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Lopess

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Everything posted by Lopess

  1. #The second image is a woman of royalty, probably a queen. #Last image of a fortress probably started in the year 40 A.D.
  2. A good read that I am reviewing today. I believe that we can have a more restricted view in relation to the units, very much based on what we know of the zapotecs of the initial pre-classico / classico. This can be done based on the Zapotec ceramics, stellas and murals of the time. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC208841/ MILITARY CONSOLIDATION OF THE VALLEY OF OAXACA: 2450–2000 B.P. Some time before 2450 B.P., presumably seeking a more defensible location, the occupants of San José Mogote and its satellite communities moved to the summit of a 400-m mountain. This mountain, known as Monte Albán, lay in the former buffer zone between rival polities (7). The new arrivals, at least 2,000 strong, began building 3 km of defensive walls along the more easily climbed western slopes of the mountain (Fig. 3d). They also began work on a building with more than 300 carved stones depicting slain captives (Fig. 3c). For the next 400 years they would fight relentlessly to subjugate their political rivals, and raiding would give way to full-scale war. During the period known as Early Monte Albán I (2450–2250 B.P.) the population of the Valley of Oaxaca grew to an estimated 8,000–10,000 persons, distributed through 261 communities (8). Nearly a third of the valley's population lived on the defended mountaintop at Monte Albán. They had the support of the entire northern and central valley, the region from which their founding populations had come. A day's journey to the south, however, lay Tilcajete, an unyielding rival. One of the most interesting stories to emerge from recent research is Monte Albán's use of military force to subjugate Tilcajete. Details and 14C dates have been provided by Spencer and Redmond (9, 17, 18). Tilcajete's response to the founding of Monte Albán was to double its own size, from 25 ha to 52.8 ha; future research may show that it drew in manpower from satellite villages for defense. Tilcajete built a civic-ceremonial plaza with an astronomical orientation different from Monte Albán's. Its defiance deprived it of luxury goods that Monte Albán supplied to its allies. Then, toward the end of Early Monte Albán I, Tilcajete was attacked by Monte Albán and its plaza was burned (18). Charcoal from this conflagration (9) has been dated to 2280 ± 40 B.P., or 330 b.c. (β147541). Tilcajete refused to capitulate. During the period known as Late Monte Albán I (2250–2000 B.P.), it grew to 71.5 ha and built a new plaza on a more easily defended ridge. The new civic-ceremonial center retained the astronomical orientation of its predecessor, and added defensive walls on its most easily climbed southern flanks (Fig. 3e). Monte Albán, however, was prepared for a long campaign; it concentrated thousands of farmers, artisans, and warriors in 155 satellite villages within 15 km of its plaza (8). Eventually it attacked Tilcajete again, burning both the ruler's palatial residence and a nearby temple (9). Charcoal from the burned residence (currently our oldest dated Zapotec palace) came out 1970 ± 60 B.P., or 20 b.c. (β143355). Charcoal from the burned temple dated to 1980 ± 70 B.P., or 30 b.c. (β143353). Tilcajete did not survive this second attack. It was abandoned, and on a mountaintop nearby, its conquerors commissioned an administrative center subordinate to Monte Albán (22). At this point Monte Albán controlled the entire 2,150-km2 Valley of Oaxaca and had become the capital of a Zapotec state (18). Go to: MILITARY EXPANSION OUTSIDE THE VALLEY OF OAXACA: 2000–1700 B.P. Over the next 200 years, the Zapotec state expanded 150 km beyond the limits of the Valley of Oaxaca. One building in the civic-ceremonial plaza at Monte Albán displayed hieroglyphic names for more than 40 places claimed as provinces (Fig. 3g). Only a handful of these places have been identified, but that identification has provided evidence for Zapotec expansion. One of the best-studied places is the Cuicatlán Cañada, an arid tropical river canyon 80 km north of Monte Albán. Both the details of conquest and the 14C dates are provided by Spencer and Redmond (11, 17, 23). The Zapotec military encountered little resistance in Cuicatlán, burning villages on the river alluvium and moving the population to the piedmont to make way for new irrigation canals. At one village, La Coyotera, the conquerors erected a feature the Zapotec called yàgabetoo, a wooden rack displaying the skulls of 61 of the vanquished (Fig. 3h). A carbonized postmold from this rack (17) dated to 1960 ± 100 B.P., or 10 b.c. (β143344). The Zapotec then built a major fortress near the region's northern gateway. Charcoal from construction fill in this fortress (17) provides a date of 1910 ± 70 B.P., or A.D. 40 (β147535). By this period, known as Monte Albán II, Zapotec armies were so professionalized that celebrated warriors were given helmets depicting pumas, coyotes, or raptorial birds (Fig. 3f). It is likely that by 2000 B.P., only 1,200 years since the first palisaded village, the Zapotec were already waging war on the scale witnessed by the 16th-century Spaniards (Table 1).
