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Dakara

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Everything posted by Dakara

  1. #74 - Increase the default capture regen of structures - 0ad-community-mod - Wildfire Games something is plan for the roman camp ? or structures 0.5 to 5 is enough?
  2. did you remove the wall change? bcs it was too much op in my opinion i propose few change : reduce melee armor of cata , they tank too muchhh, impossible to snipe easy with melee unit. Balance heroe bonus , some civ have @#$% heroe with no bonus or one only good heroe.
  3. So like immortal you propose a cheap one version?Kush and Athens still have the gold version so? why not I already like the current unit but your change seems interesting In normal version : range is 60 , how much now? like crossbow han? i suppose it become skirmish archer champ. Do you think a expensive tech in castle could add a slow on enemy target for 6 sec with the poison ? for the swordman it was already the best one with ibere
  4. In the current configuration, the catas are powerful. We should not balance the game on this wall hypothesis. Especially when we can lose the allegiance of the walls if the enemy pushes its border. We should nerf the cavalry by choosing some of the ideas from the thread. It's important to keep in mind that a single Citizen Lancer shouldn't be able to kill a cavalry champion. So this won't be a miracle solution. We need to focus on the "invisible" strengths of this unit. Their ability to stack, take up very little space, and move in close quarters isn't really realistic. This way, they decimate enemies. Change this. And their ARMOR!!!! I think that if we nerf this unit too much, the cavalry mercenaries will be the new hell of the game so take care
  5. Building a second city center is equivalent to giving it to your opponent! Moreover, with the number of military improvements too high in the forge (I still don't see why there are two technologies at age 3) building a CC puts you behind from this point of view. On the other hand, the cc have a lower cost than before, now it is possible to make them.
  6. this is the best idea , specially for cav! chariot champ have already this kind of feature
  7. We read you, but you know about all the 100 possible ideas. If you don't put it in the form of code or a mod, people aren't necessarily convinced.
  8. PLEASE delete this topic and send in private to staff not in ffa without spec , noboby know, but in market we see something wrong. NOW how abuse market, without cheat purpose?
  9. The game is a bit deserted... but it's still enjoyable.
  10. wtf no, it so fast 11Min you can be 120-200 pop in tg , if we boost the boom, we destroy more cav rush
  11. warcraft 3 and aoe 2 is 0,25 sec if i'm right, so it's ok
  12. did you try in 1vs1 with someone of your region? you will see , it's good
  13. I'm reading some strange comments. Of course, cavalry should be faster; that's the principle of the unit. It already has minor penalties, such as reduced capture attack and suffering damage multiplication. The solution isn't to have a common citizen unit with a lance destroy a very expensive champion unit! The champion cavalryman is one of the most expensive units, so it must be one of the strongest units. Furthermore, I believe it's necessary to balance champion units between each civilization. If I'm not mistaken, the Persian and Selucid champion cavalrymen are better suited to long melee combat than other civilizations because they have better range and armor. Their range needs to be nerfed and made sure they can't stack too much in a small space. For example, champion chariots already have this feature. This will allow the infantry to do their job. Additionally, it is absolutely necessary to remove the 20% extra life tech on champions.
  14. Try increasing the space between champion cavalry units. You'll see that we'll be a little less OP. A bit like champion chariots. +piercing armor -1 And remove the health boost tech from Persian and Selucid champions. Champion units need to be balanced between civilizations.
  15. x2 spear cav vs cav) -> This will create a lot of problems, right?
  16. partagez-le ♥ TAKE care ally don't make a wall around you lol
  17. I think the game isn't mature and populated enough to have a 5v5 ranking. It will work for a few weeks, then flop. half of the tg will not launch if they are classified, and more to lengthen the waiting time before press ready
  18. Yes, these are effects of cycles and trends. for house, Yes, it was a great advantage, but it had to be anticipated. Fortunately, they still have a difference from other civilizations, even if it's slight.
  19. Answering A21 would be pure nostalgia.. I don't want to spit on the latest features so i go for A23 lol
  20. Bonjour j'ai commencé A21 je suppose tellement impossible pour moi de voter i liked when all civ didnt have ram etc.
  21. we should't fix it, it is like that ahah
  22. I'm sorry but for real this unit could be interesting, i want play my gladiator or a under-civilisation, slaves rebelion lol, nomad civlisation with no culture
  23. If we change the 3th heroe of Maurya and we imagine some little change maybe we can remove the 10% POP. For example : -Maurya can build the building for train heroe in P2. in that way they have a better boom with discount tech and time reseach. Or they can use the other heroes for other strategy. -The 3th heroe we give something related to armor or attack damage. But the unit is still on foot for increase the infantery army option. +2 armor infantery or 20% attack damage in circle for infantery. They do not depend on stone.(bad on some map but good in basic map, focus more on wood tech) The place keep the territory, that unique. And the worker elefant too. Btw the food collect rate for cav is too op, we should nerf it a lot. 5x is incredible. We should have X2 for all units. No reason a cav collect faster, the unit is already faster.
  24. Yes that nice idea. The range is annoying to check for use at this moment and the new range for big temple seems good. the 40 meters was a joke du to the circle
  25. No counter if you play romans , you should find another way than fight Produce gladiator unit, the special unit roman in the secret building ARENA, they have a bonus against all champions but you can only produce 20 by building. --- This Selucid/Persian champion makes no sense. It costs 10 more metal, but it has 3 more range and additional resistances (Kush, Ptol, Macedon, Gauls, Han, Carthage). And since we wanted to unbalance as much as possible, we also added the possibility of having a technology that increases health by 20% for these two civilizations. Their only drawback is their slightly reduced movement speed; I don't think it's enough to balance the unit with other equivalent units. I also won't go into the topic of hero bonuses or population. The Selucids are OP, but the Persians are their OP big brothers in Cav. You can have 20 more guys in your economy to spam the best unit in the game, in addition to having better heroes and discount on stables building. If you play CAVs, the Persians are better; if you don't, Selucid CAVs. So even if you manage to match your opponent's numbers, you'll be at a disadvantage because this poses a major balance issue. This is especially true for maximum population. I've said this before, but knights can overlap excessively and will concentrate their attack on a small number of units.
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