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Lopess

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Everything posted by Lopess

  1. Hola Apolo, bienvenido, y siéntete libre de dar consejos, este es un juego hecho de voluntarios, así como las modificaciones en ellos así que no hay necesidad de mucho dinero, solo un montón de deseo de ayudar es suficiente. Sobre la referencia somos conscientes de que no todas las fuentes son 100% precisas. Ya respondiendo tu comentario en Zapotecas no creo que sus estructuras estén tan lejos de la realidad, aquí hay que señalar que en un juego de rts hay varias conversiones a realizar a la hora de hacer una estructura, un ejemplo y el " cuartel "una estructura básica que existe en todas las civs pero su formato debe tener en cuenta un estándar para ser reconocido como tal (probablemente los zapotecs así como muchas civs no tenían una estructura como esta). En relación a los zapotecs (preclásicos que están representados en el juego) creo que la diferencia más notable en su arquitectura sería realmente el textura "desnudo" de sus edificios en lugar de estar cubiertos de rojo, creo que esta fue una elección para jugabilidad y no un descuido o ignorancia, recuerda que en el juego los jugadores se identifican por el color de sus estructuras esto también se debe tener en cuenta para las unidades, tal vez en el futuro se pueda hacer algo al respecto.
  2. I believe that for gameplay purposes they should have such a capacity, even if it was a ferry for transport, because the Xiongnu, however nomadic, would not be in the Stone Age, besides they had a good relationship with the ancient Koreans, in addition to a war and bribery relationship with the Chinese.
  3. I believe that it is important to discuss the accession of these three heroes to the Xiongnu in addition to the adoption of a simple port and a transpotador / merchant ship (it could be a ferry or the Chinese merchant ship) thus making this civ playable on water maps even if in a way weak since they are a semi-nomade civilization of the steppes. I believe that a shaman on horseback would be a nice touch and a good difference for this civ. Any ideas against that or improvements?
  4. I couldn't find any as much as I found is some discussions in the old Trinketos mod. The Olmecs would fit in the Aristeia but their final phase together with the Epi Olmec (name we currently give for their phase in Tres Zapotes) would fit in the terra magna tbm (I believe we would find more sources including names)
  5. @Lion.Kanzenyou would like to create a topic just like the one made with the Teotihuacans but now with the Olmecs / Epi Olmecs? It is really difficult to find good references of architecture and units for them (without being something fantastical that there is to spare).
  6. I can take a look mainly at the weekend. did you do with any specific texture? if I can't reuse any of the pre colonial mod. We can use it as an atlas structure.
  7. Hi @Lion.Kanzen, what would you like to help with specifically? If you want, send me a zip.
  8. Zapotec workshop (arsenal) mod. zapo_arsenal.zip
  9. I had already made a tower like this, but I ended up losing. One thing that made me imagine, the first time I saw them, that there must be some kind of military engineering that we are not aware of was used there: wheels or planks to transport the tower to the besieged wall or Mantel to protect the builders up to the end of its construction.
  10. Me pregunto por qué no usan ruedas, el concepto práctico ya estaba más allá de los conocidos juguetes en forma de animales. https://www.yucatan.com.mx/merida/el-inah-restaura-milenaria-pieza-en-manos-del-incay
  11. In version 0.2 with improvements of props and texture so I hope.
  12. This is a very good thing, will we have more names for heroes even if semi-mythical? I saw some articles considering that the Teotihuacanos were actually a kind of "oligarchy" of perhaps four "dynasties" from which they shared military and religious power. this would explain for example the lack of monuments for a specific king.
  13. The Teotihuacans already existed and were one of the largest cities in the year 100. Regarding the Jaguar Mixtec warriors, I am not aware of them before the classic post, but I believe that it is to take into account that both the Mayan and Zapotec Olmecs already credited the jaguars with a great importance Ex: The jaguar clothing and helmet of the Zapotec "kings" and the Olmec priests and warrior with feline features almost as if transmuting to a jaguar.
  14. The first warrior with mace and shield is an Otomi and the second with black paint and a jaguar helmet is Mixtec.
  15. The "Traditional Tactics" a bonus of civilizations already makes the Zapotec infantry 50% faster than that of other civilizations, but I believe that a running unit with hunting bonuses would be something interesting too
  16. Due to the lack of translation of the old zapotec, it is difficult to obtain definitive evidence of mercenaries hired at that time, but we know uneasily that mercenaries existed in the Mesoamerican world (for example, the Aztecs were mercenaries as soon as they arrived in the valley of Mexico). But there were certainly alliances between kingdoms / peoples in wars. I believe that the best options would be. Mixtec warriors: neighbors who several similar cultural characteristics that in certain moments or were rivals or allies. Otomis: Their warriors were known for their bravery, in addition to being used as mercenaries by the Aztec empire. I believe that a generic unit "mesoamerican ally warrior" with a mace or spear dice would also fit. After the 50d.c./100d.c years an obvious choice would be a Teotihuacan warrior.
  17. Missing mercenaries for the Zapotecs in Delenda Est, there are plans to add them?
  18. Some ideas I hope will help. Jaguar King P: Bonuses in the capture of structures of the nearby units representing the expansion of mount Alban after 200 BC. S: A small trickle of resources representing the tributes of the cities conquered by the Zapotecs. Battle Priest P : Maintains current aura. S: Bonus in obtaining glory. (ritualistic sacrifice of captured enemies ??) Special Technology: Water management was very important to them, just like agriculture, anything like that would be well placed. Including the outskirts of the city of Monte Alban, even in the hills there were plantations. Mount: If we had animation for litters it would be very good for that. Google translater
  19. Please consider taking into account the @Obskiuras concept designs, they look really good.
  20. En mi computadora tengo modelos de una civilización Tupi (tengo un deber personal con ellos ya que soy bisnieto de un lol) tengo la intención de agregarlos al mod, cuando lo termine puedo ver el caso de los mayas . Creo que a él también le podría interesar @Duileoga eso. Sus modelos mayas son realmente hermosos y también se parecen a la arquitectura maya clásica.
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