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Lopess

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Everything posted by Lopess

  1. https://github.com/0ADMods/Syracuse-mod I created a repository on github for the civ, added the initial files and some templates, it's already minimally playable, ready for the necessary edits. Send you an invitation as adm @Yekaterina.
  2. I'll send you some models I created a few months ago for Syracuse , use them as a base, just change a few things.
  3. @Yekaterina Have you opened a github for the mod? Do you want me to open one in Mods0ad to start the files and contributions and send you an invitation there?
  4. @Lion.Kanzen already have a repository on github, feel free to compare them. @Yekaterina send the invitation for access.
  5. @YekaterinaI have some old stuff if you want I can send you to enjoy them, (at the time I decided not to take on a mod anymore) syrac.zip
  6. https://github.com/0ADMods/Lusitanians_civ
  7. Congratulations, this really is an improvement, it's a big help to modders!
  8. This mod looks beautiful! I will play more but I already see its potential, and for sure in the future a campaign based on it should be added to the main game, and modders will reuse this code for greater diversity in their mods. Wraitii congratulations
  9. I always advise you to download LST, Ubuntu 20.04 is stable and fast in my view, of course your graphic environment has a lot of influence on that.
  10. compruebe que no haya más carpetas antes del mod.
  11. Quite el filtro de compatibilidad y vea si aparece.
  12. I don't know if it's related but the name "name": "precolonial" (mod.json), should be the same as the mod folder name.
  13. https://trac.wildfiregames.com/wiki/BuildInstructions Even inside the folder it asks me to install apt.
  14. I built it took almost two hours. No errors but in the final command the file is not found.
  15. It didn't work for me, I tried to do it yesterday and I can't run it at all.
  16. ¡¡Fue increíble!! ¡Estoy muy emocionado de jugar con Lusitanos!
  17. Creo que es la falta de "props" como espadas y escudos. Se pueden utilizar los existentes de los ibéricos.
  18. That would be the idea (In my view dogs must have something like this too).
  19. Honestly, I still don't have an opinion, but I believe that the name in Zapoteco is more "cool" and unique.
  20. I really like the idea, I believe they fit well as a Xiongnu unit, by the way there was already a debate about it. However I remember that there came the idea of putting a human unit using the bird, I believe this makes it a little more "realistic" instead of a super intelligent bird.
  21. Proposal - Zapotec rulers of the Preclassic Period, early classic. ( AI player names) The current names are PosClasico (1300-1520), In this proposal there are only attested names from preclassic to classic (200 BC - 550 AD) It's not perfect but it's much closer. - 200 B.C. (5 Alligator) /// Chantino ///Gaayu’ Chilla - 400 A.D.- 550 A.D. (8 earthquake)///Monte Albán ///Xhono Xoo (11 Rain)///Monte Albán ///Chii ne tobi Lape (4 Alligator )///Monte Albán ///Tapa Chilla (13 Soap plant )///Monte Albán ///Chii ne chonna Piya (5 jaguar)///Monte Albán ///Gaayu’ Beedxe (13 earthquake)///Monte Albán ///Chii ne chonna Guela Fonts: http://www.famsi.org/zapotecwriting/zapotec_figures.pdf *There are a few more names, I will consult my pdfs and leave this post. *The translations for Zapoteco are mine, from online content, I believe the numbers are very "up to date" if someone has more contact with the language even more with Proto-Zapoteco would be of great help.
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