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Posts
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Everything posted by Lopess
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Congratulations to the couple, I wish you happiness and wisdom in this new phase that begins.
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Your models are amazing! Do we have somewhere to download them?
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About the relationship between the Olmecs and the Mayas during the preclassic was intense and complex, I think we will discover much more with time, an interesting case is the city: https://en.wikipedia.org/wiki/Takalik_Abaj ;
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Some building models only map editor. The Lencas are really at the embassy, and the Huun Balam will be fixed (that was funny)
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+ Syracuse ??? https://github.com/0ADMods/Syracuse-mod (I'm fixing some bugs caused by the update.)
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===[TASK]=== Crowd Sourced - Garamantians (Faction)
Lopess replied to Lopess's topic in Game Modification
Very good, in addition to the observations I sent you in the personal messages, can we see a cc a little more traditional for them? Maybe a palace or administrative center, I know it existed but I'm out of references now. -
off topic: I imagine what the Spaniards would feel with the Mapuches already in the 16th/17th century, war is much more than weapons and technologies, but also morality, knowledge of local geography and logistics.
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Idea: Attack structures in a more "realistic" way.
Lopess replied to Lopess's topic in Gameplay Discussion
I don't know if it was the translation but it was impossible to understand your point. But I think it's something like it's more interesting to be shooting normal arrows or slamming swords against walls than set fire or use more suitable equipment -
Idea: Attack structures in a more "realistic" way.
Lopess replied to Lopess's topic in Gameplay Discussion
That games are abstractions from reality this is a non-discussion, just in my view. What I come here is to expose an idea of a smarter and more interesting way to attack the structure. Between stabbing rock walls with a sword or with a piece of wood there is little difference, in fact it would be more interesting with wood instead of destroying your precious weapon of war. -
Idea: Attack structures in a more "realistic" way.
Lopess replied to Lopess's topic in Gameplay Discussion
I think we can test this initially with a separate mod, with more than one way of implementation. -
Idea: Attack structures in a more "realistic" way.
Lopess replied to Lopess's topic in Gameplay Discussion
This makes perfect sense to me, a unit pulls out a pickaxe to mine but uses a sword against a stone wall. -
Idea: Attack structures in a more "realistic" way.
Lopess replied to Lopess's topic in Gameplay Discussion
I believe the conquest doesn't need to be taken away, but with more efficient means of siege it can be reduced in power. -
===[TASK]=== Crowd Sourced - Garamantians (Faction)
Lopess replied to Lopess's topic in Game Modification
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===[TASK]=== Crowd Sourced - Garamantians (Faction)
Lopess replied to Lopess's topic in Game Modification
Creo que partiendo de las paredes o de las casas no difiere mucho, recordando que ya hay un mod base, ahora toca crear mejores modelos. -
Idea: Attack structures in a more "realistic" way.
Lopess replied to Lopess's topic in Gameplay Discussion
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An idea I've always had and that I believe many have in common is that units with swords and spears attacking stone or solid wood structures is something very strange, but I believe the time and opportunity has come to change that, I believe attacking with torches /fire are less aggressive on closer inspection. I also know that other techniques like digging holes under structures also existed.
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We don't need to reinvent the wheel, we can use the items from the market that we already have and just change the roof and the texture that is used on it.
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===[TASK]=== Crowd Sourced - Garamantians (Faction)
Lopess replied to Lopess's topic in Game Modification
No, unfortunately its political history is not very accessible. -
They are here https://github.com/0ADMods/yayoi_japan, I believe that everyone with access to 0adMods can make modifications
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I honestly like the Yayoi models, I loved the makets created @Duileoga with them, Japanese civ for Terra Magna @wowgetoffyourcellphone @Lion.Kanzen? Do you want to edit something on them or add special technologies or units? Feel free
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The most updated version of the 3d models are already in the new official mod repository, only the animals and maybe some icons are out of it. https://github.com/0ADMods/official_mayas_protoclassic
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In my research I remember reading that they were introduced with a weapon for war (emphasize this detail) during the "teotihuacan" influence from the 300's, along with typical clothing, ornate helmets and shields with small comics (worked shells?) and Small square/rectangular shields.