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Feldfeld last won the day on April 20 2020

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  1. Movement in formation has been improved but still has flaws in the way it deals with obstruction. If you want to pass through a chokepoint small enough, the formation will not find a path here and will need to go around, whereas in 'no formation' they can go through. Also when there are small objects which obstructs the path, the formation will be slowed down, sometimes more than necessary. Also there is no option to temporarily select 'no formation' to deal with these cases. For these reasons I deactivated it. Edit: That said it is true it might still be faster for when there are sm
  2. If you think that 8 cav rush is that powerful, you should be able to climb ranks with it, being able to kill all the woodline should be a great advantage. The balance for cavalry was very different, but still the rush came later anyway I think
  3. The weird part is that he actually recommands positioning it in the back in priority in the guide. I don't understand. In all seriousness though, if for once we want to discuss the actual arguments, I think that the assumption that the enemy will want to cut off woodworkers is wrong. Typically the cavalry rusher will not be able to overpower the woodline, therefore he will want to come from the shortest path to see if he can do something (and fast) and if he can't, find another target.
  4. It's not what's going to make you good. The top 3 players know how to play all civs with only very small differences in mastering (and like to play their 1v1s with random civs), meanwhile players that only know how to play 1 civ (typically brit) still had much to learn. Or at least it was the case until some months ago.
  5. Nice, I'll consider making a new map when the mountain shape painter is done.
  6. Champions could be okayish if they get balanced (although there is still the problem if you are attacked before you get to them, especially with the introduction of siege workshops)
  7. You're welcome. And that's not a problem I think in this specific case as it's a high food gen but that could be one if it can happen in low food gen as well.
  8. Yes, you just need to create a folder just like the other replays but there won't be a metadata.json (it's not needed). Don't forget to look in singleplayer replays, not multiplayer. Use this file instead: commands.txt A possible solution is to use the idea of having a unique tileclass for each player, and avoid all tileclasses that are not the current player's. Granted, that's not very elegant.
  9. Yes, but there's a mod i forgot to remove that you most certainly don't have xd I'm curious why is this the case
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