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mod_3d

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mod_3d last won the day on December 10 2025

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  1. UPDATE: 0.3.1 The capture points for buildings have been increased The garrison limit for some buildings has been increased Additional pre-game settings: Starting maximum population limit (from 20 to 500) Starting resource amount (from 100 to 1,000,000)
  2. What are the game and bot settings? Game Replay R28 Bot: Hard – 2 Petra: Very Hard. Population: 300, lots of resources. R28-2Petra.zip
  3. UPDATE: 0.4.3 Debugging disabled Changes to balance and priorities
  4. UPDATE: 0.4.2 Fixes: Fixed an issue with Hero recruitment Added the Gerousia building for Hero recruitment in Sparta Changes to priorities and queues Resource Gathering: Optimization to improve gathering speed At the start of the game, cavalry is set to gather meat, support units to gather fruit, and infantry to gather wood. For infantry, priorities are wood, metal, and stone. If there is infantry on wood and support on stone or metal, they will swap places.
  5. UPDATE: 0.4.1 Changes to difficulty levels, etc. A detailed description has been added in Post 1. This update includes new features and settings.
  6. UPDATE 0.5.0: Added compatibility with game version 0.28
  7. Replay of the game with the mod Petra (Very Hard) – Petra (Medium). Victory within 11 minutes of game time, total units around 80. Rush with 45 units. PetraVH_PetraM.zip
  8. Techs from Farmstead are also being researched. This includes all techs that affect resource gathering speed, with the exception of baskets.
  9. Hi! A new bot (R28-Bot) has already been released for game version 0.28. Forum Page: https://wildfiregames.com/forum/topic/140620-mod-r28-bot-bot-for-the-release-version-of-the-game-with-advanced-settings/
  10. UPDATE: Version 0.2.0 Units will only receive a bonus for the resource they gather, not for all resources at once. The amount of resources required to advance to the next level depends on the gathering speed.
  11. In this update, siege units remain unchanged. Mod update: Added detailed description in the first post. Elephants are available from phase 1, but their characteristics are significantly reduced. When moving to the next phase, the parameters improve (similar to the Arsenal and Ram). Auras have been added for some buildings. Now, the construction of Barracks, Stables, CivCentres, and Wonders will give bonuses.
  12. KEY FEATURES: - Market construction available from Phase 1 - Limited resources for bartering - Dynamic market with traders (not players). - The price of resources depends on the amount of resources on the Market and the base volume. MARKET MECHANISM: AVAILABLE RESOURCES (250 at the start) - Resources available on the Market - Gradually increase depending on the actions of traders and players BASE VOLUME (initial: 250) - Market volume grows by 1-7% every few seconds. - Price dynamics: - If the available resource on the Market is less than this value, the purchase price increases. - If there is more of the resource, the purchase price decreases. MINIMUM QUANTITY (initial: 100) - Players can buy up to this threshold - Maximum purchase = Available - Minimum - Increases by 0.25% when the base volume increases by 1% EXAMPLE: Wood available: 1000 Minimum: 700 Can buy: only 300 wood TRADERS: SMALL TRADERS - Frequency: every few seconds - Action: add 5-50 units to one or more resources (increase available resources) MEDIUM TRADERS - Frequency: less often than small traders - Action: add resources and make barters(The amount of resources added is 5 times higher than that of small traders) LARGE TRADERS (balancers) - Frequency: every few minutes - Eliminate imbalances between resources. If there is too much of one resource and too little of another, these resources will be equalized. Mod Support: ancient-market.zip
  13. Mod update: Added detailed description in the first post. Technologies for researching Phase 2 and 3 gradually increase the characteristics of units(resource gathering speed, attack, defense, etc.). CivCenters can be build closer together. The minimum distance has been reduced from 200 to 120. Rebalancing of siege units. The Arsenal is available from phase 1, but it takes much longer to build. Rams are available from phase 1, but they take longer to recruit and have lower stats. When moving to the next phase, the construction time for the Arsenal is reduced, and the stats of the Rams are increased. Capture is only possible for Rams, as these units are available to all factions. Other siege units on phase 3.
  14. It's basically Petra, but with customization options and for game version R28. Some features from Petra_Expert have been added. Added the ability to customize the bot before starting the game. Values are not saved when exiting the game or returning to the previous menu. More detailed description of parameters: UPDATE: 0.4.4 Fixed a bug related to building structures. UPDATE: 0.4.3 Debugging disabled Changes to balance and priorities UPDATE: 0.4.2 Fixes: Fixed an issue with Hero recruitment Added the Gerousia building for Hero recruitment in Sparta Changes to priorities and queues Resource Gathering: Optimization to improve gathering speed At the start of the game, cavalry is set to gather meat, support units to gather fruit, and infantry to gather wood. For infantry, priorities are wood, metal, and stone. If there is infantry on wood and support on stone or metal, they will swap places. UPDATE: 0.4.1 Added separate high-priority recruitment options for Heroes, Elephants, Champions, and Siege Units. Cavalry: The faction will recruit all available types of cavalry (7 types are available for the Persians, including Champions) Added research technologies with bonuses for units. Game difficulty levels: Bonuses to resource gathering speed are DISABLED on all levels. The Bot’s and Player’s units will have the same gathering speed. Medium and above: Support units will retreat when enemy units approach Hard and above: Ranged units will retreat when enemy units approach Very Hard: Cavalry rush added (testing). The Bot will send groups of cavalry toward the player’s base If the bot accumulates more than 5000 wood: The number of Barracks is increased to 10. The number of Stables is increased to 10. UPDATE: 0.1.0 Added the ability to recruit support units from houses. The number of barracks has been increased to 5. The Research Manager has been slightly redesigned (instead of searching for technologies in a cycle, all technologies are stored in the cache and selected by a direct key: name or modifier by 1 step, the cache is updated when moving to the next phase or after the construction of a building is completed). Technologies from the Storehouse, Forge, Farmstead and Champions remain in place, while the rest are currently disabled. With certain settings, the bot can reach up to 200 units in 11-12 minutes of play. r28-bot.zip r28-bot_0_4_4.zip
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