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Lopess

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Everything posted by Lopess

  1. I will report here my advances with blender in search of building buildings in Blender for 0.AD, and perhaps in the future a true mod of the Mayan civilization. (classic or pre-classic single or divided into two or three city states). Any constructive criticism, tip or help is welcome, I will leave the github link to download the art folder. Since I am not an English speaker, please disregard which mistakes when using the Google translator. Some impressions of the buildings made so far, inspired by Tikal or Chichen Itza. https://github.com/wltonlopes/chichen_itza_mod
  2. For future city builder mods it would definitely be useful
  3. I have some problems with textures, I still haven't been learning about it because I have a lot of blender to discover, the one I currently use is a zapo struct with some additions.
  4. Of my own, I am learning little by little. I used photos and online drawings of the temples.
  5. Some structures made in Blender, based on temples 1 and 2 of Tikal.
  6. Do you still plan or continue to develop this mod??? It really has great potential.
  7. Using the mercenary Camp* of Deleta Est, I made a Taina village, where the player who conquers it can produce Taino archers and spearmen, in addition to receiving a certain amount of tribute every 60 seconds.
  8. My little try with blender and texture kush_nuba_camp.
  9. Perhaps there is the possibility of another champion unit, this time an offensive, perhaps a "noble warrior" or "champion warrior of the ball game ". I tried to look for more names of Zapotec kings but nothing quite right besides those.
  10. That would be awesome and very useful! (something I always get lost).
  11. I believe there are no names for Zapotec heroes yet, I read an interesting article about Zapotec writing and there are some calendar names discovered from the kings of Mount Alban. link :http://www.famsi.org/zapotecwriting/zapotec_figures1-2.pdf The pdf also has representations credited to kings, including the jaguar-shaped headdress symbol of Monte Alban royalty.
  12. Looks very promising, would this Caribbean mod have any native Civ ?? If you have I can help if you need it.
  13. An interesting article about the beginning of Monte Alban's expansionism and the resistance of certain places. https://cyberleninka.ru/article/n/militarism-resistance-and-early-state-development-in-oaxaca-mexico
  14. Sí, entiendo, sigo considerando tu mod con mucho potencial, he intentado hacer cosas en Blender para 0AD y sé lo difícil que es modelar.
  15. "0 A.D Terra Magna and a old version of my mod :v" el de tlaxtecas etcs? Realmente me gustó esa version de tu mod. Hábia descargado por github
  16. https://www.nationalgeographic.com/culture/2019/03/lasers-reveal-maya-war-ruins/ Mayans fortress, defesive walls and watchtowers 45/5000
  17. Nice map congratulations !! you will make it available for download??
  18. How I felt seeing the rams coming to my cc.
  19. Hola, tenemos una página de Facebook muy activo mantenida por Lion Kanzen, talvez tiene alguna imformaciòn sobre discord https://www.facebook.com/0adfanslatino/
  20. Great initiative, I'm sure to play, had a very interesting project of economic mod in the forum, maybe it's interesting for you.
  21. Interestingly, the red color fits very well with the modern recreations of Mesoamerican architecture. One question, was the texture intentional not to turn red so as not to confuse the player during the game? (I promise it's just this question not to pollute the topic)
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