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Everything posted by Lopess
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Proposal, Mayan City States [preclassic and classic]
Lopess replied to Lion.Kanzen's topic in Rise of the East
Está bien, haré una revisión de texturas en 3D y algunas unidades nuevas pronto, tan pronto como termine de ayudar al mod lusitano o lleguen mis vacaciones. Después de las revisiones tengo la intención de crear una civ ciudades estado andina, necesito investigar más la parte buena y tengo algunos buenos libros en casa y archivos PDF para estudiar sobre ellos -
Proposal, Mayan City States [preclassic and classic]
Lopess replied to Lion.Kanzen's topic in Rise of the East
https://www.academia.edu/36347875/De_cuando_los_cráneos_se_hicieron_montaña_y_mar_la_sangre_La_Guerra_en_el_Clásico_Maya_Tesis_Doctoral_ A great read, I will make some cautious reviews (mod preclassic mayas) as this is the classic period. -
https://github.com/0ADMods/Lusitanians_civ
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Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Lopess replied to Mega Mania's topic in 1,000 A.D.
Extra concepts are always welcome, I only have my weekends free so far and they are quite busy, I still have the defense towers that should be more decorated. In December I will have vacations, it will still be quite busy but at least the night period will be calmer and so I can help more with Umayyads, as well as a revamp of my Mayan mod and help to the Zapotecs, and the Lusitanians of @Duileoga. -
This camp was very good to congratulate, it reminds me how much it is possible to create new structures using only existing elements. You can create a separate mod with this mechanic, if we think about it there should be an interesting diplomatic mechanic for several civs already present in 0ad, to which in the future you can add them too.
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Proposal for a banner for the Zapotecos. ( I'm still researching more technologies. ) 61968-Texto del artículo-4564456557126-2-10-20181119.pdf
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Other features that can be considered. Military organization with the insignia of officers who would help organize the battlefield and formations. Fire attacks against enemy structures. In addition to protecting battle uniforms, they had strong ritual and psychological value.
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I intend to expose here a sequence of realistic technologies for the Forge (or armory) Pre-Classic Zapotec (and for Mesoamericans in general). Initially, I intend to replace a standard 0ad technology with a name and technology suitable for a preclassical Mesoamerican civilization. Then we can discuss unique technologies and in the future some Zapoteco names for them. Mesoamerican forge (Zapotec armory) tecnologics soldier_attack_melee_01 -- Secondary weapon// Chert knife. soldier_attack_melee_02 -- Improves obsidian blades. soldier_attack_melee_03 -- Improves green obsidian blades. soldier_attack_ranged_01 -- atlatl. soldier_attack_ranged_02 -- Chert arrowhead. soldier_attack_ranged_03 -- obsidian arrowhead. soldier_resistance_hack_01 -- padded armor. soldier_resistance_hack_02 -- armor padded with salt. soldier_resistance_hack_03 -- wood reinforced helmets. soldier_resistance_pierce_01 -- reinforced shields. soldier_resistance_pierce_02 -- leather reinforced shields. soldier_resistance_pierce_03 -- wood reinforced shields. archer_attack_spread -- atlatl training.
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Beautiful new texture for Scythians structures.
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Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Lopess replied to Mega Mania's topic in 1,000 A.D.
Usarei esse como referencia para a cupula central no templo/CC. Talvez o barrack necessite somente de mais props de armas e escudos. -
I can help a little with 3d if no one is available
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Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Lopess replied to Mega Mania's topic in 1,000 A.D.
I don't know if I understood your question correctly, but in edit mode we can click the "A" key and everything in that object will be selected. See the .blender of the models, note that initially they are in a pink color because it will not find the texture in the indicated location, just indicate the correct location on your pc. Temporary texture, I'm using it as a base for modeling, in the future we can improve it without the need to change the 3d models a lot. arabe_b_milleniumAD.blend -
Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Lopess replied to Mega Mania's topic in 1,000 A.D.
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Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Lopess replied to Mega Mania's topic in 1,000 A.D.
Very good, I'll see how I can mix the two ideas. Stan can I use it with Temple? -
Fork with the update. https://github.com/wltonlopes/han_china
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Correction made, I only needed to bake the AO maps. I believe the DelendaEst @wowgetoffyourcellphone mod can use the new AO map for the Han Pagoda.
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I'll take a look at the model, I can send a modification to github if I can fix it.
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Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Lopess replied to Mega Mania's topic in 1,000 A.D.
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I'm pulling your latest changes, I already knew your repository on github I hope that soon the han can be added to alpha 26, even with my limited time I hope I can help you and m7600 as much as possible with the my limited 3d/code capabilities.
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This is very good, i believe that a good foundation of conceptual art helps a lot in the creation of 3d models, which in the end is the biggest bottleneck for creating a civ. There are key buildings like barrack, cc, houses, towers, fortress and economic buildings. This makes it easier for a 3d artist to dedicate a week. Alias Congratulations on the initiative.
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Grapejuice great job, I'll play it this weekend, several interesting mechanics.
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I believe we have a lot of good ideas and mod, but with no updates or releases like MilleniumAD, a help to see maybe even more civil updates on them and new structures.