Jump to content

Lopess

Community Members
  • Posts

    815
  • Joined

  • Last visited

  • Days Won

    16

Everything posted by Lopess

  1. Very good, in addition to the observations I sent you in the personal messages, can we see a cc a little more traditional for them? Maybe a palace or administrative center, I know it existed but I'm out of references now.
  2. off topic: I imagine what the Spaniards would feel with the Mapuches already in the 16th/17th century, war is much more than weapons and technologies, but also morality, knowledge of local geography and logistics.
  3. I don't know if it was the translation but it was impossible to understand your point. But I think it's something like it's more interesting to be shooting normal arrows or slamming swords against walls than set fire or use more suitable equipment
  4. That games are abstractions from reality this is a non-discussion, just in my view. What I come here is to expose an idea of a smarter and more interesting way to attack the structure. Between stabbing rock walls with a sword or with a piece of wood there is little difference, in fact it would be more interesting with wood instead of destroying your precious weapon of war.
  5. I think we can test this initially with a separate mod, with more than one way of implementation.
  6. This makes perfect sense to me, a unit pulls out a pickaxe to mine but uses a sword against a stone wall.
  7. I believe the conquest doesn't need to be taken away, but with more efficient means of siege it can be reduced in power.
  8. @Lion.Kanzen puedes ayudarnos en el emblema civ? Este es el emblema civil actual.
  9. Creo que partiendo de las paredes o de las casas no difiere mucho, recordando que ya hay un mod base, ahora toca crear mejores modelos.
  10. @AIEND I know you are also interested in this idea, do you have references for it?
  11. An idea I've always had and that I believe many have in common is that units with swords and spears attacking stone or solid wood structures is something very strange, but I believe the time and opportunity has come to change that, I believe attacking with torches /fire are less aggressive on closer inspection. I also know that other techniques like digging holes under structures also existed.
  12. We don't need to reinvent the wheel, we can use the items from the market that we already have and just change the roof and the texture that is used on it.
  13. No, unfortunately its political history is not very accessible.
  14. They are here https://github.com/0ADMods/yayoi_japan, I believe that everyone with access to 0adMods can make modifications
  15. I honestly like the Yayoi models, I loved the makets created @Duileoga with them, Japanese civ for Terra Magna @wowgetoffyourcellphone @Lion.Kanzen? Do you want to edit something on them or add special technologies or units? Feel free
  16. The most updated version of the 3d models are already in the new official mod repository, only the animals and maybe some icons are out of it. https://github.com/0ADMods/official_mayas_protoclassic
  17. In my research I remember reading that they were introduced with a weapon for war (emphasize this detail) during the "teotihuacan" influence from the 300's, along with typical clothing, ornate helmets and shields with small comics (worked shells?) and Small square/rectangular shields.
  18. @Lion.Kanzen Quiero crear paginas para los Japoneses y los Mayas en moddb con la plataforma oficial de este mods para su lanzamiento.
  19. @Lion.Kanzen @Duileoga Estaré en casa mañana. Miraré estas preguntas sobre los ciclos alrededor del edificio. Pero cualquier ayuda es bienvenida, actualmente no tengo mucho tiempo libre. @Lion.Kanzen Acerca de las unidades y variaciones de campeones, tenemos mucho contenido y accesorios, tal vez unir a dos campeones en uno, pero usar todos los accesorios y texturas que tienen puede ser una salida.
  20. I can help with these two. On the Kiev Rus take a look at the work done by @Radiotraining
  21. They are all new animals, soon he will send the prints here. (I don't see problems in the current wolves).
  22. A very good idea lol, I already lost some time trying to play on the map of Greece. with some modifications.
  23. I'm creating this typical one to help @Duileoga show his new animal models.
  24. Each 3d model must have only one 3d mesh. Merge them into a single structure or create a main and the other 3d meshes separately as props. In your case as they all use the same texture I would merge them into one (Ctrl + J), remember to keep only material before exporting as collata, or none.
×
×
  • Create New...