Jump to content

Lopess

Community Members
  • Posts

    826
  • Joined

  • Last visited

  • Days Won

    18

Everything posted by Lopess

  1. But the classics for terra magna? Would preclassics be better? We have several interesting cities from that time, including several that became important in the classic (tikal for example).
  2. Perhaps a differentiated texture like the one we have with Carthaginians? If not a new general structure of an improvised camp.
  3. A not very serious and quick attempt, I used the British texture, so I understood the sides of the kurgans that could be made of terracotta (??) and the entrance to stone walls, or without entrance. Which would be the best? I believe it must contain enough props to not be too "poor" in detail. I accept criticism and beautiful reference images.
  4. I wonder why no more updates have been released on the Linux development ppa. Is there any way to act to get around this? If not what is needed to create new dev ppa? https://launchpad.net/~wfg/+archive/ubuntu/0ad.dev
  5. I am not a multiplayer player, so I reserve myself not to comment much on this area, but I always feel that things keep going and coming back, I remember people complaining about how much the ram was OP and how unreal a working siege device was. kind of like a modern battle tank. This was changed to alpha 24, which is different now so that it doesn't become an inconvenience again?
  6. Mr.lie did you work on them after that ??
  7. They are the old mycenaean of the aristeia made by the Lordgood, I just created them the simulation files for the alpha 24.
  8. Eles são divertidos e estão quase completos em suas estruturas, talvez eles poderiam ter uma chance no aristeia mod. They are fun and are almost complete in their structures, maybe they could have a chance in the mod aristeia.
  9. I will fork and take a look, I can merge the corrections I find.
  10. Descarga este mod también, esto se debe a que se planea agregar esta civilización al mod: https://github.com/0ADMods/thracians Activar ambos al mismo tiempo. Como aún no he fusionado el mod, descarga terra magna nuevamente.
  11. ¿Podrías hacer una textura extra para zapotecs, con la fachada del edificio de los danzantes y dos o tres variaciones para Stellas con glifos? (Tengo imágenes de referencia)
  12. Me alegro que les hayan gustado y haré una buena actualización con nuevas tecnologías, texturas Norm y Spec, y algunos mercenarios (creo que Tulum es demasiado pronto para este período).
  13. Inicialmente serán para terra magna y delenda est, pero ciertamente se adaptarán con actualizaciones para mod precolonial. Mejor que imágenes puedes descargar terra magna en github y probarlo, eso sería genial ya que estamos creando tecnologías que están en línea con los zapotecs, así como el nombre de "héroes" de la época.
  14. I also have the same impression, I believe it is a lack of government interest + lack of money to support major research in the field. What excites me and the use of satellite images, Lidar and super computers help us to discover even more of the American past.
  15. I did not understand? It is a good source. This mexicore site is also very good, even fun in some very easy to read curiosities.
  16. This article is from the same researcher who gets a lot of information that I show here on the zapotec forum (from the pdfs published on academia.edu, great articles.
  17. Maybe in that we can leave it as it is, but if we put both types of ram it would be something like "more correct" and "less correct". Most likely, Mesoamericans used ladders, engineering against walls, fire attacks and eventually towers with launchers on it.
  18. Some cool things I found in pdfs about trying to decipher the ancient Zapotec glyphs. In red are possible clubs / spears with one side coated with obsidian (which makes me believe that nothing would prevent a club with both sides) The central figures are apparently noble warriors or warrior priests using for the exfoliated of their victims, in their hands a small shield and perhaps an atlatl ?? In this second image we see in the center what is probably a royal couple worshiping an ancestor. underneath well-armed warriors with padded cotton armor, many wearing pastas with cotton covers.
  19. Why the two types of ram?
  20. ¿Un campeón "macuahuitl" que puede ascender a arquero, por ejemplo? Creo que debemos dejar al menos un lancero campeón, ya que la lanza siempre estuvo asociada con guerreros incluidos los reyes.
  21. And that I find nothing about them in the initial pre-classic / classic, at most indications that the bow was known and used for hunting but not in wars. In my view at most a hunter / weak unit in combat or a mercenary unit.
  22. Maybe something for the market? Cacau was more associated with consumption among the elite classes at that time, I believe. A bonus in trade? Besides, what do you think of archers as a combat unit for the Zapotecs? Do you have any feelings about them?
  23. A really great technology! I will make these changes today for Terra Magna, @Lion, if you have something you want to add or correct, I would be grateful. I believe that some new icons will be needed in the future.
  24. Zapotecs need technologies that really make sense to them, for example, they shouldn't have technologies that involve metal casting, for example. Some ideas: Forge (in this case, weapons workshop): -Ranged attack: Obsidian-tipped projectiles I projectiles with green obsidian tips (of a high degree of purity) -Armatures: Padded armor, reinforced with salt + resistance. The thick cotton covers also have registers + resistance. - Melee attack: obsidian knives (secudaria weapon) + melle attack -Shields: Wooden shield. Shields of reinforced wood? Dock: Withdrawal of advanced naval technologies. Market: A commercial bonus technology that represents the taxes received by the Zapotecs? Corral: Withdrawal of livestock technology from the corral / exchange for / beekeeping (I have to research more about) with food drip or area bonus for agricultural fields. Farm: Iron plow / exchange for / manual wood plow. Ball court: Does technology practice ritual sport? + resistance or speed for all infantry. Storehouse: Wheelbarrow = captive conveyors. Temple: Nagualismo = Heroes (and champions?) With greater attack speed or resistance (psychological effect). Ritual of Sacrifice of captives increased religious frevor (some global bonus in units).
×
×
  • Create New...