Jump to content

Lopess

Community Members
  • Posts

    804
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Lopess

  1. I got here, taking the wrong attack as if it were a ballista, without mistakes.
  2. Can the fire raiser cause the fire effect?
  3. Good textures I will use some: D, I have already adapted some things from the millenium mod. The garamantes must have a mixture of Libias units (lighter clothes and light skin but tanned) and Bebuinas units (with light or dark skin and turbanes).
  4. I got this from a mod on github Sciguy42. I believe that something like this disabling the phase city technology. https://github.com/SciGuy42/Macedonia_0ad/blob/master/maps/scenarios/Macedonia_22.js (In this example he is disabling the possibility to build several buildings and units for all civs for this map only.) var disabledTemplates = (civ) => [ // Economic structures "structures/" + civ + "_corral", "structures/" + civ + "_farmstead", "structures/" + civ + "_field", "structures/" + civ + "_storehouse", "structures/" + civ + "_rotarymill", "structures/" + civ + "_market", // Expansions "structures/" + civ + "_civil_centre", "structures/" + civ + "_military_colony", // Walls "structures/" + civ + "_wallset_stone", "structures/rome_wallset_siege", "other/wallset_palisade", // Shoreline "structures/" + civ + "_dock", "structures/brit_crannog", "structures/cart_super_dock", "structures/ptol_lighthouse", //villagers "units/" + civ + "_support_female_citizen" ];
  5. I've seen something like this once in the javascript of a community map.
  6. I have a small and recent project (two days ago) that I intend to make some less flashy civs but that were interesting in their time, very much in creating badges some differentiated units using structures from other civilizations that already exist in the game. For now they are Gojoseon (Han) Syracuse (Helenos) Sinhalas (Mauryas). I think I'll join the garamantes with them too, but these already have their structures.
  7. Sorry for my ignorance, I didn't understand that part.
  8. Now I understand, in the poneis the errors that I found and I was not able to fix it was in the maps that the mod brings along. I tried to do it by command line made available on the forum but I have a lot to learn in this part. Since the han were not added in alpha 24 we could manually join them in terra magna with the xiongnu but keeping them in their separate mod for a future merger with 0 A.D.
  9. It will be a beautiful addition to the Carthaginians!
  10. Will mod 0admods be released for alpha 24? Mods like Poneis and Millenium that little has changed have still not been released yet. What is the reason?
  11. I also think that they are a little out of focus, I think a 2d artist would be the one, unless there is a good tutorial on how to create new faces.
  12. I will add them to the Xiongnu mod from github, any criticism or request for improvement will be waiting to modify.
  13. Podemos publicar mañana, no soy muy bueno escribiendo buenas publicaciones, pero haré mi mejor esfuerzo kkkk/ jajaja.
  14. Lion try to contact Alexandre, if you can't we can try to replicate based on the models we already have.
  15. Just a few concepts. Touman: Modu: Laoshan:
  16. That would really be unique and cool.
  17. He could have a carriage too, so I read that the elite Xiongnu burials owned them and were linked to the powerful classes of the time. Modu I believe it could be an archer cav and his bonus related to that also for obvious reasons lol. Laoshang some weapons and armor han? Symbolizing the tributes received at the time, as well as your hero bonus?
  18. I didn't quite understand your position. I think the best way would be in mixed citizen units, with women and men working in the field, while scouts do not believe that hunting is very different from something they could do, perhaps hunting should be less advantageous because they are agricultural, livestock civilizations yes, it must have a greater weight.
  19. I find it really strange for a game that has a careful history at the level of the units to have the original names alongside the generics not to have Cesar as hero of the Romans due to the fact that the Romans portrayed are mainly at the time of the Punic Wars the main gameplay goal is make your civic center a farm and your home the city wall lol. It would not be excessive realism or micromanagement that things work just a little more real. But I understand people who like this kind of gameplay, it mainly reminds me of the Aoe2 era.
  20. This form of construction and organization that the 0ad gameplay really proposes is disappointing lol, this is by no means a criticism of the player because this type of format really combines the current gameplay of the 0ad.
  21. civil_centre_battles.xml Actualizado dispara flechas solo adornadas con soldados, menos territorio y solo produce mujeres y esclavos. Utilizando el campamento ptolemaico de forma provisional.
  22. Lo he estado siguiendo por un tiempo, y qué está haciendo algún tiempo que no uso Facebook como una red social, enviaré un mensaje allí
×
×
  • Create New...