry textures that you mention via pm, the ones for the nomadic and germanic factions, I'll see what I could do.
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Yes please, would like to hear it
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Replying this here for reference, An Illustrated Introduction to the Kipchak Turks
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New helmets and textures, yes. Not yet, I am still updating the mod using the A23 version. I'll still ask people around about the changes in the simulation files in SVN version in order to fully update the mod.
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Some little update, finally. wackyserious on X: "XIIIAD (13th Century Mod for @play0ad) here's some slow development progress. #13thCentury #MedievalWarfare https://t.co/ksJ44Nmax1" / X
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Disabling the delete function when there are enemies in a certain radius/distance is a good suggestion, I like that too, I think Stronghold had that feature. Scorched-Earth strategies were done before hostile forces enter the area to deprive them of the resources in the area, not the other way around when a hostile force have already conquered the place.
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Detail as intricate as this would be hard to integrate in a 256x256 px texture, in 512 px maybe this is possible with good results
