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Balancing Advisors
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Everything posted by soloooy0

  1. Useful: spies, when the enemy has less than 10% or 5% of total population that are visible to avoid eternal games without surrender -.- I would like to be able to use the ibero map that Numancia edits, but from the A24 I cannot open it with the editor, I will have to look for it.... Useful castles, they must be used for something, such as a giant warehouse would be useful, heavy castle shots or with some technology that improves them catas and bolts that do damage friend, to avoid tactics of massive troops so that the machines kill them with millimeter precision built-in auto civ and boonGUI mod king of the hill game mode or capture relics and have them give some buff, allied troops controlled by AI cheaper specific troops or a trickle of resources Iberians: soliferrum similar to the heavy skirmisher and cav with sword, which the Carthaginians have but not the Iberians -.- specific animation for knocking down buildings, using an ax or a two-handed hammer
  2. Action – English order_build – I will build. order_walk - I will walk. order_repair - I will repair. order_attack - I will attack! I will go out against them! I will march! I will retreat! Battle cry. order_gather - I will gather. I will fish. I will hunt. I will work land. I will herd. order_guard - I will guard. order_garrison - I will garrison. order_patrol - I will patrol. order_trade - I will trade. order_heal - I will heal. select – What is it? My lord? order_build – Construiré.order_walk - Caminaré.order_repair -Lo repararé.order_attack - ¡Atacaré! ¡Saldré contra ellos! ¡marcharé! ¡Me retiraré! Grito de batalla.order_gather - Reuniré. voy a pescar voy a cazar Trabajaré la tierra. voy a pastorear.order_guard - Yo haré la guardia.order_garrison - Me voy a guarnecer.order_patrol - Yo patrullaré.order_trade - Cambiaré.order_heal - Yo sanaré.seleccione – ¿Qué es? ¿Mi señor? asi estaria bien en español ???
  3. for the voices of the Iberians I know Basques who can say the phrases of the units in Euskera, a language prior to Latin in the Iberian Peninsula, I think it will do, there are 2 couples so there are 4 voices in case one is not convincing You can give me the phrases or words in Spanish and my friends translate them into Bascon
  4. remove the default formation, they are slow and take time to react, many deaths for that The fortress lacks a real use, it only serves to protect the cc and if the enemy goes with catas or that or they put a special projectile on it (bolt, cata, burn) or I don't see an important defensive use for it, it would still be good to deploy one unit even if it is the cc In previous versions I liked the technology tree better and it forced you to use a tactic, sometimes without being able to change it due to lack of metal a tech tree should be made similar to other versions or smoother tech 1: ranged or melee tech 2: cav or infantry tech 3: cav or infantry Macedonia has to have the advantage in phase 2: some siege similar to the Lusitanian, champions in phase 2 or Greek mercenaries, Thracians in dark cloaks... Iberians: soliferrum similar to the heavy skirmisher and cav with sword, which the Carthaginians have but not the Iberians -.- charriots: they have nothing that differentiates them from the archer cav, but nothing should give them a higher price, range, precision and that they are slower elephants, everyone (even archers) should have a small area attack, dealing 360 damage, even the builder elephant died Lastly, for the voices of the Iberians I know Basques who can say the phrases of the units in Euskera, a language prior to Latin in the Iberian Peninsula, I think it will do, there are 2 couples so there are 4 voices in case one is not convincing
  5. some way to put the soliferrum to the Iberians and marvelously the vilars de alberca, me gustaria ver a los lusitanos en un futuro @Duileogaque le faltan a los lusitanos ??
  6. No horses, no metals, it will be a pretty weak faction, the nomads are unjudgeable for me in the mods (I'm also bad with ptl) but hey, you can create some easy boom pop and some technology so that their weapons cause tearing, a kind of damage by fire, but only against organics even so I am not convinced by any of the 2 nomads and mayans
  7. the current tech tree must also be modified, no important decisions are made all upgrades help everyone: infantry, cav, meele and distance I liked the old one better, if you had to change the strategy and you didn't choose the technology well, it could be decisive
  8. all civ they need to be unique elephans demange in 360 all charriots + more cost + distance + precision + hp + space habitant and slow moviment ships especific capacity, max siege and eles for all ships tecnologies uniques and champios especific: catafractes +armor+ hp and slow movient, soliferrum iber plz T.T, roman road, macedonia need siege en phase 2 or champios ...
