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mod_3d

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mod_3d last won the day on July 27

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  1. UPDATE: 0.5.3 Han Added the ability to recruit 4 Ministers. Each Minister selects a location within a 20-radius (aura bonus) that has the highest number of units gathering resources.
  2. UPDATE: 0.5.2 Germ and Maur Added the option to recruit 2 additional Support Wagons(Germ) and Elephants(Maur).
  3. UPDATE: 0.5.1 The food search radius for cavalry has been significantly expanded. A priority to defend the base has been added; if a player’s base is under attack and units are outside its boundaries (rush, etc.), they are redirected to the base. The group size for a rush has been increased to 100+ units (with a limit of 200). Fixed several bugs.
  4. 1. Technologies that increase resistance, etc. 2. Gathering speed multipliers (up to the Medium level, the player has certain bonuses; at Medium and above, resource gathering speed is the same) Sandbox=0.42, Very Easy=0.56, Easy=0.75, Medium=1.00, Hard=1.00, Very Hard=1.00 3. The Medium level may have some vanilla restrictions on the number of towers or fortresses.
  5. UPDATE 0.6.0: Hero Promotion The promotion system has been redesigned When a Hero appears on the map, they gain +1 XP per second Only the selected Hero gains experience When upgrading to a different Hero, experience is calculated separately Every 25 seconds (25 XP), the aura bonus gradually increases. Example (Before) Rank 1 Bonus = 0% Rank 2 300 XP required Bonus +15% Rank 3 300 XP required Bonus +15% A Hero with 250 XP will be at Rank 1 with a 0% bonus Changes: Hero with 25 XP has a bonus of approximately 1% with 50 XP has a bonus of approximately 2% with 250 XP has a bonus of approximately 12% etc.
  6. UPDATE: 0.5.0 New Resource Manager and other changes A more detailed description has been added in Post 1. Construction of corrals and garrison units within them. R28-Bot(without bonuses) vs Petra VeryHard(Red) with a +57% bonus to resource gathering speed
  7. UPDATE: 0.3.1 The capture points for buildings have been increased The garrison limit for some buildings has been increased Additional pre-game settings: Starting maximum population limit (from 20 to 500) Starting resource amount (from 100 to 1,000,000)
  8. What are the game and bot settings? Game Replay R28 Bot: Hard – 2 Petra: Very Hard. Population: 300, lots of resources. R28-2Petra.zip
  9. UPDATE: 0.4.3 Debugging disabled Changes to balance and priorities
  10. UPDATE: 0.4.2 Fixes: Fixed an issue with Hero recruitment Added the Gerousia building for Hero recruitment in Sparta Changes to priorities and queues Resource Gathering: Optimization to improve gathering speed At the start of the game, cavalry is set to gather meat, support units to gather fruit, and infantry to gather wood. For infantry, priorities are wood, metal, and stone. If there is infantry on wood and support on stone or metal, they will swap places.
  11. UPDATE: 0.4.1 Changes to difficulty levels, etc. A detailed description has been added in Post 1. This update includes new features and settings.
  12. UPDATE 0.5.0: Added compatibility with game version 0.28
  13. Replay of the game with the mod Petra (Very Hard) – Petra (Medium). Victory within 11 minutes of game time, total units around 80. Rush with 45 units. PetraVH_PetraM.zip
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