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Lopess

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Everything posted by Lopess

  1. @Lion.Kanzenso the civ's name could be Wa kingdoms / Wajin, or something more correct along those lines.
  2. Ahora entiendo su pregunta, pero debemos recordar que en ese momento no era una sola unidad política. Pienso en los reinos Yayoi/ o reinos Yamatais en plural. Tenemos reino Wa pero es en el siglo III. que realmente sería el reino de Yamatai (soy un leigo en el tema estoy usando las búsquedas del tema civ japonés, tal vez deberíamos continuar las ideas allí)
  3. Yes @Radiotraining did that too. It's a good idea, we can do that when the buildings are finished.
  4. I'm trying to recreate it based on the images from the forum, there's still a lot to be done for everyone who wants to help will be welcome especially about the civ icon and unit textures. I'll make a branch available in the repository I already have and with the original 3d file soon.
  5. Nothing a vacation with free time doesn't help. But even more about the files it's easier to find helpers when the 3d files already exist, which is already a big help. Really almost a gig of raw files is not interesting to make it available on github, but a zip file on a Drive link would be enough. And if anyone who is not yet fully familiar with the modification in 0ad wants to take this mod as a start I'm willing to help in what I can help, it will be a pleasure since I always really liked all the art that @Bigtiger created.
  6. @Stan` create a repository on github and allow access to the community can help with that.
  7. Now @wackyserious you are admin too, let's wait just a bit for @Duileoga to see the previous message about helmets, maybe he has something new, about textures can be free to merge with the current mod
  8. I can't answer about the helmets part but the textures part was already a known error and needed correction so thank you very much. I am adm of the repository and I will send you an invitation for you to participate too.
  9. Link Github mod https://github.com/wltonlopes/mayas_protoclassic
  10. Most 3d models have already been made lack some size adjustments and beyond bake map.OA. All the names and translations have already been done and the names of the heroes. The xml files are in final process. Textures need to be redone.
  11. Terminal Preclassic or Protoclassic period (ca. 100 b.c.–a.d. 300). A very important period for the Mayans in which many occurred. This project is still in the beginning modeled by @Duileoga and finish/exported by me. Anyone who wants to contribute, get in touch with us. Anyone who wants to use civ in their mods is welcome. I believe that after finishing it fit Delenda Est and all other similar mods well.
  12. With me the same mistake, yesterday and today.
  13. I'm not in this discussion but as a player I think this is a bad idea. Before thinking about it you should have good ideas for replacement heroes for the Brythonic, besides the second part of 0ad is not even scheduled for release.
  14. As this is a map it might be better if you add them as gaia to your map for now, but if you really want to learn how to create basic civs it only takes less than an hour to learn very basic things. About github I recommend you to create an account and create a repository there, it's easy and it's not something totally aimed at programmers/developers in the area of technology. I know cases of writers, content creators, writing activities that use github. Furthermore, github is a good platform to save your project as a backup, preventing any damage to your computer from ending up with everything.
  15. Create a mod on github and add me to help you out, I can do the initial heavy lifting, and the necessary details and replacements you'll make will be easier based on what's already been done.
  16. Pirates = maybe this is the closest? https://github.com/0ADMods/illyrians Germanic mod = use millenium nordic ad equal as used in DelendaEst. The other civs you would have to do with existing gear.
  17. @Stan` could you help me with this question?
  18. Excuse my ignorance, but how could the effects used on grass be applied for leisure?, once I tried it with particles but it was disastrous. I'm doing some for a personal future mod, I hope that some things that I create that are useful for Stella Artis will be used too. Here's a biped robot that I'm struggling to create a decent animation. Peek 08-12-2021 09-02.mp4
  19. it is possible to link the turret pont with the prop of the structure?? I want that when the fortress is mounted and garrisoned , the unit goes to prop "x".
  20. These faces are probably on the opposite side. Just change them to the correct side (they should have the blue face in the face orientation).
  21. Even without definitive names could we start a sub forum with three discourses (game style, art, structures) separate one for each faction?
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