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Boudica last won the day on January 12 2021

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  1. Thanks for the games, @vinme! BTW, I organized and zipped your replays, so that anyone can just unpack it into the replay folder and go. 2022-05-04-vinme.zip
  2. While I like these suggestions for improvement, reading all this just makes me want to play a nice regicide. I wonder how many times destroying a CC with the hero elephant has been done successfully. Almost every time I saw someone going for that, including myself, the elephant hero died in the process. It sure can work with good support from your allies, but that rarely happens.
  3. You are right. You could actually try killing the bear in this situation. Or briefly walk away with the majority of builders to let the bear out. When you place a building on a unit and try to start building, the unit tries to leave the space to allow the construction to actually start. One problem is that units like chicken or sheep move rather slowly, so it can take time for them to leave. Another problem is when the workers block the way out as is your case. Killing the animal will allow to start building over it, but you won't be able to collect any meat anymore. A bear is actually a great food boost early into the game, so it's mostly better to keep it if possible.
  4. I could imagine giving new players the option to become a "certified noob" and get a nice badge next to their name. To make this realistically work, we'd again probably need an automated hosting service. I kind of doubt a person would care to keep reviewing noob games, but I might be wrong. It might be a nice idea for a small hobby project to set this up. Remind me to look into this when I retire. It could kind of look like a special campaign game you could play in the multiplayer lobby when you want. A bot would keep track of your progress and make it visible to others in the form of badges or other. Sounds like fun to me. (Edit) A few ideas on how the campaigns might look like: Survive for X minutes on the Survival map. Gives you a bronze silver or gold Defender badge, depending on how long you can hold. The rush challenge. A small map with scattered groups of enemy soldiers. Your goal is to make a decent attacking army early and clear the map within a time limit. Get various Rusher badges, depending on how fast you can clear the map. The boom challenge. Get a Boomer badge depending on how fast you can reach a certain population number. The hunter challenge. Lure as many animals and gather as much food as possible within a time limit. I mean, just keeping track of these results would make nice additional leaderboards. I've often heard people boast about how fast they can grow or something, so imagine there is an official, automatically managed leaderboard for that. What do you think?
  5. I bet he didn't see @seeh that coming! And yeah, I suppose the gather rate is the same for all tree types.
  6. I regret that I wasn't very active during the test playing. Anyway, I just gave the new release a try and... wow, the game is now so much better! So smooth, clean, calming and beautiful. You've really done a lot of work during those past two years. I usually had to get used to each new release, but this just one just instantly feels better. Also thank you for the auto-training feature. It's a lifesaver for lazy players like me. I won't longer throw games just because I don't feel like batching new units to be trained. I wasn't closely following the development, so I missed that there was this much going on. I'm quite amazed, honestly. Interesting, I did pacman -Suy on Manjaro and I can't still see it there. Anyway, I use the swap version, so running snap switch 0ad --channel=latest/beta did the trick for me.
  7. Thanks, fpre! I did that and tried rebuilding again, but the problem appeared again.
  8. Hi there, I'm sorry but I've encountered a problem with the build on Linux after I svn up'd to the recent version. make clean and rebuilding the workspaces didn't seem to fix it. It says that that enet/enet.h file is missing. I have previously installed libenet and it also built fine like two weeks ago. It seems I won't be able to join for some test playing today.
  9. I think your units were performing a dance dodge:
  10. That really fits! You are very likely to have to go save a Mauryan ally in a team game.
  11. Such savages! I wouldn't expect them to also be the Persian Immorals.
  12. Kushites seem to be people of puns. I see you started with relics, so it's Shanakdakheto who comes to mind. She slows down the gather rate for all enemy female citizens by 15%. I think you could say that... she moves the enemy eco... into Shanghai-da-Ghetto. OK, I'm out.
  13. I believe that if you watch some ValihrAnt's videos and reinstall for the fifth time, you're gonna make it. But as nifa and Nescio suggested, playing with multiple bots (some allied) can really be another interesting way to ease the difficulty and make the game more fun. Honestly, the bots can sometimes be better team players than some of the humans.
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