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Posts
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Everything posted by Lopess
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I imagined that too but it is still a good name lol My real wish would be an alpha 25 Yangtze
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Stan but about the sketchfab model, would there be no impediments for him?
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Proposal, Mayan City States [preclassic and classic]
Lopess replied to Lion.Kanzen's topic in Rise of the East
I believe that two classic civilizations for the Maya would be interesting, sharing a good part of their buildings, however, with cc, sb and different wonders (besides decoration props). -
Proposal, Mayan City States [preclassic and classic]
Lopess replied to Lion.Kanzen's topic in Rise of the East
For the stellas? You can make them well used XD Good textures are always welcome! -
===[TASK]=== Crowd Sourced - Garamantians (Faction)
Lopess replied to Lopess's topic in Game Modification
Units under development. With conical North African helmets: champions Royal Guard garamante; with turbans: elite tribal spearmans. -
lncredible...
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Great job congratulations! I would love to see this adapted to 0a.d. Alpha 25 It would be a really unique mechanic (even if I don't expect it to become official: D)
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I got here, taking the wrong attack as if it were a ballista, without mistakes.
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Can the fire raiser cause the fire effect?
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===[TASK]=== Crowd Sourced - Garamantians (Faction)
Lopess replied to Lopess's topic in Game Modification
Good textures I will use some: D, I have already adapted some things from the millenium mod. The garamantes must have a mixture of Libias units (lighter clothes and light skin but tanned) and Bebuinas units (with light or dark skin and turbanes). -
===[TASK]=== Crowd Sourced - Garamantians (Faction)
Lopess replied to Lopess's topic in Game Modification
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I got this from a mod on github Sciguy42. I believe that something like this disabling the phase city technology. https://github.com/SciGuy42/Macedonia_0ad/blob/master/maps/scenarios/Macedonia_22.js (In this example he is disabling the possibility to build several buildings and units for all civs for this map only.) var disabledTemplates = (civ) => [ // Economic structures "structures/" + civ + "_corral", "structures/" + civ + "_farmstead", "structures/" + civ + "_field", "structures/" + civ + "_storehouse", "structures/" + civ + "_rotarymill", "structures/" + civ + "_market", // Expansions "structures/" + civ + "_civil_centre", "structures/" + civ + "_military_colony", // Walls "structures/" + civ + "_wallset_stone", "structures/rome_wallset_siege", "other/wallset_palisade", // Shoreline "structures/" + civ + "_dock", "structures/brit_crannog", "structures/cart_super_dock", "structures/ptol_lighthouse", //villagers "units/" + civ + "_support_female_citizen" ];
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I've seen something like this once in the javascript of a community map.
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I have a small and recent project (two days ago) that I intend to make some less flashy civs but that were interesting in their time, very much in creating badges some differentiated units using structures from other civilizations that already exist in the game. For now they are Gojoseon (Han) Syracuse (Helenos) Sinhalas (Mauryas). I think I'll join the garamantes with them too, but these already have their structures.
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Sorry for my ignorance, I didn't understand that part.
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Now I understand, in the poneis the errors that I found and I was not able to fix it was in the maps that the mod brings along. I tried to do it by command line made available on the forum but I have a lot to learn in this part. Since the han were not added in alpha 24 we could manually join them in terra magna with the xiongnu but keeping them in their separate mod for a future merger with 0 A.D.
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New Unit: African Veteran
Lopess replied to wackyserious's topic in Game Development & Technical Discussion
It will be a beautiful addition to the Carthaginians! -
Will mod 0admods be released for alpha 24? Mods like Poneis and Millenium that little has changed have still not been released yet. What is the reason?
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I also think that they are a little out of focus, I think a 2d artist would be the one, unless there is a good tutorial on how to create new faces.
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I will add them to the Xiongnu mod from github, any criticism or request for improvement will be waiting to modify.
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Podemos publicar mañana, no soy muy bueno escribiendo buenas publicaciones, pero haré mi mejor esfuerzo kkkk/ jajaja.
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Lion try to contact Alexandre, if you can't we can try to replicate based on the models we already have.
