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newcivs

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About newcivs

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  1. y make a re i make a otal upgrade and now i get SVN: 15191 OS: RfRemix 20 Kernel: Linux 3.12.9-300.fc20.i686+PAE i686 GCC: 4.8.2 20131212 GPU info 00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) (prog-if 00 [VGA controller]) Subsystem: Intel Corporation Device d613 Flags: bus master, fast devsel, latency 0, IRQ 43 Memory at d0000000 (64-bit, non-prefetchable) Memory at c0000000 (64-bit, prefetchable) I/O ports at f140 Expansion ROM at <unassigned> [disabled] Capabilities: [90] MSI: Enable+ Count
  2. i use a self-updatetin script, this is the code of my script
  3. i have an idea for 0AD, if i send and invitation to a player and him acepts it i can train my friends units, i pay the cost of this units, example i play with carthage and my friend with seleucida, i send and invitation to him, he acepts and on the market i get a few groups of units to buy, this units are: * Parthian Archer * Median archer * Partheian cathafract * helepola. * seleucid elephant with the normal cost of this units, these are the units allowed to be used as mercenries Athens: Marines, Helepola, Pelthast, Ballista Scorpio Britons Chariot, Longsowrdsmen, Spearmen, Carthage: Elephant
  4. Command: make -j3 SVN: 15191 OS: RfRemix 20 Kernel: Linux 3.12.9-300.fc20.i686+PAE i686 GCC: 4.8.2 20131212 GPU info 00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) (prog-if 00 [VGA controller]) Subsystem: Intel Corporation Device d613 Flags: bus master, fast devsel, latency 0, IRQ 43 Memory at d0000000 (64-bit, non-prefetchable) Memory at c0000000 (64-bit, prefetchable) I/O ports at f140 Expansion ROM at <unassigned> [disabled] Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit- Capab
  5. yes, i want a technology with same behavior of iphicratean reforms "antigonid reform", unlock elephants and milita thureos
  6. i think that in A16 we should put another faction "thebes", already exists a simple stub but non-playable, i think that er must copy&paste hellenic actors, "with an only change, thebian shields" and about macedonians i think that we can put a technology called "diadochi reforms" the diadochi reforms bring 2 new units: * milita thureos "cheap and weak soldiers" * towered elephants "millitary diadochi symbol"
  7. Starting Nmap 6.40 ( http://nmap.org ) at 2014-02-08 18:24 CST Initiating Ping Scan at 18:24 Scanning 92.243.18.55 [4 ports] Completed Ping Scan at 18:24, 1.01s elapsed (1 total hosts) Initiating Parallel DNS resolution of 1 host. at 18:24 Completed Parallel DNS resolution of 1 host. at 18:24, 0.61s elapsed Initiating SYN Stealth Scan at 18:24 Scanning complice.zaynar.co.uk (92.243.18.55) [1000 ports] Discovered open port 22/tcp on 92.243.18.55 Discovered open port 8002/tcp on 92.243.18.55 Completed SYN Stealth Scan at 18:25, 15.39s elapsed (1000 total ports) Initiating OS detection (try #1) a
  8. i try to update my 0ad compilation, but i get this result "on command-line" svn: E000111: Unable to connect to a repository at URL 'http://svn.wildfiregames.com/public/ps/trunk' svn: E000111: Error running context: Conexión rehusada but i make a pingtest nd i get the resut that the computer is on ping svn.wildfiregames.com PING svn.wildfiregames.com (92.243.18.55) 56(84) bytes of data. 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=1 ttl=49 time=185 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=2 ttl=49 time=183 ms 64 bytes from complice.zaynar.co.uk (92.243.1
  9. FAQ IB = Infantry Basic IA = Infantry Advanced IE = Infantry Elite CI = Champion infantry CC = champion calvary suebi units "total war": *NOTE, the celtic influence of germanic elte armor was very famous
  10. run a remix of 0AD in a browser, same UI, same appereance "but the lobby is an only webchat" "multiplayer games" are hostred in a normal connection * the data URL and all textures gonna be replaced with clolours "on WEBGL, is possible choose color of 3D models", the 3D models gonna be replaced with webGL Models * the sllloooowww would be a troube "i would make some censorship" the "giant" map size deleted "on remix" * the XML data would be replaces into JSON notation "useful in canvas" *
  11. The normal celtic formation for melee infantry were the boar head, the units were a shock ram, in the rise of battle are a huge and very powerful enemy "2x power" but when the shock finishes the formation is very weak "½ health&attack". The appereance of this formation is the wedge calvary formation "but for infantry". who gonna enjoy it? * celtic factions * carthaginian "galic sowdman" "but the wek, of this unit is small" "2x at begginig" and 0.75x "after-shock"
  12. with webgl is possible use OpenGL shaders on a web browser, i know that for make a useful remix i need: * transform .dds textures to data URL images "664-bit codification" * the javascript code in <script></script> HTML tags but what i need remix for make a profitable mod profitable = quick download&preload
  13. SVN: 14707 OS: RfRemix Kernel: Linux 3.12.9-300.fc20.i686+PAE i686 GCC: 4.8.2 20131212 GPU info 00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) (prog-if 00 [VGA controller]) Subsystem: Intel Corporation Device d613 Flags: bus master, fast devsel, latency 0, IRQ 43 Memory at d0000000 (64-bit, non-prefetchable) Memory at c0000000 (64-bit, prefetchable) I/O ports at f140 Expansion ROM at <unassigned> [disabled] Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [d0] Power M
  14. for viking female you only need edit the simulation/templates/unit_suppeort_female_citizen <Builder> <Rate>1.0</Rate> <Entities datatype="tokens"> structures/{civ}_house structures/{civ}_storehouse structures/{civ}_farmstead structures/{civ}_field structures/{civ}_corral structures/{civ}_dock structures/{civ}_temple structures/{civ}_market structures/{civ}_civil_centre </Entities> </Builder>
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