  3. I sent the buildings with the lanterns removed to the github. In my mod business I did an editing on the han texture just as an example of what can be done, I will not ask for a merger because I believe that an artist with more experience will achieve a texture much better than my attempt.
  4. I think that maybe a platform altar for a pyramid temple would fit better.
  5. A change in texture will be easy (I tested it here just to see the concept). Eliminate the lanterns too, however it will have to be in the blender. I don't see many problems in the current towers. In my view, the greatest difficulty will be in the new walls. If nobody has done it yet, I can eliminate the lanterns from the structures and upload the changes to the github, one less job so that I can work more seriously on the structures.
  6. As I understand it, the Han did not use stones in their architecture. So would a modification of the main texture to a mud clay work? (with some buildings using wood instead) In the eye candy part it seems to be easy since they are Props but what should be put in place of the lanterns and the stone dragon? A positive point is that the existing structures can be added to the Millennium A.D., thus missing only new units: D (or not?)
  7. I'm redoing them all, the first ones were very mediocre and without good historical sources. I am a little slower in the updates because I need to buy a new notebook so that I can do them in my spare time at work. As soon as good things are done I will update here with prints! : D
  8. My point is not this, as I see a limitation of texture variations for shields will not do much in the case of the identification units (which for me was never a problem, but if other players report this difficulty ok). In my view, limiting this would only leave aside a good work of art and research done by someone.
  9. I personally (casual single player) consider limiting shields an exaggeration.
  10. Since the end of 2018 I started a project to add the Mochicas / Andean people from the coast, but at the time I lack a lot of experience with 3D. But now I have a little bit, I believe that it is enough to try something worthy of that civilization. Some references I collected with interesting time and readings. https://craterre.hypotheses.org/files/2018/05/TERRA-2016_Th-1_Art-111_Chirinos.pdf https://congresoarqueologia.cultura.gob.pe/sites/default/files/acta/archivos/actas_del_i_cna_-_vol_1_-_vw.pdf
  11. Great, I hope good news coming then!
  12. Did you start doing? If I still don’t think I’m going to try something today.
  13. With Stan available I believe in adding two civs per alpha for 6 months.
  14. As I see it, it is a very long time to add a ready-made civ to the main game. However, I understand that sometimes things added to the main game take a long time to be discussed and implemented.
  15. My two cents. There is no greater motivation for these adjustments to be made than their inclusion in an alpha, in my view.Ask the main questions about the spotlight (you have already done a good job with references in the quoted topic). Ex: I believe that a corral does not change much in some centuries, but if there are things that should not be there, they can and should be removed, but without sacrificing the entire model.
  16. Did @Alexandermb find the files? If I can't make a new one.
  17. Thank you very much, I hope I can reach a level that at least they can be added to Terra Magna. I still have to think about technologies and civ bonuses related to the trading of caravans from the Sahara and the water catchment systems they had. If anyone has access to any name of the real garamantina it would help me a lot, if not names of rulers of ancient Libya (I believe that there must be records from the 8th century BC in Egypt, but I don't want something so out of time.
  18. I imagined that too but it is still a good name lol My real wish would be an alpha 25 Yangtze
  19. Stan but about the sketchfab model, would there be no impediments for him?
  20. I believe that two classic civilizations for the Maya would be interesting, sharing a good part of their buildings, however, with cc, sb and different wonders (besides decoration props).
  21. For the stellas? You can make them well used XD Good textures are always welcome!
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