Meister
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Meister last won the day on December 17 2024
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thx, btw, can anyone replicate the following or at least has noticed signle units not retreating (so single units of a group not obeying the walk command as the rest is?)
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i have a replay here in which there was a strange pathfinder bug. watch the priest at the farmstead when seb attacked with cav for the first time. i tried to garrison him but could not move. idk where to share that, so i just paste it here. for me right now there is just too many bugs and issues to enjoy 1v1s. i might return to doing that next alpha. 2026-06-21_0009.zip
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Meister started following Feldmap and Few notes on balance
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Hi, i have a few notes to make that ive come across in recent games. Lets discuss these things: - forgot to implement roman fertility festival -> makes romans quite weak, i see them rarely in TGs - sword cav same speed as spear cav (their counter unit) - all cav is countered by spear cav - except sword cav, it can simply run away. that makes Han sword cav rush still be very op. - melee cav seems to have a little too much HP in early game, cc fire is completely useless. even when they run into spears, they can often escape. later in the game they seem balanced though, since in larger numbers ranged is stronger. - athens army is too strong, upgrading citizen soldiers to champions should be like roman centurions with some price... - also athens: is it cool to give athen one utterly overpowered hero and two crap ones? other bugs: - CTRL attack move doesnt work VERY OFTEN, i dont know how and why, but it happens too often to play in competitive style, needs to be fixed. - when having a group selected, some units dont recieve commands. for example, when attacking with a group of horses, then retreating the group, often one horse will just stay and keep attacking. (stupid) Thank you for reading and replies, Meister
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Hi, i just downloaded it, had one game with Aron and i must say i doubt that this was balanced (i did select the balance check-option)... i tried a couple more times and just food was mostly not balanced. didnt check about wood and minerals. @BreakfastBurrito_007 edit: referring to this version here: 2026-03-02_0009.zip
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Hi, is that a circle placement with random player positions? i think thats not possible in the current state, but thats what i was talking about… am i wrong here? in case of misunderstanding: this is about teamwise shuffled positions in circular placement.
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so since probably feldmap has to be ported anyway, it would be possible to have a "mainland random-positions" in it? @Feldfeld
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Dear fellow addicts, its probably too late for a28, but i just wanted to have some short discussion about bringing back the random teamgame player positions, especially on mainland maps. i remember it was really cool, players would spot early to see who was their border. now we have in almost all teamgames the same setup: strongest players pocket (with 220 pop civ), weaker players border. i understand that many not-so-pro players dont want to be pocket in fear of getting rushed badly. i remember during a27 there were maps with "fixed positions" suffix, so you had a choice for that too. Now you dont have a choice anymore. What do you think about bringing back random positions, in all maps or in mainland? Maybe its also possible to just make a map with non-fixed-positions, so like in a27 but other way round, with fixed being standard... HF, Meister
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Meister started following Updating the Linux Download instructions
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Hi, i mentioned this before few months ago: I suggest to update the Download instructions for Linux users: https://gitea.wildfiregames.com/0ad/0ad/wiki/GettingTheUnixRelease The official download page also directs to this info page. For example, the whole debian section is very much outdated, since bullseye is not the latest stable version anymore and also there is no alpha 27 in any of the aptitude repos (as far as i didnt find it in any of them, pls correct me if false). This is quite misleading and maybe makes some people install a26... From all the other package managers i think only snap has a27, but i havent tried all of them, so could be incorrect. Thank you, Meister! P.S. it would be great having a .deb file download too!
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Meister started following Kristiannn
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Meister started following A27: Very poor performance on weak hardware?
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Now it could be: The top 5 that are on a different level: Borg Valihrant Vinme feld Stock And a lot of strong player that are hard to be ranked in 1v1 skills: Said weirdjokes chrstgtr Decger sniper rauls Docteur Havran Aslan Marre Yeka Dakara darkcity etc also there was someone called lyx in a26 who seemed like a 2000 to me, he didnt show up in a27 yet - maybe there is a 2000 player who returned with main account in a27?
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As someone who uses ProGUI Trainer from time to time, but not in 1v1s and also not when im asked to, i can definitely tell it gives me an advantage, it makes me a better player. It makes my boom 30s faster on average, but really helps me in micro-intensive situations where normally i would just forget to queue units. My number 1 issue about playing 0ad is the sole impact of the "boom" on the gameplay. If you are a 20% faster boomer, probably every strategy you choose will work (at somehow equal microing skills). For me an RTS should have less focus on queueing the right amount of troops but managing your economy and strategic warfare. Then again i am unsure about my own use of ProGUI, sometimes it feels like I'm not really playing the game, and i agree with @BreakfastBurrito_007: "They're not playing the same game"... I got used to using it so much that when i play without the trainer i always forget to click troops, so I feel almost forced to use it to fulfil my own expectations. Yesterday i decided to not use it anymore (cuz i got beaten by @chrstgtr). Yet i consider the GUI (now called ModernGUI) to be the best one available right now, with helpers like idle barrack display.
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Hi, which one?
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Okay, here you are: no mods activated. lowest graphic settings. Thank you for having a look at it. edit: this was 3v2 game after i gave up. also no fights going on at that moment. when there is a fight or when its a bigger map with 4v4, it drops below 5 fps
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Hello there i have feedback in two parts: - you should make a deb file! (i dont know how difficult it is to make, if its too hard let me know.) The game is released for mac and windows, but on a linux machine i cannot yet be installed. You cant even build it on debian bookworm because of the rustc problem - but bookworm is still the latest stable debian version. That means, if you have linux, you cannot play a27 - except you have arch or are a tech enthusiast... Also this wiki page has been updated 6 months ago, so its unclear if the information displayed is still valid for a27. From Website -> Download -> Download for Linux you are sent to this page. @Itms - I played a few games on debian trixie, using my old laptop with an Intel i7-4510U CPU @ 2.00GHz. I had up to 10 fps, but when it came to a 200 pop situation, it was more like 0.5 to 1 fps. I played with lowest graphic settings, which used to get me 20-40 fps on a26. I tried both OpenGL and Vulkan, no notable difference detected. Any idea why it is so much slower now? Thank you for reading this, Meister
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Hey @Atrik, i managed to do it, thx for all this help i got here. Maybe you want to add llvm to this list, i had it missing on my system.
