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soloooy0

Balancing Advisors
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  1. the current tech tree must also be modified, no important decisions are made all upgrades help everyone: infantry, cav, meele and distance I liked the old one better, if you had to change the strategy and you didn't choose the technology well, it could be decisive
  2. all civ they need to be unique elephans demange in 360 all charriots + more cost + distance + precision + hp + space habitant and slow moviment ships especific capacity, max siege and eles for all ships tecnologies uniques and champios especific: catafractes +armor+ hp and slow movient, soliferrum iber plz T.T, roman road, macedonia need siege en phase 2 or champios ...
  3. this is needed by all civ with car charriots: they have nothing that differentiates them from the archer cav, but nothing should give them greater price, range, precision and that they are slower elephants, all (even archers) should have a small attack in area, that do damage in 360ยบ, even the builder elephant died
  4. how was the svn? I can't find the tutorial -.-
  5. is there any mod to test the new units? scales, bandits and rock throwers? do scales have any bonus to capture towers, walls, cc and castles? I want to see the bandits in action and their stats. the lusitanians, didn't they have any mercenary/allied punic unit?
  6. other topics mentioned in other threads unique champions: chariots, what is the difference between a chariot and a regular or champion cavalry unit? catafractos, the heaviest cavalry of the time... carthaginian mounted champions, why are they not in the temple ? ships, which can and do not carry artillery and elephants. archers on elephants, they also have 60m of distance, I would put them something more. Roman castrum, they have to make bolts, as in Numantia. the siege towers should be able to capture (with troops inside): towers, castle, walls and CC or give an area bonus for the capture.
  7. one thing that would be important, is that the units cannot see behind the walls, to help the defenses and that the siege towers have greater utility to be able to see over the walls.
  8. some advantage should be given to the chariot vs. horse archer as you have said, in exchange for a higher cost and maybe some space in dwellings. we still have to solve the housing space of the elephants, siege and chariots ...
  9. what benefit does a charriot champion currently have over a cavalry champion? the stats bonus for being champions are the same as those of a: champion horse lancer, champion horse spearman, champion cavalryman vs. regular regular and champion chariots don't have any distinctive vs. other ranged cavalry and champions have the same. they don't cost more, they don't have higher accuracy, they don't have higher cadence, champions don't shoot on the move (with low accuracy, like in total war). they are not more expensive, nor do they require more living space or greater resistance.
  10. well, they could be shot on the move, the cart must have some benefit over the horse.
  11. I was referring to the melee and distance function of the chariot campions. not with a sword, but with a spear
  12. this function is long overdue for the champion charriots, even though it would make them more expensive for technology, changeover time or cost in individual metal.
  13. macedonia that has some phase 2 advantage, siege or thracian dark layers, if possible a cheap battering ram that is easier to destroy, in case it becomes spam. iberians need the soliferrum in phase 2 or as technology for the sword champions for a cost in metal per individual unit the carthaginians have mercenary iberian sword cavalry and the iberians don't have that unit, they should put the iberians too. britans and lusitanians have a druida for war, that will benefit them a little, galus have the carnuco, that gives a bufo of attack is already enough with that support add lusitanians that the capture or attack on buildings is not by default in formation roman road technology for the Romans to move faster in their territory until the A26 comes out and we don't see han china finally inside, I don't have much else.
  14. the horseshoe to be more fun or to have to force you to make decisions should change a little bit upgrades 1 all units upgrades 2 infantry or cavalry units upgrades 3 ranged or melee units I would like something similar, that forces you to choose what to upgrade, not just pay for everything to be 100%, now there is no penalty or decision making in case of change of tactics, you can do it with fully upgraded units, that takes away the difficulty.
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