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Hyrule Conquest: Revival Tournament - The Rise of Hyrule About Hyrule Conquest: Revival and Myself Hyrule Conquest: Revival is a mod for 0 A.D. that pits factions and races from the Legend of Zelda universe against each other. Some of you may remember the original Hyrule Conquest, work on which ceased several years ago, and which I am reviving. It has 17 factions, a large amount of maps, and tons of unique features that set it apart from vanilla 0ad, in addition to amazing high definition art. I am Perzival12, I’m the head of the Hyrule Conquest: Revival project, and I want to reach out to those in both the 0AD and Hyrule Conquest communities to come and participate in the first Hyrule Conquest: Revival tournament! Download Hyrule Conquest: Revival here – https://www.moddb.com/mods/hyrule-conquest-revival Prizes – No prizes this time, this tournament is just for fun and bragging rights. Registration Player's interested in competing in the tournament have until July 31st, 2026 to state the name that they wish to enter the tournament under as well as the time zone they live in and you’re multiplayer rating (ELO). This is to make organizing matches easier for both parties. They will post this either as a reply to this thread or to the official Discord server’s #tournament channel. Once they do, they will be added to the bracket. No other form of entry is permitted. The tournament is completely free to enter. The Bracket page – https://challonge.com/n2gs3sht Tournament Rounds Each match in the tournament will be a 1v1. I will do my best to pair ratings so that players of similar skill are pitted against one another. The winner of a match moves up to face a new opponent, while the loser is eliminated. There will only be one match per player per round. Round 1 of the tournament will begin on July 31st, 2026 at 12:00am Pacific Standard Time. Players in this round will have until August 7th, 2026 at 12:00am Pacific Standard Time to get in contact with their opponent, play their match, and submit it to a judge. Failing to do so results in a disqualification for both players. Further times for future rounds will be determined at a future date. The number of participants will of course affect the number of rounds. Game Settings Disable Treasures – False Explored Map – False Revealed Map – False Allied View – False Population Cap Type – Player Population Player Population Cap – 300 Starting Resources – Blue Rupee (300) Disable Spies – False Cheats – No Mode – Conquest Capture the Relic – No God Slayer – No Regicide – No Wonder Victory – No Game Speed – Hyrulian Standard Time (1x) Ceasefire – No Ceasefire Rated Game – No Tournament Rules Faction Rulings – Because of their drasticly over powered units, the Fairies of Tarm are a banned civ for this tournament. Players are allowed to change factions at any point between games. Unit Rulings – There are no banned units as of version 0.13 of Hyrule Conquest: Revival Building Rulings – There are no banned buildings as of version 0.13 of Hyrule Conquest: Revival Maps – The players may select any of the following maps to play on; no other maps are allowed: Crescent Island – Death Mountain – Faron Woods – Gerudo Oasis – Leviathan of Faldoon Player Ethics – Players will treat each other with respect and honor. Should any player act in a toxic or unsportsmanlike manner, please report this to a judge and provide a screenshot or some other form of evidence of the player in question. No coaches or outside aid will be allowed during a tournament match. Also, any form of collusion or intentional loss of matches will result in complete disqualification from the tournament on a first time offence. Second offenders will receive a temporary ban from future Hyrule Conquest: Revival events and a third offense will result in a permanent ban from all Hyrule Conquest: Revival events. Connection Errors – Should a player disconnect from a game, the game will be paused and will remain so for up to 5 minutes in wait for the disconnected player to try and reconnect to the match. Should the player not reconnect within 5 minutes of the game being paused, it will result in the loss of the match, with the other player declared victor by default. Reporting Matches – Matches will be recorded via this thread or the official Discord server’s #tournament channel where the victors of the match will post the score of their match, who their opponent was, and the replay of the match played. Updates on your next opponent will be seen here: https://challonge.com/n2gs3sht Bugs and Game Exploits There are a few bugs in the current version of the game. Some can break things while others can be overlooked. The following are a list of all the BANNED exploits: Producing Units from Captured Buildings – There is a bug where if someone captures an enemy structure they can produce enemy units from it. No one is allowed to exploit this bug. Note that this does not apply to structures that are part of the map, i.e. Ruins and Minor Faction buildings. Researching Techs from Captured Buildings – In the same spirit as the previous exploit, some technologies can be researched at captured enemy buildings. Again, this does not apply to Ruins or Minor Faction buildings. Merchant Exploit - It's possible to train merchants, then kill them and collect the treasure they drop. The following are a list of all the PERMITTED exploits: Gohma Eggs Ignoring Population Cap – While this bug may come across as broken, more often then not it turns around to bite the Gohma player should they be constantly ignoring it which is the reasoning for its legality. The way it works is the Gohma Queen unit can lay eggs to turn into units which can exceed the population cap you are currently at. However, if you have gone over your population cap, you will not be able to produce any units or eggs from buildings until you've gone back under your population cap. Minor Faction Capturing – It’s possible that a player can unlock both Minor Factions, then capture an enemy Minor Faction to train units/research techs from there. This is perfectly fine, and is actually one of the drawbacks of using Minor Factions. Finally, these are a list of bugs, and how to fix them: Spotting Stealth Bug – There is a strange bug that sometimes occures when units that can spot Stealth enter battle. If this happens, it can be fixed simply when all units in the battle that can spot stealth are killed, or when they can no longer see other enemy units. Note that this bug often blocks the in-game chat. Notes from the Organizer Hyrule Conquest: Revival Discord – Here is a link to the official Discord server where we discuss everything related to Hyrule Conquest. This includes everything from strategies, tournaments, lore, matchmaking, replays, informational videos. If you would be interested in updates on the tournament or any future events, I would encourage you join! Hyrule Conquest Multiplayer Discord – Here is a link to IronWolf’s multiplayer HC Discord server. It has been disused for several years, but I would love to see some traffic there! Judges – As of now there are two judges (me and BewaretheXeno), though if you would like to become a judge, please message me and we can discuss the requirements and responsibilities. Note that being a Judge does not disqualify you from the tournament, but biased rulings (as decided by other judges, or failing that, more than 3 players) disqualify you from the tournament. Replays This is just a friendly reminder that after EVERY tournament match, either you or your opponent will need to send a zipped file to one of the judges with the replay of your match. Ready your troops, fortify your cities, plan your invasions, and LET THE TOURNAMENT BEGIN! – Sincerely, Perzival12
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I think it would be nice if when a host disconnects, the game is automatically transferred to one of the other players, until there are none left. This would: A: help people who are hosting a match of 3 or more people, and have to go mid-game B: fix hosts being able to cheat the ratings system by exiting the match, the other players could then defeat they’re uncontrolled units and structures.
