Jump to content


Balancing Advisors
  • Posts

  • Joined

  • Last visited

  • Days Won


PyrrhicVictoryGuy last won the day on August 1

PyrrhicVictoryGuy had the most liked content!

About PyrrhicVictoryGuy

Profile Information

  • Gender
  • Location
    Madeira Island, Portugal

Recent Profile Visitors

582 profile views

PyrrhicVictoryGuy's Achievements


Triplicarius (5/14)



  1. But seeing as alexander I was placed on the throne by Phillip and stayed under his wing for a while, wouldn't he like phillip in thebes pick up his guardian's reforms ?
  2. Why not make the xbowman a medium range unit?
  3. The officer upgrade and the hero bodyguard are the cherry on top of the cake. Honestly being able to train officers that boost a respective unit's stats slightly (just like the indian mansabdar units in AOE3 ) should be a base feature.
  4. Well 15:39 min ain't a rush,were are your pikes? Also Vali is a madman, playing athens.
  5. Well that was thing that bothered me when i started to play, realistically a pikeman and the syntagma are just "offensive" versions of the traditional hoplite and phalanx perfect for defending a city state of modest proportions. They trade the aspis for a pelte and a dory for a sarissa, much better for empire building. "So why not make a pikeman an offensive version of a spearman, better attack stats but less pierce defence" was what I though, but then swordsman would need a bonus multiplier vs pikes and 0 AD does not like hard counters.
  6. Arkantos makes them attack faster right? Anyway AOM is a different beast entirely, there u can win with hoplites + hippikons and some hetairoi, try that here.
  7. Jesus u'r right, I'm so blind....Thanks it was driving me crazy.
  8. Nah we don't need it, we need to decrease ranged unit supremacy.
  9. So I made the texture and I put it in the right place in the mod: But in-game, unless I put the textures on the public mod's "helmets" directory the texture does not show up: Any ideas?
  10. This is false.Both units use the "template_unit_infantry" as a base template, and only in this template can you find the capture attack values. Since they share the same template and therefore have the same range when capturing, any other info is superfluous but the values i mentioned are: <Attack> <Capture> <AttackName>Capture</AttackName> <Capture>2.5</Capture> <MaxRange>4</MaxRange> <RepeatTime>1000</RepeatTime> <RestrictedClasses datatype="tokens">Field Palisade Wall</RestrictedClasses> </Capture> ....
  11. To me it kinda looks the product of an unhappy marriage between an attic and a thracian helmets. So weird....
  12. Never saw this helmet depicted on art do is this just a rome ii invention?
  13. I suggested that in order to encourage people to use them more against more types of infantry other than ranged infantry, to try and simulate the hammer and anvil of the Argeads .
  14. So you want units that have a critical attack that can be used once every Y successful hits? Much like the greek heroes in AOM.
  15. And then they'll accuse you of wanting to make 0 AD into a AOE clone ahahah
  • Create New...