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Posts
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Everything posted by Dakara
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Is it possible to configure the 0ad with a battle mode only?
Dakara replied to Everyman's topic in Gameplay Discussion
special map (some RTS have mod map like that, where you have some goals on map, it pop some units or a income of unit.) mod editor mod or also save a game and host it later -
See you tomorrow
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Engine Optimization Single-player Campaigns Add one or more story-driven campaigns (with cutscenes or narration). Create tools/scripts to make it easier for the community to build their own campaigns. Enhanced Single-player Experience AI that feels more “human,” capable of using varied strategies. Mission objectives, scenario-based skirmishes, and solo challenges. Proper Translations Finalize and unify localizations (French, Spanish, German, etc.). Fix historical or linguistic inconsistencies. Improved Map Editor Simpler and more intuitive interface. Built-in scripting tools for advanced scenarios. A curated library of community maps highlighted within the game. New Ideas and Configurable Options Alternative game modes (army fight, survival, last man standing, economic domination…). Switchable options in the match settings (weather, limited resources, special rules). More "fun settings" to add variety and replayability don't copy AOE 2.
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Dakara replied to wraitii's topic in Gameplay Discussion
go tg -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Dakara replied to wraitii's topic in Gameplay Discussion
Play macedonians (bonus training cost), do 4 siege tower, somes men inside (10 by tower, more for ungarnison garnison spam), you win the battle if enemy plays not the counter army have you thought of a way to counter this siege trick? civilians who don't have catapults? -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Dakara replied to wraitii's topic in Gameplay Discussion
Why? tower siege are already good and tricky no? -
Capture is pure @#$%, even with men inside you can't defend a barack or a cc. Up the garnison defense by troop.. please . We need also have a reflection about what players want about towers sytems. about nerf champ cav melee, not a big nerf is needed, we don't need fix the issue right now, just mitigate the issue. A little nerf damage and delete HP tech 10% and hp tech for selucid and perses is enough for have an opinion. About giving little bonus to each civ, for me it's bad, it too much age of empire 2 like. but as you want. I prefer we have a commun tree tech and some difference (unit, building or bonus).
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The link for capture system is wrong
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To reach an intermediate level, I think the game is one of the easiest, but it's still an RTS, so if you're not used to it, it's still a bit difficult, but you'll be very satisfied when you succeed. What you should prioritize is economy! So follow the advice and why not watch the first 8 minutes of a game played by good players.
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it is very clear already
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Maurya has 2 tech ( a choice)
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I just try with carthage, no exist
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Hey, the tech exist so what it the issue?
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Sparta has better woman but they loose ahah
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Maurya tech is dilemma
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the way it should be
Dakara replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
I crush -
you should train woman for eco.
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athens champ archer spam is viable no? maurya champ archer spam is good too. Some persians play immortal (cheap archer champ) Kush are ok tiers. Merc cav available. Champ cav in stable, feature of pyramide, bonus heroe ok, large choice of infantery melee, siege tower available, tanky building with tech. Maybe one die we see a proplayer use elefant? but other civ do it better i think but stone dependant for go in a lot of way.
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Wonder give passively ressource income, and in the past gave a little amount of maximal pop. Today you have to build it with a lot of builder and they waste ressource for 2Min tech, instead spam champ. It useless in basic game, only useful on long game for average player. It only good for win by wonder in funny game. And have a big temple -- Many old technologies have already been removed, and the game is evolving. Maybe we can come up with something better.
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We've already given the Maurya some interesting features, like the fish effect. Many ancient civilizations were strong in BOW. So I vote for not making more differentiation on such a basic unit. Furthermore, if we boost champion archers too much (I find them decent in TG pocket but a bit below the others), we'll be rewarding people without skills. Their strength is their range. This is invaluable in stats, like a unit's speed. --- lets reduce all resistance of woman to 0 also ! they should die easier for improve the skill
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Hello @ProPlayer thank you for compiling this list of balancing suggestions! I agree with a lot of them. I think I'll go ahead and make the PR for the han changes. They are currently 3 pop, like catapults. Also, ranked up units do have higher capture attack. GIVE THEM a counter siege unit X5 PLEASEEEEEE No, it's civil building.
