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Adeimantos's Achievements


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  1. The main obstacle to modding is that every year or two the next version comes out and breaks the mods. For someone who doesn’t have a lot of free time that doesn’t give much time to make mods. I’m waiting till A24 before I do anything, and I hope we can make a permanent version soon, though we should continue with a development version in addition.
  2. I wish we could make one version the standard one so I could build mods without worrying that they may be obsolete in a few months. Also I wondered if there are small tasks someone with moderate modding ability could do to help finish A24.
  3. I wondered if there is anyway to make a unit use special attacks or switch between two weapons in a mod?
  4. Is there any news on how the next edition is coming?
  5. I can do basic modding, for instance, using existing material I put together an axeman unit and made it buildable. I think I am also good at balancing units’ strength and abilities. I’m not likely to have a lot of time though.
  6. I’d love to be part of making this mod if I had the time. Mythology or fantasy is the best RTS setting because you have such a diverse range of units and possible abilities.
  7. If the lag was fixed this game would be as good as the best RTS games out there. As it is I have to stick with smaller and more open map types, which really limits how much I play it. Is progress being made on fixing the lag? Is there anything a modded can do to affect it?
  8. I like the changes that have been made, but the lag is even worse than before, so much that even 1v1 single player slows down to 3 fps right away, which is too slow to be worth playing. Haven’t played for a few months, has anything been done to improve that?
  9. I replaced the A22 with A23, but was still using the old shortcut that's why that error happened it seems
  10. Since I downloaded alpha 23, whenever I try to start a game it comes up with lots of errors and no units show up on the map, and I can't build any new ones either. Any idea why this is and how to fix it?
  11. In the animations above the main downward attack is good, it's about how I split wood except left handed, of the other two one is clumsy and one is weak, though between feints and blocking you might do those in battle occasionally.
  12. I am just using props that are already in the game files, there are a couple axes in the props already with long handles about like the one above. I wondered how to make a unit fight using the woodcutting animations.
  13. It would be interesting to see how much social commentary could be put into a game. Perhaps nihilists, with a backstory similar to that of the freedom group, and the barbarians from the steppes could be two different groups.
  14. I made an axeman, giving it the mauryan axe, and swordsman animations, but wondered if there were two handed animations available; the axe is long enough and it's not quite realistic for it to be handled like a sword.
  15. I thought you were just basing it on Europe at 400 AD, it is interesting looking at it as a timeless depiction of the different organizing motives of human societies. Religion, wealth, natural law or the ideals of freedom and equality, and tribalism are all things societies have been organized around. I think a tribal society is more governed by culture and relationship in peaceful times, and by strong leaders in dangerous ones. I would suggest that these organizing motives are not simply good or bad, that each can be good or bad depending on if it is moderate or extreme and what context it is in. Showing that could give more depth to the concept. A campaign could be made to illustrate this, and it could be done in just about any game; I'm not sure it would be worth it to make a major mod for that reason. A fantasy mod would be fun for its own sake though
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