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Dakara

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Everything posted by Dakara

  1. What differentiates civilians are the civ bonuses, team, heroes, unique upgrades and units available. There are a lot of ideas scattered around the forum. Athens : Carthage Britons Séleucides Gauls idea : Perses : Rome : Sparta :
  2. No, I mean that the apm required on 0AD is lower than on other RTS. And I find it better. There are still a lot of things done to make unit production easy to launch. It's always a few clicks saved
  3. I'm not always right of course, but I think beginners are attracted to big armies and fun stuff like elephants. You are right, because spam = big apm = not fun // /but I don't think there is a need for a big apm in 0AD compared to other rts.
  4. As for me, I have no problem seeing and dissociating the units. Maybe you can put a shortcut on the mouse wheel to zoom in or zoom out. When you are more comfortable with the units during combat you can then take lots of small groups of ranged units to visit the enemy ranged units (watch out for overkill). If you play archer or crossbowman use alt to move your troops back. People are attracted to large numbers of units (especially beginners or people try the game); I believe that by playing 200 pop we are already quite limited on the number of units 300pop = big econony, spam more and make champion easy lol
  5. Am I the only one who hates the hard counter systems present on each unit like in age of empire?
  6. Hello, I find the current situation pleasant. Having small armies of 30-50 units at the start of the game (less than 10min of play) or large armies of 100 to 160 units after 13-14 minutes of play suits me. Of course it depends on the maps and if we have been quiet for boom. I like having time to fight, I mean it In fights I like to have time to replace units, bring in reinforcements, bypass. We are far from total war but I find it nice. 0AD does much better than other rts on the duration of fights (for example AOE2 it's really boring and fast). To facilitate the management of your army I advise you to use the groups of units (if you do not already do it) ctrl 1 ctrl 2 etc and use shift for add unit to group. Of course I would like units to be slightly bigger and spaced out when moving. --- One could imagine a MOD 0 AD with a really different game from a military point of view. In Warcraft 3. About twenty units, quite large on the screen, a significant amount of life points. and skills for the most part for a lot of micro management in the fights but it will surely be less charming on the attractive antique aspect. --- A 0AD with battalions can be cool too, to see how it is managed.. A city phase and city development then a battle phase in the middle of the map in battalion mode.. a mod already exists?
  7. Already in the list (Français) but eow is not me , my other old account is azerkeydovic but I don't play in team game only nomad and mod without economy
  8. not really what you means but immortel persians have 2 attacks differents by a easy trick : a technology
  9. smurf it very little issue compare orther issue like ddos or noob bashing. this topic deserve a delete and she is false for half of name in the list. -- I assume that I have already used other accounts out of simple desire or simple madness, I have never pretended to be a beginner. In addition, I don't particularly shine in team games and if I come with an account at 1800 odds I can be certain in hours of uncrowded play to play 1 vs 3 in a 4 vs 4 game. So with a smurf at 1500 point I make games much more balanced for everyone. I also made a second account for a cousin (account shared with him) because we find it funny, we have an almost similar level. And if you don't like it, I piss you all off. Give us lessons and we will not forget your 4th dose of vaccine and complete your application for the los golemos energy pass
  10. - In game name: Dakara- Interested for the following schedules: weekly or lighning- BO1 or BO3?: BO1 pref for fast game and ofc bo3 for final (not for me ofc :p ) random bracket
  11. sorry i don't understand the goal you want women have again the buff of collect ???
  12. I also sometimes feel like the fight is way too fast. it the result to a race for technologies that are too powerful in relation to the health of the units. Of course we must reward the boom of a player, the fact that he is advantaged on the technologies obtained. But maybe we can do better than that. It's a very simplistic view of just increasing damage and armor. My idea would be to completely reform the technologies of the forge. Leave the facility improvements found in all the str (armor / life / attack) Of course we keep in the castle the +25% damage tech. Interesting to me is to link technologies to unit classes. We have sevaral classes : Spear, Pique, Archers, Swordmen, Slingers, Skirmish, Axe men, Cavalerie and more generalist : Infantery Basic technlogie : we can adapt for each civ if neccesary. Phase 2 : Range javelin (insert roleplay name of technlogie for improve javelin) Skirmish : +3 range Shild of skirmish : +1 piercing armor (because skirmish have little shield we can imagine we improve with some part of metal their shield) Bow (insert roleplay name ): +5 portée insert name : better gear of cavalerie : +5% speed Sword : +10rate attack speed We can imagine 2 or 3 more tech in P2 Phase 3 : Pique : best efficient of armor, same armor for same speed as spear unit( it 9 i guess) Axe and sword men : deal 30% dammage to area unit of target (buff melee unit without up imbeatable in little army) crossbow : ignore all percing armor choice techlogie : Low cost. 100 Metal, give advantage and disaventage. 30 seconds Reversible click. choice of bow: Long range bow +20 meters but attack time +50% pike armor choice: +50% armor and 50% reduced speed spear cavalry armor choice: +50% armor and 30% reduced speed Orther choice of spear cav armor : -70% armor but +20% speed and 30% damage. Metal balls for slingers with little piques: damage +5% and causes the target to bleed 1 damage per second for 10 seconds but slinger cost +10 metal. We can imagine 2 tech more tech in P3, and maybe some tech for champ of each civilisation. If not enought maybe reduce power of phase 2 tech for give level 2 tech in phase 3? To conclude : In P3 full technology a player would have at his disposal slightly stronger units in terms of armor and damage inflicted without this creating a snowball effect but thanks to technological progress he would have notable improvements in his movement speed, its reach, utilitarian things. But it also makes it possible to implement real player choices, which will certainly be little used because of the penalties they confer, but as it is situational, some players will have fun using its so-called "choice" technologies.
  13. Host is the leader no rule ! If you want you can mute with mod if someone disturb you
  14. Ok lets go delete monk for have a lot of money, after we can go escort latina girl
  15. Full love for you, no problem about balance in game
  16. This guy is very crazy but very
  17. Hi, How test this mod? plz
  18. we can imagine a unit no playable are in tower and she do his job lol outpost alpha 24 was very conception
  19. Big no for the outpost. also, it make outpost useless and free to capture.
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