-
Posts
848 -
Joined
-
Last visited
-
Days Won
19
Everything posted by Lopess
-
New civilization proposal: Moche or Mochica culture
Lopess replied to Tomcelmare's topic in Rise of the East
Since the end of 2018 I started a project to add the Mochicas / Andean people from the coast, but at the time I lack a lot of experience with 3D. But now I have a little bit, I believe that it is enough to try something worthy of that civilization. Some references I collected with interesting time and readings. https://craterre.hypotheses.org/files/2018/05/TERRA-2016_Th-1_Art-111_Chirinos.pdf https://congresoarqueologia.cultura.gob.pe/sites/default/files/acta/archivos/actas_del_i_cna_-_vol_1_-_vw.pdf -
Great, I hope good news coming then!
-
Did you start doing? If I still don’t think I’m going to try something today.
-
Addition of Han Chinese to 0AD
Lopess replied to Yekaterina's topic in Game Development & Technical Discussion
With Stan available I believe in adding two civs per alpha for 6 months. -
Addition of Han Chinese to 0AD
Lopess replied to Yekaterina's topic in Game Development & Technical Discussion
As I see it, it is a very long time to add a ready-made civ to the main game. However, I understand that sometimes things added to the main game take a long time to be discussed and implemented. -
Addition of Han Chinese to 0AD
Lopess replied to Yekaterina's topic in Game Development & Technical Discussion
My two cents. There is no greater motivation for these adjustments to be made than their inclusion in an alpha, in my view.Ask the main questions about the spotlight (you have already done a good job with references in the quoted topic). Ex: I believe that a corral does not change much in some centuries, but if there are things that should not be there, they can and should be removed, but without sacrificing the entire model. -
Added translation to post!
-
Did @Alexandermb find the files? If I can't make a new one.
-
===[TASK]=== Crowd Sourced - Garamantians (Faction)
Lopess replied to Lopess's topic in Game Modification
Thank you very much, I hope I can reach a level that at least they can be added to Terra Magna. I still have to think about technologies and civ bonuses related to the trading of caravans from the Sahara and the water catchment systems they had. If anyone has access to any name of the real garamantina it would help me a lot, if not names of rulers of ancient Libya (I believe that there must be records from the 8th century BC in Egypt, but I don't want something so out of time. -
I imagined that too but it is still a good name lol My real wish would be an alpha 25 Yangtze
-
Stan but about the sketchfab model, would there be no impediments for him?
-
Proposal, Mayan City States [preclassic and classic]
Lopess replied to Lion.Kanzen's topic in Rise of the East
I believe that two classic civilizations for the Maya would be interesting, sharing a good part of their buildings, however, with cc, sb and different wonders (besides decoration props). -
Proposal, Mayan City States [preclassic and classic]
Lopess replied to Lion.Kanzen's topic in Rise of the East
For the stellas? You can make them well used XD Good textures are always welcome! -
===[TASK]=== Crowd Sourced - Garamantians (Faction)
Lopess replied to Lopess's topic in Game Modification
Units under development. With conical North African helmets: champions Royal Guard garamante; with turbans: elite tribal spearmans. -
lncredible...
-
Great job congratulations! I would love to see this adapted to 0a.d. Alpha 25 It would be a really unique mechanic (even if I don't expect it to become official: D)
-
I got here, taking the wrong attack as if it were a ballista, without mistakes.
-
Can the fire raiser cause the fire effect?
-
===[TASK]=== Crowd Sourced - Garamantians (Faction)
Lopess replied to Lopess's topic in Game Modification
Good textures I will use some: D, I have already adapted some things from the millenium mod. The garamantes must have a mixture of Libias units (lighter clothes and light skin but tanned) and Bebuinas units (with light or dark skin and turbanes). -
===[TASK]=== Crowd Sourced - Garamantians (Faction)
Lopess replied to Lopess's topic in Game Modification
-
I got this from a mod on github Sciguy42. I believe that something like this disabling the phase city technology. https://github.com/SciGuy42/Macedonia_0ad/blob/master/maps/scenarios/Macedonia_22.js (In this example he is disabling the possibility to build several buildings and units for all civs for this map only.) var disabledTemplates = (civ) => [ // Economic structures "structures/" + civ + "_corral", "structures/" + civ + "_farmstead", "structures/" + civ + "_field", "structures/" + civ + "_storehouse", "structures/" + civ + "_rotarymill", "structures/" + civ + "_market", // Expansions "structures/" + civ + "_civil_centre", "structures/" + civ + "_military_colony", // Walls "structures/" + civ + "_wallset_stone", "structures/rome_wallset_siege", "other/wallset_palisade", // Shoreline "structures/" + civ + "_dock", "structures/brit_crannog", "structures/cart_super_dock", "structures/ptol_lighthouse", //villagers "units/" + civ + "_support_female_citizen" ];
-
I've seen something like this once in the javascript of a community map.
-
I have a small and recent project (two days ago) that I intend to make some less flashy civs but that were interesting in their time, very much in creating badges some differentiated units using structures from other civilizations that already exist in the game. For now they are Gojoseon (Han) Syracuse (Helenos) Sinhalas (Mauryas). I think I'll join the garamantes with them too, but these already have their structures.