  9. this is needed by all civ with car charriots: they have nothing that differentiates them from the archer cav, but nothing should give them greater price, range, precision and that they are slower elephants, all (even archers) should have a small attack in area, that do damage in 360º, even the builder elephant died
  10. how was the svn? I can't find the tutorial -.-
  11. is there any mod to test the new units? scales, bandits and rock throwers? do scales have any bonus to capture towers, walls, cc and castles? I want to see the bandits in action and their stats. the lusitanians, didn't they have any mercenary/allied punic unit?
  12. other topics mentioned in other threads unique champions: chariots, what is the difference between a chariot and a regular or champion cavalry unit? catafractos, the heaviest cavalry of the time... carthaginian mounted champions, why are they not in the temple ? ships, which can and do not carry artillery and elephants. archers on elephants, they also have 60m of distance, I would put them something more. Roman castrum, they have to make bolts, as in Numantia. the siege towers should be able to capture (with troops inside): towers, castle, walls and CC or give an area bonus for the capture.
  13. one thing that would be important, is that the units cannot see behind the walls, to help the defenses and that the siege towers have greater utility to be able to see over the walls.
  14. some advantage should be given to the chariot vs. horse archer as you have said, in exchange for a higher cost and maybe some space in dwellings. we still have to solve the housing space of the elephants, siege and chariots ...
  15. what benefit does a charriot champion currently have over a cavalry champion? the stats bonus for being champions are the same as those of a: champion horse lancer, champion horse spearman, champion cavalryman vs. regular regular and champion chariots don't have any distinctive vs. other ranged cavalry and champions have the same. they don't cost more, they don't have higher accuracy, they don't have higher cadence, champions don't shoot on the move (with low accuracy, like in total war). they are not more expensive, nor do they require more living space or greater resistance.
  16. well, they could be shot on the move, the cart must have some benefit over the horse.
  17. I was referring to the melee and distance function of the chariot campions. not with a sword, but with a spear
  18. this function is long overdue for the champion charriots, even though it would make them more expensive for technology, changeover time or cost in individual metal.
  19. macedonia that has some phase 2 advantage, siege or thracian dark layers, if possible a cheap battering ram that is easier to destroy, in case it becomes spam. iberians need the soliferrum in phase 2 or as technology for the sword champions for a cost in metal per individual unit the carthaginians have mercenary iberian sword cavalry and the iberians don't have that unit, they should put the iberians too. britans and lusitanians have a druida for war, that will benefit them a little, galus have the carnuco, that gives a bufo of attack is already enough with that support add lusitanians that the capture or attack on buildings is not by default in formation roman road technology for the Romans to move faster in their territory until the A26 comes out and we don't see han china finally inside, I don't have much else.
  20. for chams is good idea shoot while walking.?to change range or rate of fire? as in total war
  21. the only thing I would change would be fire damage x2 maximum, I think it would be good and since I work in ovens, I see it as good and logical, if a burn at work can put me off work for 3 days or more, one of those javelins if you are sick should be able to kill someone. the rest I am in favor in everything
  22. it seems that more than a nerf you want to make the iber fire cav useless or directly that it is infantry. the problems it has: cumulative fire damage, too much armor and fast firing (I've been complaining for a long time that it takes 1sec per shot, it's absurd). solutions 1.2sec or 1.3 sec triggering precision vs. reduced units (since it is specialist vs. buildings) fire damage up to x2 vs. organic units reduce armor as it is a ranged unit lastly, the issue of raising costs to champions, if they can increase x% of population more than 20% or 25% increase the price of units and / or champions something or in general without champions to force a quick war and rely more on trade.
  23. the castro is 10 I love it and the market is really well done, reminds me of the ruins where I live. very good spectacular designs, I am looking forward to see the civ in an alpha.
  24. Wouldn't it be more useful to do something similar to the supply lines in total war? that as you get closer to the population limit things cost more?
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