Jump to content

soloooy0

Balancing Advisors
  • Posts

    277
  • Joined

  • Last visited

Everything posted by soloooy0

  1. lo mas importante esta subrayado, las lanzas mas ligeras pero afiladas y el uso de 2 soldados a caballo y como mantenían el caballo atado al suelo, asi como el uso de estribos y puñales dentro de los escudos 227-Texto del artículo-233-1-10-20110202 (1).pdf
  2. lo busco este fin de semana, que he tenido una subida de trabajo importante
  3. subtle details swordsmen should and slingers for the type of equipment should be the fast ones. the iberian (guerrilla) and athenian (marathon) champions should be somewhat faster than the rest with or without enhancement British champions with two-handed weapons should have crushing damage and some bonus vs. big ones in exchange for losing defense. Viriato, who is the Iberian leader that gives bonus to speed, should be on horseback. the elephants a small attack in 360 to avoid the infantry tanking tactic (pikemen) and the massive artillery attack the catapults and bolt throwers should make friendly fire. and as mentioned in other posts, ranged units should have a charge time, cavalry should be more resistant, have a more important use and cataphracts should be by far the most resistant cavalry.
  4. using the mod on the A24 with athens in phase 2 when I do the gym, I get a red error message and I can't get lancers from barracks, but from the cc, nothing appears in the gym and it's a useless structure, when I capture a barracks outside the territory it's not useful. the same with the cavalry with sword, i can't take it out of the barracks you can't use the gym in phase 2 or 3. with rome directly the cc is not useful to take out troops. do you use the mod in A24 or A25 svn? Translated with www.DeepL.com/Translator (free version)
  5. How can I send error reports ? I have a couple with atena and roma. mace not yet, but I haven't done much.
  6. the bad archers op siege machines and elephants vulnerable to arrowing archer spam and ranged siege, the cheapest and most efficient tactic. all civs have siege workshop useless outpost unuseful mounted spearmen expensive tech scheme, but allows for full cav, full infantry or mixed tactics as upgrades are global no champions in phase 2 for greeks, macedonia deserves some champions in phase 2 macedonia has nothing to differentiate it from other civs as in previous 0ADs. default unit formation (caused me a lot of suicides) the iberian incendiary ship doesn't effect fire on other ships -.- mercenaries have a high metal cost Roman castrum is almost useless women don't give bonus to men for collecting paper troops do not have any bonus for phase change mercenaries are not allowed to collect resources the good the cost of champions trade nerf slinger nerf slower economy, makes ruhs and early attacks more important for me a strategy game is based on, adjusting to the enemy or terrain and choosing what goes best for your situation. for that the blacksmith system of A23 was very good. and not to mention the troops that the meta has been loaded with in each version. op javelin cavalry op slingers op bolt throwers op op archers ....
  7. can something be done to make elephant archers useful? some bonus of rate of fire or that they have melee option all elephants should have some damage in 360º area to make them important units, they are quite vulnerable ...
  8. now the archer civs are the most chosen, and the Carthaginians are quite profitable against any civ now, between arrows and catapults, they can advance little by little, but they will destroy anyone. in A23 for example you could put an Iberian or 2 per team because of the bonus to the javeliners and in frontier you could even advance to defense towers if you reach phase 2, without suffering a constant rush. with the A25 having more balance with the archers, you will return to make teams with civs, taking advantage of the bonus of the civs instead of looking for tactics of only troops op archers.
  9. , I always go to ibericos, what happens is that in A24 the archers are op, in the A25 that will be more balanced they will be used more and for the bonus that gives to the javeliners.
  10. ok it's been a while since I played, but all ibero games have stone walls at the beginning and in jebel barkal a real use of siege towers would be useful, and in some long games or mordor in danubius there are real labyrinths of towers and houses :V
  11. https://ajuntament.barcelona.cat/arqueologiabarcelona/cesium/Barcino3D.html this way you can see it with the browser
  12. after doing some testing, macedonia is somewhat op and with economic help in phase 2 it may be unwinnable the mounted champions can liquidate any commercial line fast and the siege towers are fast, to the Macedonian towers I would put the option of garrison siege in exchange for being the slowest of the game by far and somewhat more fragile .... then i would put brisaidas to do the slingers to sparta since he has no bonus or anything.
  13. quite spectacular, you can feel the hours, it will be very interesting. I only have the question of resources and which zones will be the most important to dominate to gain resources or control the sea.
  14. I like the soliferrum one a lot, even though the icons and details, as they said, I don't know how it goes. and for marathon you can use the original design used in the olympics ?
  15. failures found, it is impossible to see the tree of macedonian structures details: I liked the marathon technology, but the icon of someone running would be ideal. the iberian soliferrum with an exclusive icon, the troops that come out and the icon are completely different, the rest I like and I have to play a little more on another map, I've been in africa a lot because it's easy vs AI's.
  16. I still like the mod version of A25 better. by @Yekaterina the phase 2 for Hellenes becomes more important, the castrum has a real function, the soliferrum ibero gives rush option in phase 2 the difference of using one civ or the other needs to be important in the next version. for the champion chariots, adding the option of melee and ranged would also be good, the question is with a blacksmith tech, castle or a cost each time it is done. the roman hunt so that the siege or horses are not stuck so much, is it feasible? for the Iberians the Campos frisio, would it be possible( desing by @Duileoga) ?
  17. chariots and options could the tanks have a special technology to change them from ranged units to melee units? it's a pity that the murian and celtic chariots, especially because they are champions, don't have double function the persians being regular troops, it is understandable that they only have one function, but the specialists ....
  18. por ejemplo, las torres y castillos que tengan una zona de mayor ataque, ya que están pensadas para atacar por un sitio, ya que las torres y castillos están pensados para hacer una defensa de una ciudad y no para un ataque en 360º igual los castillo, seria poner un ángulo de 90º en la puerta u opuesto a ella, que tenga el daño base y en los 270º restantes que haga el daño completo de tener mas unidades dentro y otros bonus for example, the towers and castles that have a zone of greater attack, since they are designed to attack from a place, since the towers and castles are designed to make a defense of a city and not for a 360º attack. The same for castles, would be to put a 90º angle at the door or in front of it, that has the base damage and in the remaining 270º that does all the damage of having more units inside and other bonuses.
  19. I have always wondered one thing, can towers or castles be enabled to damage in cone ? 90º or 180º? so that the defenses are not op or it could not be well controlled. something similar to total war ...
  20. I believe that certain units should have their own statistics, which represent more what they were, in their time. like for example, the cataphracts that were heavily armored = less speed + stamina and a little more damage ... also the briton longswords that have the same stats as the other champions that use sword and shield -.- the elephants should have a small area attack not only frontal attack so that little by little it will be more important to choose each civ, for each phase and that the play styles will be more different per civ and player.
×
×
  • Create New...