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Lopess

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Everything posted by Lopess

  1. Adds more trees and animals (we have whales and fish) and gaia structures, if I were you I would also play a bit with the color of the sun and its position. Congratulations on the beautiful beginning.
  2. I was thinking of these how wonderful what do you think? (This idea was put forward by Sundiata) The biggest issue will be the units that I have to make shields, some helmets and textures. I want to give them a standard range of 3/1 libios and berebers with Africans further south. I saw it in a text about the misery in Garama burials (I'll see if I can find the link later).
  3. Github mod link: https://github.com/wltonlopes/garamantians
  4. G A R A M A N T I A N S Repository: https://github.com/0ADMods/garamantians This topic is aimed at receiving references and ideas about the Garamantian civilization. References about architecture, names of kings and queens, in addition to units (the chariots of war: D) will be welcome. @m7600 is free to comment and help whatever you want, I believe that the Numidians already have their topic, we can comment on them there. I am willing to help in whatever way possible as well.
  5. I got a lot from this discussion: But we can open a new one. References are always welcome, I'm creating everything in a single blender file, which facilitates changes and improvements in the 3D models.
  6. It would be a great idea, it would be a good set!
  7. Yes, an old attempt of mine from 2018. I am improving the 3d models and maybe launch as a mod in the future.
  8. Please, you can use the zapotec texture, the orange wall and the straw roofs.
  9. Yes please, I will try to create this type of architecture.
  10. I textured and made some small changes. precarious_CC.zip
  11. 1. Put texture while modeling, use the texture map even if it is a borrowed one. 2. Watch out for the ladder it is going through the wall of the house. It's going well for the rest! Keep
  12. <VisualActor> <Actor>structures/seleucids/house.xml</Actor> </VisualActor> Replace: <VisualActor> <Actor>structures/yourfolder/yourcc.xml</Actor> </VisualActor>
  13. Create a .xml here. I believe that it will be necessary to create a scout unit for the map.civil_centre_battles.p.s.xml
  14. Simplemente importe el .dae que desee y, si es necesario, cambie su tamaño haciendo clic con "s".
  15. Sí, porque era más fácil de crear, la idea era algo más 3D como un glifo pintado en una pared XD.
  16. It is the glyph of the kingdom of snakes (there is a theory about its origin in El Mirador but nothing concrete) It is a shield but it could be a glyph on a wall too (more faithful to archaeological findings).
  17. Rome is also cool, lol There is a lot of material in Spanish, mainly on academica.com. The classic Maya are really well studied and architectural sources would not be a problem nor the names for heroes. I can believe that two civ Tikal and Calakmul could fit into the millennium ad.
  18. Lately I'm reading a little bit about Izapa and Kaminaljuyu from the pre-classic. Together with the Epi-Olmecs, they would be good neighbors for the Zapotecs.
  19. textura_maia.zip I believe it is these. From the pre-classic mod.
  20. But the classics for terra magna? Would preclassics be better? We have several interesting cities from that time, including several that became important in the classic (tikal for example).
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