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Dakara

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Everything posted by Dakara

  1. did you try in 1vs1 with someone of your region? you will see , it's good
  2. I'm reading some strange comments. Of course, cavalry should be faster; that's the principle of the unit. It already has minor penalties, such as reduced capture attack and suffering damage multiplication. The solution isn't to have a common citizen unit with a lance destroy a very expensive champion unit! The champion cavalryman is one of the most expensive units, so it must be one of the strongest units. Furthermore, I believe it's necessary to balance champion units between each civilization. If I'm not mistaken, the Persian and Selucid champion cavalrymen are better suited to long melee combat than other civilizations because they have better range and armor. Their range needs to be nerfed and made sure they can't stack too much in a small space. For example, champion chariots already have this feature. This will allow the infantry to do their job. Additionally, it is absolutely necessary to remove the 20% extra life tech on champions.
  3. Try increasing the space between champion cavalry units. You'll see that we'll be a little less OP. A bit like champion chariots. +piercing armor -1 And remove the health boost tech from Persian and Selucid champions. Champion units need to be balanced between civilizations.
  4. x2 spear cav vs cav) -> This will create a lot of problems, right?
  5. partagez-le ♥ TAKE care ally don't make a wall around you lol
  6. I think the game isn't mature and populated enough to have a 5v5 ranking. It will work for a few weeks, then flop. half of the tg will not launch if they are classified, and more to lengthen the waiting time before press ready
  7. Yes, these are effects of cycles and trends. for house, Yes, it was a great advantage, but it had to be anticipated. Fortunately, they still have a difference from other civilizations, even if it's slight.
  8. Answering A21 would be pure nostalgia.. I don't want to spit on the latest features so i go for A23 lol
  9. Bonjour j'ai commencé A21 je suppose tellement impossible pour moi de voter i liked when all civ didnt have ram etc.
  10. we should't fix it, it is like that ahah
  11. I'm sorry but for real this unit could be interesting, i want play my gladiator or a under-civilisation, slaves rebelion lol, nomad civlisation with no culture
  12. If we change the 3th heroe of Maurya and we imagine some little change maybe we can remove the 10% POP. For example : -Maurya can build the building for train heroe in P2. in that way they have a better boom with discount tech and time reseach. Or they can use the other heroes for other strategy. -The 3th heroe we give something related to armor or attack damage. But the unit is still on foot for increase the infantery army option. +2 armor infantery or 20% attack damage in circle for infantery. They do not depend on stone.(bad on some map but good in basic map, focus more on wood tech) The place keep the territory, that unique. And the worker elefant too. Btw the food collect rate for cav is too op, we should nerf it a lot. 5x is incredible. We should have X2 for all units. No reason a cav collect faster, the unit is already faster.
  13. Yes that nice idea. The range is annoying to check for use at this moment and the new range for big temple seems good. the 40 meters was a joke du to the circle
  14. No counter if you play romans , you should find another way than fight Produce gladiator unit, the special unit roman in the secret building ARENA, they have a bonus against all champions but you can only produce 20 by building. --- This Selucid/Persian champion makes no sense. It costs 10 more metal, but it has 3 more range and additional resistances (Kush, Ptol, Macedon, Gauls, Han, Carthage). And since we wanted to unbalance as much as possible, we also added the possibility of having a technology that increases health by 20% for these two civilizations. Their only drawback is their slightly reduced movement speed; I don't think it's enough to balance the unit with other equivalent units. I also won't go into the topic of hero bonuses or population. The Selucids are OP, but the Persians are their OP big brothers in Cav. You can have 20 more guys in your economy to spam the best unit in the game, in addition to having better heroes and discount on stables building. If you play CAVs, the Persians are better; if you don't, Selucid CAVs. So even if you manage to match your opponent's numbers, you'll be at a disadvantage because this poses a major balance issue. This is especially true for maximum population. I've said this before, but knights can overlap excessively and will concentrate their attack on a small number of units.
  15. We could imagine that the pyramid would apply to the entire player's territory? But in same way, it might be necessary to nerf his stats because it could be very OP in defense. It situational and okay. --- There are plenty of civilizations that have population bonuses. We still don't know why Hans have this bonus pop. Persians it was because they are so bad some years ago, but now they are definitely good, we can think to delete them the bonus pop. Séleucide don't have! This would make this population bonus a little more unique if only maurya have it! Carthage already has champions, only they must be made in the temple, it just takes longer to do in part but nothing impossible. If you have a Maurya in your team your temples are less expensive...ok it's a bit far-fetched ---- About the fish, let's keep that for the Maurya archer champions. It also makes them unique.
  16. the romans have auxiliary units through a tech
  17. Interesting, thanks for your work. Can you plan to automatically send resources to other allies?
  18. The idea is fun, but every legionary must be able to go chopping wood during military campaigns. Especially the Roman army. Experienced soldiers cannot harvest (champions) and neither can mercenaries. We play the same game loL?
  19. Why should they lose this ability? I already find the promotion system very op and snowballing
  20. the elite unit and level 3 unit are already bad in economy, the pick rate is decrease
  21. So: the host makes his own rules. If he's not fair, people will dodge him. There's also the option to mute with autociv. This solves 90% of problems.
  22. Ce n'est pas un drame je voulais juste que les gens utilisent la triche ressentent la honte, si nous ne réagissons pas, ils continuent simplement à l'utiliser. Le démarrage automatique n'est pas un gros triche, mais c'est le cas. It was second 10 , nothing bad
  23. I don't really know but generaly we use for guard a unit.. but is very rare, i don't know what the goal of this posture for a building? maybe defend it then repear if need? no idea
  24. because the player did not consider it useful to make troops adapted to destroy the buildings. There are plenty of troops with crush damage and even the cutting edge does the job
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