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Hey everyone! I’ve been asked to bring some great news — a new 0 A.D. tournament is coming this December, organized by SaidRdz! He even made a flyer himself… let’s just say it comes with his signature dark humor (as u can see he is master in paint ) If you want to join the fun or need more info, hop into the Discord channel — everyone’s welcome, whether you’re here to win battles or just laugh at the chaos! https://discord.gg/9zebYQSR
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Hey, so lately I've been trying to join some online games, but everytime I try, I get this error: Failed to connect to server This is often caused by UDP port 20595 not being forwarded on the host side, by a firewall, or anti-virus software. I made sure I only have the compatible mods on, and I tried joining a bunch of different games, but I always get the same error. Is it because I am using a FlatPak? Or is it some setting on my computer? I am using a Librem 14 with PureOS installed, if that is important.
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Since the thread I opened on toxicity raised a lot of discussions (maybe even too much) I feel that one problem is that there isn't much information about the language register that is used in a particular game displayed in the lobby. I would propose adding a 'safe language' tag to the 0ad games. This tag will be shown next to the game name or similar. The hosts can decide whether to put such a tag or not on their games to make the players aware, what is the tone of the conversation to expect. So, e.g., a player like me that doesn't like in-game toxicity can skip non-safe-language games, while other people that don't care or want to be free to express themselves more aggressively can choose these games. So when a player hosts a match, a popup will ask which language register to use (e.g., see attached image). Two additional points are to be added to this idea. I thought about this feature as non-binding. Meaning that this relies on the good faith of the hosts and players. This is to avoid using it to raise too much controversy about the subjectiveness of the definition of "safe-language." Also this doesn't mean either that an host of a non-safe-language-game cannot kick someone if they think that such a player went too far. This is not a free-for-all card. Even without the 'safe language' tag, Wildfire Games team can (obviously) act when dangerous situations may arise in extreme cases.
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i have Wifi "router Nucom R5000 UNV2" i want open the port for 0AD but i don't know how i can do it???? or the best is an ARP Poisoniong on my network and enable ports with Iptables??? how i can open Ports for 0AD on router, or in computer
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Hello, I love 0 AD but I have a problem setting a host, it doesn't matter if it's online or local network. I've open UDP port 20595 in my router, also I've added the port to windows firewall. And every time I try to connect to the host I just can't do it. The game says that I probably not forwarded the port 20595. What should I do? I'm lost.
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After multiplayer game was launched, it loaded the game, but finally the connection failed (lost server connection, reason unknown). It seems to be a new randomly occuring bug after joining. It's like on defect-ticket #5163. Several times rejoining didn't worked, restart 0AD wasn't successful too.
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My brother and I recently began playing multiplayer 0ad but found that there was no way to re-open a saved game. This could be easily fixed by adding saved matches to the list of available map types in the host server menu. Is there already a way to load saved games into a multiplayer server or can I add a ticket to the development? Any insight on this matter would be helpful. Thanks, K
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Right now, i'ts very easy to ruin a game. Just pause without saying, and wait the hate of others players. Pausing could be regulated in some way?
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It would be nice to return to general room when you're hosting or you have joined a game that hasn't start yet. Of course then, they should be tools for advising a player that isn't aware of the preparation of the game. This way was implemented in Aoe3 Also would be nice to see the chat historial that was writted before you entered in a little time span. So you can see the full sense of a conversation. This should come with an option to clear.
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When I try to host a game on an iMac running OS X 10.9.1 Mavericks, I get the following error ,>,>,>,>,>I have tried the Library folder and reinstalling the app, and it doesn't work I have to be content with joining other people's games or hosting on another computer
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- OS X
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how setup a multiplayer match?
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