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Lopess

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Everything posted by Lopess

  1. Definitely not, I think that was the print definition, I'll change the image.
  2. Minoans and Mycenaeans already had initial artwork created at least 5 years ago in the mod, but the author ( @LordGood )didn't continue development. I took that artwork and continued it, but many buildings were created from scratch. The Hittites only had banners and icons, so it's something completely new, as is the artwork. Please access my branch and play, I really need tests.
  3. Minoan Knossos Throne: (Ignore tree color, it's a bug in my flashback installation)
  4. Vietnamese during the Mod period. Then it will be from the end of the Hongbang Dynasty onwards. Since our mod is more flexible with dates, we'll even have the Trung sisters.
  5. NEWS: New mesh fabrics for women (Long tunic variant, dress with centered texture; I'll show the women's version with a robe soon): I am creating new textures and East Asian units are being created. Great help from @Alisson Fabrini with baking AO and 3D improvements.
  6. Hittite unities and structures, opinions, things to change in their architecture, accepted ideas.https://github.com/0ADMods/aristeia/tree/mycenae_and_minoan
  7. I like the idea of Mayan glyph being used as icons; many of them are old enough to span the entire period: Ajaw: https://en.wikipedia.org/wiki/Ajaw Balam (Jaguar) Kaan (Snake).
  8. Would it be possible to use this script to resize humans?
  9. @Duileoga I made a few dozen animals; at some point I'll try to use those animation tips.
  10. Don't worry, it's not for the game, it's a mod. (I believe that currently nothing in 0ad originates from AI). We don't have many 2D artists in the community, and dealing with 3D art, code, and everything else is enough for me. I'm not just a fan of AI or large corporations, but it's a tool that's available.
  11. I've tried a few times to create good textures with the AI (chatgpt), but it has a lot of difficulty understanding texture images like the one for the woman's dress. Does anyone have any tips?
  12. New Structures, units and art for Mycenaean and Minoans:
  13. Hi, I followed the path from this post: On Windows (Vista or newer): C:\Users\{name_of_user}\Documents\My Games\0ad\mods\ On OSX: ~/Library/Application Support/0ad/mods/ On Linux: ~/.local/share/0ad/mods/ (may be found in GUI via Home/.local/share/0ad/mods/)
  14. @Asher, My advice is to download a mod from Github, for example, and get it running. Analyze the mod's files closely (I recommend using VS Code or something similar). Start with something simple, (Create a new unit, or change the name and icon of a civilization) with this you can find most of the errors by reading the logs.The manuals are a good starting point, but that doesn't negate the fact that the best approach is to modify existing mods to achieve a greater goal. Believe me, the learning curve is quite steep.
  15. Feliz Páscoa a todos! - Happy Easter for all!
  16. Do you intend to make the mod available on mod.io? Congratulations on the hard work; I’ve been following the team's updates, and it’s looking very interesting!
  17. Creo que é o mesmo vínculo; Estou aprovando a Semana Santa para atualizar e corrigir vários erros e coisas que caíram no final das primeiras Cívs. --- vers 0 a.d. 0.28 https://github.com/wltonlopes/Endovelico
  18. https://github.com/0ADMods/pyrogenesis-1861 This mod has a more advanced idea in this case. Creating a mod in this timeframe is entirely possible; I've thought a lot about investing time in it, but the biggest difficulties are having the structures and textures for the civilizations. Many want to help with the profiling of civilizations and units, but few want to or can help with 3D modeling and creating good textures.
  19. No, it goes like a projectile, with a straight trajectory.
  20. This version is simply the old mod with very few changes, however, in this process I saw several points that could be altered. 1 - Focus on the end of the Bronze Age (Assyrian Empire, New Egyptian Empire); 2 - Exclude the ArkGreek models (generic and uninteresting), and instead develop Minoan and Mycenaean civilizations from the models we already have (I created a Minoan spearman, it was pretty cool); 3 - Includes art for the Jewish civilization (but I will validate if I can use it), however I will be careful not to fall into certain exaggerated content. 4 - I used existing Bkg civilizations, I can create new unique ones for each civilization. 5 - A Nubian kingdom would be interesting and easy to create, in this category a Phoenician kingdom would also be. 6 - I know there are several interesting civilizations to include, but I want to be realistic in this regard. NOTE: Any help is welcome (especially art and code).For those who don't yet have experience in mod development, but are willing to learn, I can help by teaching what little I know.
  21. Update for the Aristeia mod to 0a.d. 0.28. The mod is playable and error-free; anyone interested can download it from this link: https://github.com/0ADMods/aristeia @Stan` Could you help us upload this version to Mod.io?
  22. I have axe thrower in Endovetico, and I used a javalineer animation there, but with a hissing sound instead. It worked well until we have a proper animation.
  23. Yes! However, I still haven't created some of the props that ended up at the top.
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