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Posts
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Last visited
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thamlett last won the day on February 23 2015
thamlett had the most liked content!
Previous Fields
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First Name
Timothy
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Last Name
Hamlett
Contact Methods
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Website URL
http://hamletttechnologies.com
Profile Information
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Gender
Male
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Location
Chicago, IL
thamlett's Achievements

Duplicarius (4/14)
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Reputation
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@Rahman 535 The pick axe or the wood axe?
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Might be time to get a can of compressed air...
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0 A.D. Players: I'd like to hear about your perspectives!
thamlett replied to Jeru's topic in General Discussion
From Sourceforge back in the day The dedication of the development team No, not really... I mean I'm just getting back to it, so I have no complaints xD You guys rock. Seriously. -
thamlett changed their profile photo
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Hey everyone! Yeah, you saw that username right. I'm back. I haven't played in a while (over a year to be exact), real life stuff got in the way for quite a bit. Looking forward to getting back in the groove of things. TTYL, Timothy "Timmeh" Hamlett
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True, what is this alpha's focus? (not even sure why Rhodo-whatever was chosen)
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This always happens every release (the feature freeze until the release). What it just means though is that there will be a spike in commits after the release, thus quickly making SVN and A18 incompatible with each other (I find myself compiling the specific revision instead of using the released binary since a self-compiled binary gets me better performance imho).
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Wow. Looks great.
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I see some bugs I need to fix
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maybe we can have a hotkey for an alternate view (IE ranges, obstructions, etc) like some games have
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I like the "streets" concept
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Hello from a free/libre games enthousiast
thamlett replied to Karamel's topic in Introductions & Off-Topic Discussion
All I can say is three words: "Wow. Good job." -
Hi and Welcome!
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It has already been determined that some matches indeed have unbalanced teams (that's what the rating numbers are for). The cavalry discussion can go on forever (really, each type has a tactical advantage over the other, just like IRL).
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Can I help with Android port?
thamlett replied to bog_dan_ro's topic in Game Development & Technical Discussion
http://stackoverflow.com/questions/16743914/opengl-es-2-0-teximage2d-giving-error-1280 Apparently we're not the only ones to have the problem lol You got a GL_INVALID_ENUM error, which means you passed an unsupported enum value to a GL function. The 1280 is GL_INVALID_ENUM, but 1285 would be the GL OUT OF MEMORY error. -
more maneuverable than what? a ram? Currently, there is really no implementation of such, since unless the way is blocked with obstructions they turn at the same speed and go only a little bit slower: not really an advantage in close combat