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Posts
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Everything posted by Dakara
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Food trickle efficiency: Ice House vs Corral + Cows
Dakara replied to ffm2's topic in Gameplay Discussion
Sure, but in an alternative game type like other map or long game. They'll have a much larger population available for the army; I don't see how they could lose against a 200-population civilization in the late game. but it is not the topic, alright -
Food trickle efficiency: Ice House vs Corral + Cows
Dakara replied to ffm2's topic in Gameplay Discussion
lets go delete this persian building. Why a storage produce food. why add eco feature to 220 pop civilization -
I'd prefer tactical, diplomatic, or civilization-building bonuses. Economic bonuses are pretty annoying and make them after a wonder seems late. And military bonuses unbalance endgame battles and reduce the depth of strategies and troop movement. We can imagine a passif bonus for wonder and one different by civilisation. Passive : increase capture resistance of the player X2, give 40 house population (not a pop cap). Passive by civilisation : need fix it Civilization Passive Effect Details / RTS Notes Rome Pax Romana Forces a global ceasefire for 1 minute. Cooldown: 10 minutes. / Useful for repositioning armies or delaying an assault. Can trade on roman camp. Maurya Universal Knowledge All technologies become free for the player. Permanent bonus. / Encourages technological superiority. Sparta Double Hero & League Tax Can recruit a second hero simultaneously. “League Tax” bonus: receives 40 metal every 60 seconds per controlled ally (0 in duel, 120 in 4v4 team games). Athens Hero Memory Allows recruitment of heroes who have died. / Encourages high-risk play and strategic planning. Carthage Carthaginian Ingenuity Walls automatically regenerate. Metal mines deplete more slowly (+50% metal in each mine), Military production buildings construct 50% faster. Bretons Champion Monks Monks can switch into melee combat units (like Immortals) via a button. Strong attack, weak resistance./ Adds strategic versatility, new unit for a lot cost Iberians Vigilance & Engineering Building have line of sight increased by 100%.- Castles construct 50% faster. Enhances map control and rapid fortifications. Macedonians Macedonians strengh Allow the recruitment of 4 general, higher champ cav, with 500 HP in stables. / Adds strategic versatility, new unit for a lot cost Kush Camel expansion New unit in stable slower than horse but they have an aura -25% attack for ennemy horses. Gauls ? ? Ptol Pyramid All pyramid can produce all champ unit type and they heal like a temple
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Players are free to do what they want, only the host fix it. Sheep fix the meta but meta can evolve. But an option for random position for circle could be good It would even be cool to have random teams.
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don't nerf again the fabulous feature of this game, the pause and the possibility to leave and back are unique in RTS game. you already removed the possibility to replace a player in easy way.. the lobby should ne improve with some tab of various discussion and language btw steam has a big solo player population, it is a risky without campagin release. but No risk no gain I don't know anything about networking but I don't understand why the lobby is so heavy, the game will have a lot of players to support at the beginning then this will decrease.
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Food trickle efficiency: Ice House vs Corral + Cows
Dakara replied to ffm2's topic in Gameplay Discussion
don't buff persians plus persians can cumulate theses 2 solutions btw corals -
Mercenaries are overpowered, especially when you have metal available. They have more experience so their stats are better. Especially the cavalry, because you spend less time doing nothing with them.
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A Door That No Longer Opens
Dakara replied to king reza the great's topic in Introductions & Off-Topic Discussion
امیدوارم بهزودی دوباره توی بازی و لابی ببینمت، تا دوباره چرتوپرت بگیم -
Discord is good for chat , not for plan or open topic
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Game Balance: Battering Rams, the 0 A.D. tanks?...
Dakara replied to krt0143's topic in Gameplay Discussion
So useless, if a man is able to work, he is able to carry a weapon -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Dakara replied to krt0143's topic in Gameplay Discussion
Alpha 28? no woman? wtf -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Dakara replied to krt0143's topic in Gameplay Discussion
too much micro for low goal, the actual garnison already give strategy and advantage They cost 3 pop so it meaning they have someone managing them -
Game Balance: Battering Rams, the 0 A.D. tanks?...
Dakara replied to krt0143's topic in Gameplay Discussion
Siege tankyness is op, hard to kill even with sword infantery unit, take too much time, cata too much hp and ram too fast move compare to infantery -
Why don’t more players use “Call to Arms”?
Dakara replied to AlexHerbert's topic in Gameplay Discussion
I have taken the reflex to do it manually... but sometimes I waste precious time, a stupid mistake. But sometimes it is better to build a warehouse than to join another. And I don't know which keyboard shortcut used... that also plays a role in the decision Speaking of little-used shortcuts, there is one that allows you to concentrate fire in the city center with a targeted icon. -
Is it possible to configure the 0ad with a battle mode only?
Dakara replied to Everyman's topic in Gameplay Discussion
special map (some RTS have mod map like that, where you have some goals on map, it pop some units or a income of unit.) mod editor mod or also save a game and host it later -
See you tomorrow
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Engine Optimization Single-player Campaigns Add one or more story-driven campaigns (with cutscenes or narration). Create tools/scripts to make it easier for the community to build their own campaigns. Enhanced Single-player Experience AI that feels more “human,” capable of using varied strategies. Mission objectives, scenario-based skirmishes, and solo challenges. Proper Translations Finalize and unify localizations (French, Spanish, German, etc.). Fix historical or linguistic inconsistencies. Improved Map Editor Simpler and more intuitive interface. Built-in scripting tools for advanced scenarios. A curated library of community maps highlighted within the game. New Ideas and Configurable Options Alternative game modes (army fight, survival, last man standing, economic domination…). Switchable options in the match settings (weather, limited resources, special rules). More "fun settings" to add variety and replayability don't copy AOE 2.
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Dakara replied to wraitii's topic in Gameplay Discussion
go tg -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Dakara replied to wraitii's topic in Gameplay Discussion
Play macedonians (bonus training cost), do 4 siege tower, somes men inside (10 by tower, more for ungarnison garnison spam), you win the battle if enemy plays not the counter army have you thought of a way to counter this siege trick? civilians who don't have catapults? -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Dakara replied to wraitii's topic in Gameplay Discussion
Why? tower siege are already good and tricky no? -
Capture is pure @#$%, even with men inside you can't defend a barack or a cc. Up the garnison defense by troop.. please . We need also have a reflection about what players want about towers sytems. about nerf champ cav melee, not a big nerf is needed, we don't need fix the issue right now, just mitigate the issue. A little nerf damage and delete HP tech 10% and hp tech for selucid and perses is enough for have an opinion. About giving little bonus to each civ, for me it's bad, it too much age of empire 2 like. but as you want. I prefer we have a commun tree tech and some difference (unit, building or bonus).
