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Lopess

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Everything posted by Lopess

  1. I managed to find it and accepted the invitation.
  2. "@Lopess You should have gotten an invite for the repository. Get in touch if you need anything." This was through the link that was in your message that directed to the repository of the precolonial mod? I will work on my models and go up to "Chichen Itza", when he was at an ok level we can include him in "Precolonial" I will be very active in those days that he saw because I believe that my city (São Paulo) will go into quarantine or something like soon.
  3. I know little about Copan I need to research, Lion Kanzen do you have any idea of what would be the best approach for a Mayan mod? For example, I believe that two or three Civs (-200 BC / 500 AD -Tikal, Calakmul and Copan), or (800 a.d / 1.000 a.d) Chichen Itza, Cobá, etc.) would be possible. Using the same models for home, storehouse, farm, dock and market, however with CC and other unique buildings.
  4. Really, Chichen Itza is more in the final period of the classic beginning of the classic post, while Tikal lasts more than 1000 years going from the pre classical to the end of the classic. I made some models of El Mirador but I didn't find them very promising. : /
  5. Okay, anything, just comment that I'll be improving as much as possible. I believe that the models I created today can improve even more, I have doubts about what I can simplify to fit the game or what is not possible mainly in size because most constructions are very large in the real world. An example of this is the administrative center of Chichen itza which from what I have researched is the Las Monjas Complex, something really extensive for a CC.
  6. Triketos' work was one of my inspirations to begin with, I will definitely be willing to help or be helped. I'm developing ceramics and other details to add as props
  7. I will report here my advances with blender in search of building buildings in Blender for 0.AD, and perhaps in the future a true mod of the Mayan civilization. (classic or pre-classic single or divided into two or three city states). Any constructive criticism, tip or help is welcome, I will leave the github link to download the art folder. Since I am not an English speaker, please disregard which mistakes when using the Google translator. Some impressions of the buildings made so far, inspired by Tikal or Chichen Itza. https://github.com/wltonlopes/chichen_itza_mod
  8. For future city builder mods it would definitely be useful
  9. I have some problems with textures, I still haven't been learning about it because I have a lot of blender to discover, the one I currently use is a zapo struct with some additions.
  10. Of my own, I am learning little by little. I used photos and online drawings of the temples.
  11. Some structures made in Blender, based on temples 1 and 2 of Tikal.
  12. Do you still plan or continue to develop this mod??? It really has great potential.
  13. Using the mercenary Camp* of Deleta Est, I made a Taina village, where the player who conquers it can produce Taino archers and spearmen, in addition to receiving a certain amount of tribute every 60 seconds.
  14. My little try with blender and texture kush_nuba_camp.
  15. Perhaps there is the possibility of another champion unit, this time an offensive, perhaps a "noble warrior" or "champion warrior of the ball game ". I tried to look for more names of Zapotec kings but nothing quite right besides those.
  16. That would be awesome and very useful! (something I always get lost).
  17. I believe there are no names for Zapotec heroes yet, I read an interesting article about Zapotec writing and there are some calendar names discovered from the kings of Mount Alban. link :http://www.famsi.org/zapotecwriting/zapotec_figures1-2.pdf The pdf also has representations credited to kings, including the jaguar-shaped headdress symbol of Monte Alban royalty.
  18. Looks very promising, would this Caribbean mod have any native Civ ?? If you have I can help if you need it.
  19. An interesting article about the beginning of Monte Alban's expansionism and the resistance of certain places. https://cyberleninka.ru/article/n/militarism-resistance-and-early-state-development-in-oaxaca-mexico
  20. Sí, entiendo, sigo considerando tu mod con mucho potencial, he intentado hacer cosas en Blender para 0AD y sé lo difícil que es modelar.
  21. "0 A.D Terra Magna and a old version of my mod :v" el de tlaxtecas etcs? Realmente me gustó esa version de tu mod. Hábia descargado por github
  22. https://www.nationalgeographic.com/culture/2019/03/lasers-reveal-maya-war-ruins/ Mayans fortress, defesive walls and watchtowers 45/5000
  23. Nice map congratulations !! you will make it available for download??
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