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Balancing Advisors
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Everything posted by soloooy0

  1. for iberians and lusitanians I would put: vetone cavalry with sword then for Iberians: heavy javalier soliferreum champion (similar to the one the Athenians and Spartans had in the A24/24) for Lusitanians: ambusher, light javelin, faster than the "regulars", with a small melee attack. with a small melee attack and not affected by defensive technologies. seems to me the most appropriate due to the description of each one.
  2. fire should either be initiated manually or when taking damage/attacking and should do burn damage like the Iberian champion cavalry. they are expensive and too easy to escape from iberian ships, they are slow T.T.
  3. how @Ardworix I believe that the three Lusitanian heroes should be: Cauceno, Viriato and Sertorius. with Sertorius, you could add Roman siege engines and Roman ships in phase 3. also the "Lusitanian ambusher" champion of phase 2 would be very interesting and useful, also the Frisian field (for Iberians and Lusitanians) created by @Duileoga for equipment bonus I can think of 3 options: 1: that the cost in metal be reduced to champion troops. (less op) 2: that the technologies and phase change have a reduced cost. (more op) 3: regular troops and mercenaries should have a lower metal cost. (regular it would be interesting to add some mention to rio tinto, or in the name of the equipment bonus or some bonus/technology, unique to the faction.
  4. I have been testing the mod, I like how the Lusitanians are thought, it is well thought out, the last defense of women, the Vetons mercenaries can give quite fast support, now come the bugs found. 1: you start with javeliners and swordsmen, but in the cc you can make: slingers and spearmen, something is wrong. 2: in phase 1 you have access to all infantry, is it too much? 3: precision bolt technology in the arsenal, but they can't have catapults, or rocket launchers. 4: the phase 2 KAI darsena (Phoenician allied) only costs 200 wood, it should cost some metal or stone more... 5: in barracks you can't make elite swordsmen and for their special building you have to use that technology and the same with the elite cavalry. soon it will be a big faction and I need it in the game, the equipment bonus could be something related to mining or lowering the cost of metal, troops, technology or both. depending on how it's done, could any unit of champions be upgraded to phase 2?
  5. https://store.ubi.com/es/far-cry--3/56c4947a88a7e300458b45de.html FAR CRY 3 FREE FOR ALL
  6. the relic mode could be modified? so that the team that has the most relics if all have been taken wins? or wins by time? as it is set now if you put all the relics, it is like a normal game but with the technologies of the relics .....
  7. solo se puede en 1vs1 y si esta activo el modo ranked que en la esquina inferior izquierda aparece un aviso it is only possible in 1vs1 and if the ranked mode is active, a warning appears in the lower left corner.
  8. I will keep asking for the champion in phase 2 ibero soliferrum, in the mod it looked good. for athens and sparta they need a champion in phase 2 macedonians can use siege in phase 2, one unit, the question is which one without it being op the argas briton swords that have bonus vs cav and smashing damage catafracts to be the heaviest cavalry unit with the highest armor of all the units finally that the chariots can move to melee in some way ....
  9. this is friend pc Asus TUF Gaming
  10. I can't help much at the moment, I work from 10 to 12h a day T.T.
  11. I would also like to add the Frisian fields for the Iberians. creado por @Duileoga
  12. for the A26 it would be nice to change the iberian marvel, for fort els vilars also add heavy skirmisher soliferrum to the ibers the Macedonians should have a siege unit in phase 2. athenians and spartans should have champions in phase 2, especially for sparta. wonders should have more than one technology, it would be better than technologies related to civs. mercenaries should be able to collect resources or be created very fast in 2 or 3 seconds.
  13. the iberian fire ship, deserves to have the fire damage as its champion cavalry ...
  14. this theme gives more options to certain factions, especially Carthage. what if when Carthage: captures an Iberian, Roman or Celtic barracks/stable, it can make mercenary troops from those buildings, instead of regular troops or both? with elephants unless it is a hero or special troop, capable of capturing GAIA elephants, in team games, it can be very OP...
  15. holap, I haven't read all the comments but well, here are my ideas the system of running without a system of: stamina, morale or radius of action/charge I don't think it can be implemented in an easy or safe way for balance 1 stamina: that the units have a formation to run and have a bar, with its recharge time. 2 morale that the units: have a morale that depends on having troops nearby and being in their terrain, that gives them security and knowledge of the terrain, but I think it is too difficult (imposible) to balance. 3 action/charge radius, that certain formations have a radius and depending on that radius they can charge/run or better support a charge or projectiles for example, I think it would be a system similar to AOE 3 and the use of formations to use the secondary/special attack of some units.
  16. that elephants can break trees (to open roads and in case they get stuck) Iberians and Lusitanians with Frisian fields, to jam battering rams and break infantry formations. that the siege towers serve to be able to capture and the Macedonian siege towers can carry artillery inside them. what more than one wants, a way to detect the last troops of the enemy, that requires some condition, like that the enemy has less than 10% of maximum pop or has no zone of influence. also make it so that mercenaries can take resources or give a raise to the workers, like women used to do T.T.
  17. to be a phase 2 upgrade or for elephant archers, the option to fell trees and take them as treasures.
  18. the working elephant should have a bonus for lumberjacks or an ability (with upgrade or coldown) to fell trees and allow to collect them as if they were big treasures.
  19. will the bellum mod be used for the A25? that the greeks and iberians have champion units in phase 2 is very interesting and different and rome castra is more important, like see onagro in game will be made differences between horses and camels as you said @Yekaterina
  20. add another resource it takes a long time to do the balace in the AOE 3 WOL mod: they added an extra resource and it took 4 versions to make it useful and balanced the resource could be coins, generated by the trade routes or faith by the temples with people in them but it would be a phase 2 resource and for what upgrades or what troops? we don't have metropolis shipments, nor do all civs use mercenaries or champions in phase 2.
  21. that champion tanks can be converted from ranged units to melee units the use of shields (directional shield mentioned above) as in total war (bronze, silver or gold) that ranged units have minimum distance and switch to melee or do like in AOE 3, using a formation switch to melee that you can't see behind the walls and that catapults can shoot blindly wherever you choose. add the onager or shrapnel shot. system of marking targets/tactics on the map like in total war mark on the mini map a zone like in AOE3 have the summary on a border of the mini map as with FGODMOD
  22. Did you find out what causes me to get an error in the bellum mod?
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