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We're going to focus on the archaeological references for standard and hero helmets. And I see that the Chinese influence is present in other cultures. Defining what is a hero helmet in 0 A.D? It would be defined as a helmet that craftsmanship goes beyond the standard design for a simple soldier. by the way, this art is of excellent detail, even the skin reflects the intensity that a soldier should be in the Han dynasty.his face is burned either by the sun or by the intense northern weather. https://www.twcenter.net/forums/showthread.php?79647
After digging into Japanese history around the time of 0 A.D, I've found out a few things that could make implementing Japan in "Rise of the East" an interesting challenge. I would be very enthusiastic about doing some more research if adding Japan is something that seems doable in the future, but here is what I know so far: The period of about 300 B.C. to about 300 A.D. in Japan is known as the Yayoi period. Little is known about the time period since the earliest mention of Japan during the period comes as an afterthought in Chinese texts. The Chinese described it as a mainly agricultural so
EDIT :After some talks with members of the forum, we decided that the Japanese described here are better suited for part 2. In fact, that's the period I was thinking about when I came up with this concept (roughly from the start of Muromachi Period to the first years of Edo Period). THE JAPANESE The Nation of the Rising sun is a very powerful and unique civilization. Strong at combat, versatile, dynamic and filled with technologies, the Japanese are an excellent choice for the player. Notable differences compared to other civilizations are: -Since all of the warrior class