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Everything posted by Lopess
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Lopess replied to Sundiata's topic in Announcements / News
Estoy dispuesto, también puedo ayudar con ayudas para hablantes de portugués. -
Battles in the poverty and the Squalor
Lopess replied to Lion.Kanzen's topic in Scenario Design/Map making
¿Solo mujeres y esclavos? ¿Debería el cc tener territorio? Cuanto territorio? -
Battles in the poverty and the Squalor
Lopess replied to Lion.Kanzen's topic in Scenario Design/Map making
Esto sucedió porque la textura está en una ubicación diferente a la que estaba en mi computadora, esto es simple de resolver. vea. En 0,25 hice clic en el botón z. Puede eliminar el material actual y comenzar uno nuevo para que sea idéntico al video, simplemente no lo deje con más de un material o causará errores al exportar .dae a 0a.d. Gravação de tela de 05-04-2021 12:41:28.webm -
Upgrading a23 skirmish maps to be compatible with a24
Lopess replied to andy5995's topic in Scenario Design/Map making
How can I do this procedure in linux? -
For Linux users (at least Ubuntu and derivatives) I recommend the Sublime Merge. I tested several programs before meeting him and he was the only one who managed to satify me the noob that I am.
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New Skirmish Map - Faroe Islands (6)
Lopess replied to Cleric Orion's topic in Scenario Design/Map making
Add grass and shrubs, in addition to small rocks. -
New Skirmish Map - Faroe Islands (6)
Lopess replied to Cleric Orion's topic in Scenario Design/Map making
Adds more trees and animals (we have whales and fish) and gaia structures, if I were you I would also play a bit with the color of the sun and its position. Congratulations on the beautiful beginning. -
===[TASK]=== Crowd Sourced - Garamantians (Faction)
Lopess replied to Lopess's topic in Game Modification
I was thinking of these how wonderful what do you think? (This idea was put forward by Sundiata) The biggest issue will be the units that I have to make shields, some helmets and textures. I want to give them a standard range of 3/1 libios and berebers with Africans further south. I saw it in a text about the misery in Garama burials (I'll see if I can find the link later). -
===[TASK]=== Crowd Sourced - Garamantians (Faction)
Lopess replied to Lopess's topic in Game Modification
Github mod link: https://github.com/wltonlopes/garamantians -
G A R A M A N T I A N S Repository: https://github.com/0ADMods/garamantians This topic is aimed at receiving references and ideas about the Garamantian civilization. References about architecture, names of kings and queens, in addition to units (the chariots of war: D) will be welcome. @m7600 is free to comment and help whatever you want, I believe that the Numidians already have their topic, we can comment on them there. I am willing to help in whatever way possible as well.
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I got a lot from this discussion: But we can open a new one. References are always welcome, I'm creating everything in a single blender file, which facilitates changes and improvements in the 3D models.
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It would be a great idea, it would be a good set!
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Yes, an old attempt of mine from 2018. I am improving the 3d models and maybe launch as a mod in the future.
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Proposal, Mayan City States [preclassic and classic]
Lopess replied to Lion.Kanzen's topic in Rise of the East
Please, you can use the zapotec texture, the orange wall and the straw roofs. -
Proposal, Mayan City States [preclassic and classic]
Lopess replied to Lion.Kanzen's topic in Rise of the East
Yes please, I will try to create this type of architecture. -
Proposal, Mayan City States [preclassic and classic]
Lopess replied to Lion.Kanzen's topic in Rise of the East
Kaminaljuyu reconstruction. -
Battles in the poverty and the Squalor
Lopess replied to Lion.Kanzen's topic in Scenario Design/Map making
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Battles in the poverty and the Squalor
Lopess replied to Lion.Kanzen's topic in Scenario Design/Map making
1. Put texture while modeling, use the texture map even if it is a borrowed one. 2. Watch out for the ladder it is going through the wall of the house. It's going well for the rest! Keep -
Battles in the poverty and the Squalor
Lopess replied to Lion.Kanzen's topic in Scenario Design/Map making
<VisualActor> <Actor>structures/seleucids/house.xml</Actor> </VisualActor> Replace: <VisualActor> <Actor>structures/yourfolder/yourcc.xml</Actor> </VisualActor> -
Battles in the poverty and the Squalor
Lopess replied to Lion.Kanzen's topic in Scenario Design/Map making
Create a .xml here. I believe that it will be necessary to create a scout unit for the map.civil_centre_battles.p.s.xml -
Battles in the poverty and the Squalor
Lopess replied to Lion.Kanzen's topic in Scenario Design/Map making
.Xml?? -
Battles in the poverty and the Squalor
Lopess replied to Lion.Kanzen's topic in Scenario Design/Map making
Simplemente importe el .dae que desee y, si es necesario, cambie su tamaño haciendo clic con "s". -
Sí, porque era más fácil de crear, la idea era algo más 3D como un glifo pintado en una pared XD.
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It is the glyph of the kingdom of snakes (there is a theory about its origin in El Mirador but nothing concrete) It is a shield but it could be a glyph on a wall too (more faithful to archaeological findings).