Jump to content

Boudica

Community Members
  • Posts

    264
  • Joined

  • Last visited

  • Days Won

    4

Boudica last won the day on January 12

Boudica had the most liked content!

Recent Profile Visitors

2.134 profile views

Boudica's Achievements

Duplicarius

Duplicarius (4/14)

300

Reputation

  1. I bet he didn't see @seeh that coming! And yeah, I suppose the gather rate is the same for all tree types.
  2. I regret that I wasn't very active during the test playing. Anyway, I just gave the new release a try and... wow, the game is now so much better! So smooth, clean, calming and beautiful. You've really done a lot of work during those past two years. I usually had to get used to each new release, but this just one just instantly feels better. Also thank you for the auto-training feature. It's a lifesaver for lazy players like me. I won't longer throw games just because I don't feel like batching new units to be trained. I wasn't closely following the development, so I missed that there was this much going on. I'm quite amazed, honestly. Interesting, I did pacman -Suy on Manjaro and I can't still see it there. Anyway, I use the swap version, so running snap switch 0ad --channel=latest/beta did the trick for me.
  3. Thanks, fpre! I did that and tried rebuilding again, but the problem appeared again.
  4. Hi there, I'm sorry but I've encountered a problem with the build on Linux after I svn up'd to the recent version. make clean and rebuilding the workspaces didn't seem to fix it. It says that that enet/enet.h file is missing. I have previously installed libenet and it also built fine like two weeks ago. It seems I won't be able to join for some test playing today.
  5. I think your units were performing a dance dodge:
  6. That really fits! You are very likely to have to go save a Mauryan ally in a team game.
  7. Such savages! I wouldn't expect them to also be the Persian Immorals.
  8. Kushites seem to be people of puns. I see you started with relics, so it's Shanakdakheto who comes to mind. She slows down the gather rate for all enemy female citizens by 15%. I think you could say that... she moves the enemy eco... into Shanghai-da-Ghetto. OK, I'm out.
  9. I believe that if you watch some ValihrAnt's videos and reinstall for the fifth time, you're gonna make it. But as nifa and Nescio suggested, playing with multiple bots (some allied) can really be another interesting way to ease the difficulty and make the game more fun. Honestly, the bots can sometimes be better team players than some of the humans.
  10. Just let him pay for something he doesn't need if that's what he prefers. Maybe I should have charged for my advice too because it can't be good if it's free, can it? If I were Loki1950, I'd have to add: Enjoy the Choice!
  11. Thanks for the reply! I'm glad that the videos helped. ValihrAnt has many more on his channel, and watching other people play can be a good way to improve at your own game. I specifically value the fact that you are willing to abandon what didn't work in favor of something better. Trust me that there are some mistakes that almost all new players make, yet many are really stubborn and refuse to learn. You deduced very well that one of the main goals of the game is to grow your population as fast as possible. At some point of your growth, economy techs become worth researching, yet it's often a bit later than ASAP. Also you need to balance your growth with how your opponent is growing, so that you aren't in a position when he has many more soldiers and you can no longer defend. When you're talking about ranged units, they really are good at dealing damage. On the other hand, melee units are much better at taking damage and they don't die that fast. Having a balanced army of different unit types is consequently almost always a better choice. I'm just mentioning this because there are a lot of new players that make an army of only one unit type with the greatest damage, neglecting all other properties. The commerce thing you've mentioned is probably either trading or bartering. You need to build a market for either of those. Once you and your ally have a market, you can produce trader units to generate resources by automatically going between those two markets. You can actually also trade between two market of yours, the more distance between them, the greater the income. To start trading, you either set a rally point from your market to the other one before you train traders. Or you can just select the traders you have and right click the two markets you want them to trade between. You can also set the proportion of different resources you're getting from the trade after selecting a market. Bartering is just an instant exchange of one resource type for another, yet there is a variable fee you pay for doing that, so it's only worth up to a certain point.
  12. Hello, DanW58! All I can hear is that the challenge presented by the AI keeps you motivated to keep trying again and again. No, I understand what you're saying. There had been concerns about the Easy AI being too hard (that's why Sandbox was added), but then there also were concerns that the Very Hard AI is too easy. I'm not sure if anyone else has pointed out that there is a big difference between Sandbox and Easy. Maybe the distinction could really be tweaked a bit (which isn't very hard to do), but it might be hard to find what works well for a majority of new players. I think that an alternative solution might be to provide a better tutorial so that the newcomers really know what they have to do to win the Easy AI. I'm pretty sure that you'd only need to do one or two things differently in order to start winning against the AI. If you can post some of your replays, we can give you tips. If you don't want to do that, it's highly probable that the tips are contained in any of the following two videos:
  13. I suppose it's just a Google Translate plugin. It probably has little to do with the forum system itself.
  14. Wow, I didn't know my Spanish was that good.
×
×
  • Create New...