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Bellaz89

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  1. Thanks for the advices, but I really don't want to pay back them (although at a certain point in that game I just ordered all my units to circle around their CC.. which triggered them even more and that was funny ). The kind of offences they use are something like a middle-school bully could say. So nothing that could honestly hurt me at my age My problems with being insulted the whole game are: If I am constantly pinged with insults I lose focus on the game and I play worse. Even if I do not feel offended, the game experience becomes unpleasant. Again, I usually play 0ad to relax after work. So playing in this condition is just a waste of time for me. I don't want to spend my free time with socially incapable kids. So, sorry, if it happens that I am playing one of your TG and one player start to talk to me with such level of aggression, I would just either quit the game before the end or start playing not seriously. I try always to play at my best and not quit in advance because I respect other players and their time regardless of their skill level. But thrash talking is one exception to this rule. There are people that are fine or don't care playing with players that lack even the minimum amount of social skill. I cannot. And I think there are other players like me that would prefer to avoid playing with them. Therefore, as @Norse_Harold has said, I think this thread could be useful to ban harmony/Shyft_sierra from non-toxic games and have decentralized moderation. So if this decentralized ban is applied I (and hopefully the majority of other players) could enjoy 0ad game more. The only reason I can think this person should be stopped is that new or sensitive players could quit playing 0ad. But this is more a problem of the whole (developers, moderators and players) community than mine.
  2. As said, believe or not, I do not care. They just ruined one game (only curious why these people act like this). And I usually play with a group of friends. So our solution is to just blacklist these people from our TGs.
  3. Today I had a very unpleasant experience in a game. A player named harmony insulted me for the whole game just because I played bad. They went as far as stating they have had a *** intercourse with my mother and other racist offences (really?? only because we were losing a non-competitive game on a free-to-play videogame run by volunteers?). Now, I don't really care about this kind of childish attitude. I usually play to relax after work. But I thought that reporting such toxic behavior would help other players avoid wasting their time with this frustrated person. PS: so far I didn't have had (luckly!) many experiences like this on 0ad. I think that overall players like the one above are a minority in our community. Which is full of passionate and fair people . Update: Added the different account names of player harmony to the title
  4. Hi @Stan` I have the same problem. And it is weird Wouldn't this block every player that try to join a lobby game? I have some(but not all!) of my friend in different countries/different ISPs that reported this issue. This problem also started to happen to me after I moved to another house. I mantained the same ISP, but I needed to switch from cable DSL to a 5G modem. I don't know what kind of connection my other friends have. I can ask if this can be useful. I am quite sure that we all run on linux (I have Ubuntu 20). I have tried to enable/disable the TLS encryption without success. After this change, this problem starts to happen. I am still able to connect to some 'golden' player, but many of them are out of my reach. I saw this on A24 and on the A25 prerelease I am also open to help and make tests with my network if needed
  5. Hello @user1 my lobby name: Bellanzio offending user name: troll The opponent was the host and they ended the game without resigning when it was clear they were going to lose commands.txt
  6. Interesting. So probably some VM knobs have really to be optimized.. What kind of feature does SM 91 include that makes the code run faster? I am not able to find the changelog (it seems that FF 91 is not even released).
  7. @wraitii Just out of curiosity: did you see an improvement in JS execution performance after the SM update? I remember that I didn't get very impressive results with tests done by myself.
  8. I don't know the 0ad developers plans, but I think that some dependencies of 0ad would be very difficult to compile with emscripten. For example, there should be a limitation in JIT generation from webassembly. This is a limitation for the Javascript engine of 0ad, Spidermonkey (https://stackoverflow.com/questions/53760444/is-it-possible-to-compile-javascript-enginelike-spidermonkey-and-run-on-webass). Even without that, making something as complicate as a modern JIT engine to run on an unsupported platform is extremely difficult (if possible at all..). IMHO even getting rid of Spidermonkey to make 0ad run on webassembly/emscripten would require a too big effort. This would mean to rethink all the foundations of the 0ad engine (pyrogenesis). At this point, it might be even easier to rewrite all 0ad C++ codebase from scratch... For comparison, just porting the JS engine (so, most of the code was already written) from version 45 to version 78 took ~1 year 'only' to fix all the API changes.
  9. I don't know if this is intended or not, but the "source" install page is still referring to A23 https://play0ad.com/download/source/
  10. Congratulations to the 0ad team and thank you very much for your efforts!!
  11. AH cool! I was not aware that it is possible to enable them! This simplifies the SM68 -> SM78 upgrade a lot .
  12. Hi @wraitii Just a question: since in SM78 uneval() and .toSource() were removed, how did you get around that? did you modify the JS scripts or did you write a wrapper?
  13. Good job! I really like your solution of using the context through Request . I wonder if in Spidermonkey V52 there is already the bug in StructuredClone API I encountered in SM68 and SM78. Back then I had to patch Spidermonkey itself to make it possible to use the StructuredClone API (a symbol was not exported). Is this the case also for SM52?
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