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Athenians Anyway theses wall suck because we lost the property of wall in gaia territory except let a hole for cross, you can't control the door. Nothing to add, you right, but why this kind of building cost METAL? they should cost stone and wood. Britons No opinion, but i vote for a upgrade tech for dogs. With expensive cost in P3 600 food 600 metal. They pop level max then. Carthaginians If we implement this technology, it will become indispensable. And I don't think that's good. For example, if we use stone, it slows down the various game options available for Carthage (slinger mercenaries or stable/barack spam). Perhaps we could come up with a different idea? For example, after 12 civilian constructions, the technology becomes free (same mechanism as the technology where you need three traders to harvest from allies). Gauls Bonuses Suggestion: Nerf eco bonuses (similar to Ptolemies, who pay with slower build times). Lets go Kushites Option 1 is legit Good idea to give a little advantage for compensate the building cost.. need a maurya as ally I don't understand his bonus for reduce the cost of same units( what unit it is??), i think the healer reduction is interesting (even if we don't use a lot, it should work on briton heroe healer!) They have 2 heroes ok so its fine Ptolemies +1 ; / think its a big up of ptol but thye need something to pump them. Let's try it. But could be (win time for will to fight or build wonder in some mod of game), but their P3 is very stone dependant (and it slingers civ..) so they need something for deal with other civ Romans Agree it not balance, it should't convert alive unit, just change the next unit. Onagre is not already 3? Spartans Agree, and delete the malus on training time skirmish? General Balance Capture System Currently: Large houses = 550, small houses = 500 (small houses are OP). Suggestion: Large = 550, Small = 350. it already the case, they have 4 capture instead 2,5 no? Theses units don't have capture attack.. it why. And it the reason i don't like siege building, easy to loose it, it was funnier when siege was train in fortress. Disagree, we should have some common rules, infantery champ = 5 capture attack. Marines have also 5 and they are cheap. - I prefer we delete this tech Little clarity, no fun, we don't know exactly what it brings, some civs have it some don't have it, so we might as well encourage having more buildings. Rome have alreayd a little bonus So no opinion This building hasn't found much use. We have no idea how much extra space we'll end up with. It could be either OP in some cases or completely unnecessary. This is a big topic. Previously, melee units were just cannon fodder to receive hits. But we realized they should be good in infantry combat too. Without more talk we can't change something. Disagree, i think it normal they are expensive. Have quality should be expensiver than have quantity. If archers become better, all META can change, take care Melee unit received a lot of buff, maybe we can have a tech for increase the speed of upgrade unit archer? Why not Disagree, i prefer people train healer or micro the low life unit. Disagree, annoying turtle Why not This tech afford a really uninteresting mechanic. let's delete it. Until we find a better way to balance this building The only funny thing is garnison 50 unit. Barter Suggestion: +1 Please don't add tech in market ahah Siege Techs Siege already op. don't up them
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Question about the recent changes to the capture system
Dakara replied to Dakara's topic in Gameplay Discussion
I see your point, and I agree that this alpha brought more variety and dynamics in team games compared to older versions. I also like that captures add another layer of tactics. Also I think a lot of strategy of today were usable in past too. It more about how people play and communicate. I remember 2 big army in phase 2 could take a CC even with 20 citizen troop inside even in previous alpha. My concern is mostly about late game (Phase 3) when some strong buildings like CCs or fortresses can still fall relatively quickly to capture. In those cases, I feel destruction (with siege or units) should remain the primary way, otherwise capture sometimes feels too cheap compared to the investment in defending and upgrading. Tower seems annoying to use (put men inside etc) for a low result and easy capture. 3 or 5 men can't give enough capture resistance. But you can tell me we can obstruct access to the tower, it true and I do. I will try do more tower for have an opinion Maybe the solution is not to make captures impossible, but to adjust ratios depending on the building type and upgrade level. Civilian buildings and light towers could remain easy to capture, but core military buildings (CC, fortresses, barracks with garrison) should require much bigger numbers unless the attacker has already crippled them. If you play a civ with hero elefant you can't have a CC with hero garnison. That way, we could keep the current dynamics you enjoy (more tactical choices, not always relying on siege), while still ensuring that capturing a well-defended CC in late game doesn’t become too much of a shortcut. What do you think of this middle ground? Just run on cc and then capture all building is annoying. It should be exceptional situation. if you invade an enemy without army to defend or refusing the fight, you still can capture and destroy some building in my point of view, they enemy will be hurt and he don't recovery easy. He still has to micro for garnison some men in the important building, just less. It open also the strategy of counter attack in some way. also i said " here’s always the option of heavily damaging a building to force the garrison out before attempting to capture it. " with some military tech, the cc it easy to destroy if your opponent have no army. I will add in the most of situation, except if you retard spam them, palisade give a fake feeling of security (and that's normal for the low cost of ressource invest), they are easy to destroy if you right clic with an entire army on it. I like a lot turtle and protect my building with other building for win some time.