1. Civ Differentiation
Competetive players love learning civs and learning op stratagems. They dont want all civs to be the same. They want to be able to discover their own unique ways to play and obliterate the enemy as well as further train the civilization of their choice.
I mean rankeds with more depth than currently. So:
- match maker
- something else than just a small number with ranking next to the name. Eg badges, bronze silver gold whatever.
- and most importantly get rid of the issue that almost half of new players will decide to leave the ranked the moment theyre losing (or even plug off their internet cable Lmao) just to pretend that they have internet problems and not lose ranking points. It forces the other dude to either not care and stop playing rankeds, or to report to forum. Very terrible user experience. Disconnect should equal lose of poitns for the one who lost, and gain of points for the one who won. It may have some minuses but anything is better than asking the player to report the leaver on forum. LOL
All games with repetetive matches be it rocket league, league of legends, and even AOE3 have very similar ranking systems and it helps them a lot. In fact, most players in these games stay only and only for rankeds, they dont care about the rest of the game after tens or hundreds of hours, just about getting high rank and thats understandable
So these are my suggestions