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Posts
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Everything posted by Lopess
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Proposal, Mayan City States [preclassic and classic]
Lopess replied to Lion.Kanzen's topic in Rise of the East
I was very tempted to add it to the mod, but I didn't, maybe for something from the classical period and in the post-classical period for sure. -
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I honestly like the Delenda Est mod approach with citizen units and slave units both with male and female variation. With slave units being better at hard work.
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He already knows, the Incas are already added in the pre-colonial mod with the gameplay changes in it. These Incas that I launched on moddb are a version without adding very different things in the gameplay. The Maya are pre-classics (just like the Zapotecs of Monte Alban) so outside the time predicted for the precolonial mod, I intend in the future to work in the post classic Maya (league of mayapan, itzas etc).
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Mayan buildings for 0.A.D (under development).
Lopess replied to Lopess's topic in Game Modification
The first release (https://www.moddb.com/mods/incas-0ad) in the future will be released to the public a mod idealized by @Trinketos (https://github.com/0ADMods/pre-colonial-mod) with these civilizations and with some gameplay changes. I believe that this mod will be from the year 1000 to around 1500 thus involving the Incas, Aztecas and Mayas post classics. -
Mayan buildings for 0.A.D (under development).
Lopess replied to Lopess's topic in Game Modification
Muy guapos todos -
I had the same problem in ubuntu 20.04, I decided to update via snap that is already in alpha 24. I believe that the ppa takes a little longer.
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Proposal, Mayan City States [preclassic and classic]
Lopess replied to Lion.Kanzen's topic in Rise of the East
First version released for download https://www.moddb.com/mods/mayas-0-ad/downloads/maya-preclassic-0ad -
I always had this kind of idea, it would be something incredible for the single player and future campaigns. I hope this is not so hard to program
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I'm publishing on mod.db the first launch of the mod with the Incas, this mod will be with no gameplay changes, in the future the pre colonial will be launched in which the Incas will be included with the gameplay changes proposed by @Trinketos https://www.moddb.com/mods/incas-0ad
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Hi @axi I don't know if that can help you but I managed to upgrade to Alfa 24 through snap on ubuntu
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It has a little-known game but maybe that's what you're looking for: Age of Empires
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Heros1. "Touman"; ---------------------------- ----- (Tūmān)2. "Modu”; ------------------------------------ (Mòdún)3. "Laoshang"; -------------------------------- (Jiyu) This information about the Xiongnu (Duileoga) could be applied to this next release. I am willing to help. Alem has ideas about that.
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I managed to install on linux, for some reason I can't get the new official alpha, maybe it hasn't been updated.
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Other strategy games not RTS.
Lopess replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I have been following the development of this game closely for a while, I like this city-building style of the early 2000s with a Mesoamerican theme. Alias the developer keeps the game in development on github for Windows and MacOs. The Windows version runs on Ubuntu smoothly using Wine. https://github.com/Perspective-Games/Tlatoani_Releases/releases -
Is there a forecast for when a new PPA 0ad XXIV update for ubuntu will be available???
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Your medieval village is getting amazing! Congratulations, keep up the great work !!
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Nice map, I imagine incredible friction battles on it. I don't know what your intention is regarding the gameplay, but I imagine that some triggers will offer allied Gallic / German troops on the one hand and resources from the Roman side sent from Rome with a new legion according to the passage of time. (Google translate)
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Which of the AOE series is your Favourite?
Lopess replied to Barbarossa41's topic in Introductions & Off-Topic Discussion
Aoe III // mod Wars of Liberty -
Mayan buildings for 0.A.D (under development).
Lopess replied to Lopess's topic in Game Modification
The pre-classic Maya would fit perfectly in the 0ad era, being that they were contemporaries of the zapotecas of Monte Alban, however I have no expectations in relation to them in the official 0ad seen for example that there are complete and well adjusted civs in the context of the 0ad (Hans Chinese ) but have never been added, I believe due to the difficulty of maintaining yet another official civ. A mod is much simpler to maintain and with mod.io it has become even easier to distribute to the community. -
¡Las felicitaciones fueron increíbles! (No había intentado editarlos todavía) ¿ya pueden exportar a Atlas?
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Sus construcciones han mejorado mucho, creo que hay que modificar la textura del techo (ya veré qué puedo hacer).
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Battalions please
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I always do this process on q4wine on ubuntu without problems.