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mod_3d

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  1. UPDATE: Version 0.12.1 Added Wiki button Each game will start in a random month
  2. UPDATE: Version 0.12.0 Added compatibility with version 0.28 Detailed statistics on food and coins have been added. Changes to the economy, resource gathering, and trade. More details in the first post.
  3. UPDATE: 0.6.0 The nonSupportRatio setting has been added to adjust the game's difficulty level. When set to 0.5, the bot will recruit 50% of all the PLAYER's non-Support units. So, if the player has 100 units, the bot will recruit only 50. nonSupportRatio = 0.55(Petra Red)
  4. Debian 13, build v0.28.0 Steps: 0. + Install Dependencies from BuildInstructions sudo apt install build-essential cargo cmake curl libboost-dev libboost-system-dev \ libboost-filesystem-dev libcurl4-gnutls-dev libenet-dev libfmt-dev \ libfreetype-dev m4 libgloox-dev libicu-dev libminiupnpc-dev libnvtt-dev \ libogg-dev libopenal-dev libpng-dev libsdl2-dev libsodium-dev libvorbis-dev \ libwxgtk3.2-dev libxml2-dev llvm python3 rustc subversion zlib1g-dev cargo install --locked cbindgen@0.29.0 1. git clone --branch v0.28.0 https://gitea.wildfiregames.com/0ad/0ad.git 2. libraries/build-source-libs.sh --with-system-mozjs 3. ./update-workspaces.sh --with-system-mozjs Premake version: 0.28.0 Requires Premake 5.0.0-beta5 or later Premake compiled, but libraries/source/premake-core/premake-core-5.0.0-beta7/build/bootstrap/Premake5.make specifies the version as -DPREMAKE_VERSION=“0.28.0” instead of “5.0.0-beta7”.
  5. UPDATE: 0.5.3 Han Added the ability to recruit 4 Ministers. Each Minister selects a location within a 20-radius (aura bonus) that has the highest number of units gathering resources.
  6. UPDATE: 0.5.2 Germ and Maur Added the option to recruit 2 additional Support Wagons(Germ) and Elephants(Maur).
  7. UPDATE: 0.5.1 The food search radius for cavalry has been significantly expanded. A priority to defend the base has been added; if a player’s base is under attack and units are outside its boundaries (rush, etc.), they are redirected to the base. The group size for a rush has been increased to 100+ units (with a limit of 200). Fixed several bugs.
  8. 1. Technologies that increase resistance, etc. 2. Gathering speed multipliers (up to the Medium level, the player has certain bonuses; at Medium and above, resource gathering speed is the same) Sandbox=0.42, Very Easy=0.56, Easy=0.75, Medium=1.00, Hard=1.00, Very Hard=1.00 3. The Medium level may have some vanilla restrictions on the number of towers or fortresses.
  9. UPDATE 0.6.0: Hero Promotion The promotion system has been redesigned When a Hero appears on the map, they gain +1 XP per second Only the selected Hero gains experience When upgrading to a different Hero, experience is calculated separately Every 25 seconds (25 XP), the aura bonus gradually increases. Example (Before) Rank 1 Bonus = 0% Rank 2 300 XP required Bonus +15% Rank 3 300 XP required Bonus +15% A Hero with 250 XP will be at Rank 1 with a 0% bonus Changes: Hero with 25 XP has a bonus of approximately 1% with 50 XP has a bonus of approximately 2% with 250 XP has a bonus of approximately 12% etc.
  10. UPDATE: 0.5.0 New Resource Manager and other changes A more detailed description has been added in Post 1. Construction of corrals and garrison units within them. R28-Bot(without bonuses) vs Petra VeryHard(Red) with a +57% bonus to resource gathering speed
  11. UPDATE: 0.3.1 The capture points for buildings have been increased The garrison limit for some buildings has been increased Additional pre-game settings: Starting maximum population limit (from 20 to 500) Starting resource amount (from 100 to 1,000,000)
  12. What are the game and bot settings? Game Replay R28 Bot: Hard – 2 Petra: Very Hard. Population: 300, lots of resources. R28-2Petra.zip
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