-
Posts
815 -
Joined
-
Last visited
-
Days Won
16
Everything posted by Lopess
-
Hi @axi I don't know if that can help you but I managed to upgrade to Alfa 24 through snap on ubuntu
-
It has a little-known game but maybe that's what you're looking for: Age of Empires
-
Heros1. "Touman"; ---------------------------- ----- (Tūmān)2. "Modu”; ------------------------------------ (Mòdún)3. "Laoshang"; -------------------------------- (Jiyu) This information about the Xiongnu (Duileoga) could be applied to this next release. I am willing to help. Alem has ideas about that.
-
I managed to install on linux, for some reason I can't get the new official alpha, maybe it hasn't been updated.
-
Other strategy games not RTS.
Lopess replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I have been following the development of this game closely for a while, I like this city-building style of the early 2000s with a Mesoamerican theme. Alias the developer keeps the game in development on github for Windows and MacOs. The Windows version runs on Ubuntu smoothly using Wine. https://github.com/Perspective-Games/Tlatoani_Releases/releases -
Is there a forecast for when a new PPA 0ad XXIV update for ubuntu will be available???
-
Your medieval village is getting amazing! Congratulations, keep up the great work !!
-
Nice map, I imagine incredible friction battles on it. I don't know what your intention is regarding the gameplay, but I imagine that some triggers will offer allied Gallic / German troops on the one hand and resources from the Roman side sent from Rome with a new legion according to the passage of time. (Google translate)
-
Which of the AOE series is your Favourite?
Lopess replied to Barbarossa41's topic in Introductions & Off-Topic Discussion
Aoe III // mod Wars of Liberty -
Mayan buildings for 0.A.D (under development).
Lopess replied to Lopess's topic in Game Modification
The pre-classic Maya would fit perfectly in the 0ad era, being that they were contemporaries of the zapotecas of Monte Alban, however I have no expectations in relation to them in the official 0ad seen for example that there are complete and well adjusted civs in the context of the 0ad (Hans Chinese ) but have never been added, I believe due to the difficulty of maintaining yet another official civ. A mod is much simpler to maintain and with mod.io it has become even easier to distribute to the community. -
¡Las felicitaciones fueron increíbles! (No había intentado editarlos todavía) ¿ya pueden exportar a Atlas?
-
Sus construcciones han mejorado mucho, creo que hay que modificar la textura del techo (ya veré qué puedo hacer).
-
Battalions please
-
I always do this process on q4wine on ubuntu without problems.
-
Brasil, São Paulo
- 322 replies
-
- 2
-
- localization
- country
-
(and 1 more)
Tagged with:
-
This option I wanted to say, even with the same script it does not appear in the capture the flag version. I'm missing something here lol
-
I'm trying to use the capture the relic and Wonder scripts, but in both cases, in addition to not working properly, I can't get the time option before starting the game. Does anyone know what activates this option?
-
Hello everyone, I would like to ask for help, I am creating some maps in which the victory would depend on the capture and maintenance of the capture (10 min for example) of structures initially in Gaia's possession. On the map, for example, there can be 5 locations with each of these structures (for now called flags) whoever conquers at least 4 of these structures the countdown begins, to win you must remain with these conquered structures. The map does not allow the construction of new cc and each player will only have the initial one. Most of the idea is easy for me, but I have no idea how to create the part of the script that creates the winning condition (number of flags won, regressive time to win at the end). If someone is interested in creating this part or knowing a map that has done something similar that can inspire me is of great help. (google translate, sorry : p)
-
Iberians, Celtiberians, Lusitans, --reference---
Lopess replied to Lion.Kanzen's topic in Tutorials, references and art help
I want to create a mini mod on github for the Lusitanos, just to play with this idea a little, something as if it was done initially between the Britons and the Gauls (using almost everything the same with occasional changes). So what would be the different units that the Lusitanos would have? Would it have a special structure? And which icon would it be? -
A grid of my doubts today is a good name for them, "Tupi" is the name of the liguistica family, not a people in itself, by the way, nor does it have much meaning since the tribes that speak the Caribbean and Arawak languages in the region often they had societies more similar to these "" tupis da amazônia "" than, for example, the tupinambas and tupiniquis of the coast, "Peoples of the Amazon" it is even worse to call the Gauls "peoples of France". We have names of specific tribes, but there will be many generalizations, as in the siege war (archers with burning arrows, bonfires with peppers and siege fences) and in the men's house (barracks). I have many ideas about this, but I'm not a good researcher, if you are interested I can open a topic for ideas about this civ.
-
I'm glad you liked the buildings, there are still many props missing, but the idea is to be as faithful as possible. The gameplay ideas are good, but not for "" Tupis Amazonicos "", this distinction was made with the purpose of separating them from what Europeans found on the coast of Brazil. My proposal here is to show the "" tupis "" and other peoples who lived in the Amazon region in a similar way, but speaking of other linguistic changes. As we know, there were large villages there, many of them with sedentary characteristics, each with their own heads, however, with those chefs submitted to a larger chef. I have read a lot about the ancient Amazon and the recent archaeological discoveries, things that were not really expected by the general public, such as geoglyphs, villages on artificial islands, large water wells or dikes for fish farming, exquisite ceramics, etc. I want to create something based, for example, on Omaguas (Cambebas), it would be something impactful if you play with the Tupi of the Amazon and come face to face with natives dressed in rsrs with structures the dimensions of the discoveries at the archaeological site of Kuhikugu. This civ. is being thought for when finished it fits in the "pre-colonial" mod of Trinkentos, however I will leave a separate civ mod for those who want to play in the 0ad.
-
Yes, Amazonian Tupis. I am reworking them including structures like artificial cisterns and artificial village island. It is a pattern of graphics of Santarém ceramics, something temporary just to differentiate them from non-Amazonians.
-
Very violent, I am in favor of Polynesians having their own huts! (if you have any ideas formed for a mod, I can help you with 3D).