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thankforpieOfficial

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  1. Game changed a lot since I made this thread. Who knows maybe it will become good eventually? :O
  2. tbh i wonder how they will differentiate the civs
  3. in bannerlord low level javelin characters carry 5 spears and higher level can carry up to 10-20 (not sure actually, mb 10)
  4. this is kinda funny, slaves everywhere
  5. well it wouldnt make sense to suddenly stop basing future patches on history consdiering up until now it was all based on the past
  6. BRING BACK A23 BCUZ I CANT PLAY OTHER CIV THAN OP GAULS bold of you to assume that 0ad players care about history
  7. make it possible for soldiers to marry women and make babies that later can level up and become heroes
  8. 1. Civ Differentiation Competetive players love learning civs and learning op stratagems. They dont want all civs to be the same. They want to be able to discover their own unique ways to play and obliterate the enemy as well as further train the civilization of their choice. 2. Rankeds I mean rankeds with more depth than currently. So: - match maker - something else than just a small number with ranking next to the name. Eg badges, bronze silver gold whatever. - and most importantly get rid of the issue that almost half of new players will decide to leave the ranked the moment theyre losing (or even plug off their internet cable Lmao) just to pretend that they have internet problems and not lose ranking points. It forces the other dude to either not care and stop playing rankeds, or to report to forum. Very terrible user experience. Disconnect should equal lose of poitns for the one who lost, and gain of points for the one who won. It may have some minuses but anything is better than asking the player to report the leaver on forum. LOL All games with repetetive matches be it rocket league, league of legends, and even AOE3 have very similar ranking systems and it helps them a lot. In fact, most players in these games stay only and only for rankeds, they dont care about the rest of the game after tens or hundreds of hours, just about getting high rank and thats understandable So these are my suggestions
  9. actuallt it makes sense for all ranger infantry to be slower than all(allmost, except very heavy infantry) melee infantry otherwise you could just attack enemies then run then attack them again. whether be it running away or chasing them you could do all of these. now that melee infantry is faster than ranged units, we will see more infantry in the game instead of just slinger spam its actually a very good fix and i hope indeed all ranged units are slower than most melee infantry except pikes. with this we will be able to strategically position our troops during battles and make well thought moves that depend on many unit types instead of just spamming slingers
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